;====================================================================================================================================;--- Morass Scouts (AoR) - javelinmen
; Baltics (10 provinces)
; previously "Lithuanian Skirmishers", available only for Lithuania
;--- 5 provinces: Lithuania (up to turn ca. 350: LITHUANIA5_LITHUANIAN_EMPIRE)
recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource lithuania and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1
;--- 3 provinces: Szczecin, Gdansk, Twangste (up to turn ca. 110: OSTSIEDLUNG)
recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and not hidden_resource lithuania and hidden_resource prussia and not event_counter OSTSIEDLUNG 1
;--- 1 province: Brandenburg (up to turn ca. 110: OSTSIEDLUNG)
recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and not hidden_resource unique1 and not event_counter OSTSIEDLUNG 1
;--- 1 province: Magdeburg (up to turn ca. 35: HANSEATIC_LEAGUE)
recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and hidden_resource unique1 and not event_counter HANSEATIC_LEAGUE 1
;--- 1 province: Lubeck (up to turn ca. 35: HANSEATIC_LEAGUE)
recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and hidden_resource poland and not event_counter HANSEATIC_LEAGUE 1
;====================================================================================================================================
;--- Slavic Javelinmen (AoR) - javelinmen
; HR: 34 provinces, but the new military technology change comes from the west so they are gradually phased out
; number of recruits does not grow with the urbanization (level of the settlement)
; in lithuania there's another unit: Morass Scouts ("Lithuanian Skirmishers")
; sets of hidden resources need to be complicated so that a province does not benefit twice (eg. Lubeck - has HR both hre and poland)
;--- Rus slavic provinces (up to turn ca. 460: HANDGUN)
recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and not event_counter HANDGUN 1 and hidden_resource slavic and hidden_resource russia or hidden_resource kievan_rus
;--- Poland Hungary & Serbia slavic provinces (up to turn ca. 310: TRANSITIONAL_ARMOR)
recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource slavic and not hidden_resource kievan_rus and not hidden_resource hre and not hidden_resource byzantium and hidden_resource hungary or hidden_resource serbia or hidden_resource poland
;--- HRE and Byzantium slavic provinces (up to turn ca. 140: HEAVY_MAIL_ARMOR) - but not Lubeck
recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and hidden_resource slavic and not hidden_resource kievan_rus and not hidden_resource hungary and not hidden_resource serbia and not hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource byzantium or hidden_resource hre
;====================================================================================================================================
;--- Slavic Levies (AoR) - spearmen
; 24 provinces, (slavic but not in Rus lands)
; the new military technology change comes from the west so they are gradually phased out
;--- Poland Hungary HRE slavic provinces (up to turn ca. 110: OSTSIEDLUNG)
recruit_pool "Slav Levies" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and hidden_resource slavic and not event_counter OSTSIEDLUNG 1 and not hidden_resource serbia and not hidden_resource byzantium and hidden_resource hre or hidden_resource hungary or hidden_resource poland
;--- Sebia and Byzantium slavic provinces (up to turn ca. 200: BYZANTIUM4_PRONOIA)
recruit_pool "Slav Levies" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and hidden_resource slavic and not event_counter BYZANTIUM4_PRONOIA 1 and not hidden_resource hre and not hidden_resource hungary and not hidden_resource poland and hidden_resource serbia or hidden_resource byzantium
;====================================================================================================================================
;--- Woodsmen (AoR) - large-axe axemen
; wooded areas of Central and North-East Europe
; perhaps 50 provinces, but the new military technology change comes from the west so they are gradually phased out
; in Lithuania there're their factional units
; sets of hidden resources need to be complicated so that a province does not benefit twice (eg. Lubeck - has both HRs hre and poland)
;--- Rus (until turn ca. 460)
recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource france and not hidden_resource hre and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia and not event_counter HANDGUN 1 and hidden_resource russia or hidden_resource kievan_rus
;--- Poland Hungary Serbia (until turn ca. 200)
recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource france and not hidden_resource hre and not hidden_resource russia and not hidden_resource kievan_rus and not event_counter gunpowder_discovered 1 and hidden_resource serbia or hidden_resource hungary or hidden_resource poland
;--- HRE and France (until turn ca. 40 - don't change it as there's an info in the description of the event)
recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource russia and not hidden_resource kievan_rus and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia and not event_counter HANSEATIC_LEAGUE 1 and hidden_resource france or hidden_resource hre
;====================================================================================================================================
;--- Bondir (AoR) - AXEMEN
; Scandinavia (10 provinces)
recruit_pool "Bondir" 1 0.05 2 0 requires factions { all, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway
;====================================================================================================================================
;--- Scottish Javelinmen (AoR) - javelinmen
; Scotland (2 provinces)
; number of recruits does not grow with the urbanization level
recruit_pool "Scots Skirmisher" 1 0.05 2 0 requires factions { all, } and hidden_resource scotland and not hidden_resource unique2
;====================================================================================================================================
;--- Irish Kerns (AoR) - javelinmen
; Ireland (1 province)
recruit_pool "Irish Kerns" 1 0.05 2 0 requires factions { all, } and hidden_resource scotland and hidden_resource unique2
;====================================================================================================================================
;--- Norman Serjeants (AoR)
; (4 provinces)
; Flanders
recruit_pool "Norman Serjeants" 1 0.05 2 0 requires factions { all, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource flanders
; Normandy
recruit_pool "Norman Serjeants" 1 0.05 2 0 requires factions { all, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france and hidden_resource england
;====================================================================================================================================
;--- African Tribal Warriors (AoR)
; Africa (5 provinces)
; number of recruits does not grow with the urbanization level
recruit_pool "African Tribal Warriors" 1 0.05 2 0 requires factions { all, } and hidden_resource africa
;====================================================================================================================================
;--- Armenian Heavy Javelinmen (AoR) - heavy javelinmen
; Armenia (10 provinces)
; number of recruits does not grow with the urbanization level
; this unit has "merc" attribute so recruitment may be botched if available as a merc
recruit_pool "Armenians of Celicia" 1 0.04 2 0 requires factions { all, } and hidden_resource armenia
recruit_pool "Armenians of Celicia" 0 0.037 0 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, mongols, slave, } and hidden_resource armenia
;====================================================================================================================================
;--- Caucasian Hillmen (AoR) - AXEMEN FROM V.098
; Georgia (5 provinces)
; number of recruits does not grow with the urbanization level
recruit_pool "aor trasc javelin" 1 0.04 2 0 requires factions { all, } and hidden_resource georgia
recruit_pool "aor trasc javelin" 0 0.037 0 0 requires factions { byzantium, russia, kievan_rus, serbia, georgia, mongols, slave, } and hidden_resource georgia
;====================================================================================================================================
;--- Syrian Auxilliaries (AoR)
; Syria and the Holy Land (12 provinces)
; number of recruits does not grow with the urbanization level
; mind that it's also a factional unit for the Crusaders (KoJ) - there's additional increase of re-fill of the pools in the 8 core provinces
; for non-muslim factions:
recruit_pool "Syrian Auxilliaries" 1.4 0.05 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, mongols, slave, } and hidden_resource jerusalem or hidden_resource zengid
; it's a non-muslim unit but if a Muslim faction leader follows certain policies, also he can recruit this unit
recruit_pool "Syrian Auxilliaries" 1.4 0.04 2 0 requires factions { moors, egypt, rum, turks, abbasid, lithuania, cumans, } and hidden_resource jerusalem and event_counter FL_policy_thinks_of_his_people 1 or event_counter FL_policy_wise_administrator 1
;====================================================================================================================================
;--- Kurdish Javelinmen (AoR)
; Anatolia and Levant (32 provinces)
; number of recruits does not grow with the urbanization level
; Muslims and a few factions using this unit: in Anatolia, Levant and Persia
recruit_pool "Kurdish Javelinmen" 1 0.05 2 0 requires factions { moors, egypt, rum, turks, abbasid, mongols, cumans, georgia, slave, } and hidden_resource rum or hidden_resource zengid or hidden_resource abbasid or hidden_resource turks
; Christians and a few other factions: recruitable in Persia and Levant, except for the KoJ core provinces
recruit_pool "Kurdish Javelinmen" 1 0.04 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, } and not event_counter FL_policy_strictly_religious 1 and not hidden_resource jerusalem and hidden_resource zengid or hidden_resource abbasid or hidden_resource turks
;====================================================================================================================================
;--- Daylami Light Infantry
; (true AoR - available for all factions, but without mercenary attribute)
; for the Turks and Abbasids: 20 provinces
; for all others: Persia (8 provinces)
; there's additional recruitment in castles for Turks and Abbasids in those 8 provinces of Persia
recruit_pool "Daylami Light Infantry" 1 0.04 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, } and not event_counter FL_policy_strictly_religious 1 and hidden_resource persia
recruit_pool "Daylami Light Infantry" 1 0.04 2 0 requires factions { moors, egypt, rum, mongols, cumans, } and hidden_resource persia
recruit_pool "Daylami Light Infantry" 1 0.05 2 0 requires factions { turks, zengid, abbasid, slave, } and hidden_resource abbasid or hidden_resource zengid or hidden_resource turks or hidden_resource georgia