;==============================================================================================================================
;------- Armourers ------------------------------------------------------------------------------------------------------------
building smith
{
convert_to castle_smith
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer
{
leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
armour 1
armour 2 requires not factions { mongols, cumans, }
armour 3 requires factions { mongols, cumans, }
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus -50
}
material wooden
construction 3
cost 2000
settlement_min town
upgrades
{
blacksmith
}
}
blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
armour 4 requires factions { northern_european, southern_european, eastern_european, }
armour 5
armour 6 requires not factions { mongols, cumans, }
armour 7 requires not factions { mongols, cumans, }
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus -100
}
material wooden
construction 6
cost 4000
settlement_min large_town
upgrades
{
armourer
}
}
armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1
armour 9
armour 10 requires not factions { mongols, cumans, }
armour 11 requires not factions { mongols, cumans, }
armour 12 requires factions { northern_european, southern_european, eastern_european, } and event_counter HEAVY_MAIL_ARMOR 1
armour 12 requires factions { middle_eastern, } and event_counter HEAVY_MAIL_ARMOR 1
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus -200
}
material wooden
construction 8
cost 6000
settlement_min city
upgrades
{
heavy_armourer
}
}
heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 ; and building_present_min_level market fairground
{
convert_to 3
capability
{
armour 13 requires factions { middle_eastern, } and event_counter HALF_PLATE_ARMOR 1
armour 13 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1
armour 14
armour 15 requires factions { northern_european, southern_european, eastern_european, middle_eastern, }
armour 16 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1
armour 17 requires factions { northern_european, southern_european, eastern_european, } and event_counter FULL_PLATE_ARMOR 1
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus -400
}
material stone
construction 10
cost 8000
settlement_min city
upgrades
{
plate_armourer
}
}
plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter FULL_PLATE_ARMOR 1 ; and building_present_min_level market great_market
{
convert_to 4
capability
{
armour 18 requires factions { middle_eastern, }
armour 18 requires factions { northern_european, southern_european, eastern_european, }
armour 19 requires factions { eastern_european, greek, }
armour 20 requires factions { middle_eastern, }
armour 21 requires factions { northern_european, southern_european, eastern_european, }
armour 22 requires factions { northern_european, southern_european, eastern_european, } and event_counter spanish_inquisition 1
armour 23 requires factions { venice, sicily, pisa, papal_states, } and event_counter IMPROVED_METALLURGY 1
armour 23 requires factions { hre, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states
armour 23 requires factions { hre, } and event_counter MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states
armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, serbia, norway, middle_eastern, greek, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states
armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, serbia, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus -600
}
material stone
construction 12
cost 10000
settlement_min large_city
upgrades
{
gothic_armourer
}
}
gothic_armourer city requires factions { northern_european, eastern_european, southern_european, } and event_counter GOTHIC_ARMOR 1 ; and building_present_min_level market great_market
{
convert_to 5
capability
{
armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, serbia, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states
armour 24 requires factions { northern_european, southern_european, eastern_european, }
armour 25 requires factions { northern_european, southern_european, eastern_european, } and event_counter pike_and_shot 1
armour 26 requires factions { venice, sicily, pisa, papal_states, hre, england, } and event_counter ADVANCED_METALLURGY 1
armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, serbia, norway, } and event_counter ADVANCED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states or hidden_resource hre or hidden_resource england
armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, serbia, norway, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource hre and not hidden_resource england
armour 27 requires event_counter the_flintlock 1