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Thread: area of recruitment special units

  1. #1

    Default area of recruitment special units

    i see that my two castles in the brittany region of northwest france can produce breton cavalry. they're not that useful for endgame but i just like the option of having a unique unit. i also see in southwestern france, my castle of tolouse has basque archers, and alforrat cavalry. now i'm understanding why i couldn't build my scottish pike nobles and scottish longbows in my mainland castles. even though they're locked to the british isles only, i still make them and ship them over the ocean to fight in europe. recruiting and refilling their ranks is really problematic though, and they're such widely-used troops that i feel scotland should have them as regular recruits, not special.

    anyways, are unique units tied to castle recruitment only? i wanted to convert roazhoan in france into a city, but if it cuts off breton cavalry, i might keep it as a weak castle. also, is there an area of recruitment map for special units? is it the same as regular SS 6.4?

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: area of recruitment special units

    Hi @Silhouette,
    The AoR units' recruitment are work-in-progrress.
    They are mainly tied to the Barracks chains, for both castles and cities, but they are also in Ranges, Stables, or even Oasis and Ksars.
    If you want to learn more, you need to go the EDB (export_descr_buildings.txt) and see. Coding is not so difficult, and I usually provide some explanations.

    Spoiler Alert, click show to read: 
    ;====================================================================================================================================;--- Morass Scouts (AoR) - javelinmen
    ; Baltics (10 provinces)
    ; previously "Lithuanian Skirmishers", available only for Lithuania


    ;--- 5 provinces: Lithuania (up to turn ca. 350: LITHUANIA5_LITHUANIAN_EMPIRE)
    recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource lithuania and not event_counter LITHUANIA5_LITHUANIAN_EMPIRE 1


    ;--- 3 provinces: Szczecin, Gdansk, Twangste (up to turn ca. 110: OSTSIEDLUNG)
    recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and not hidden_resource lithuania and hidden_resource prussia and not event_counter OSTSIEDLUNG 1


    ;--- 1 province: Brandenburg (up to turn ca. 110: OSTSIEDLUNG)
    recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and not hidden_resource unique1 and not event_counter OSTSIEDLUNG 1


    ;--- 1 province: Magdeburg (up to turn ca. 35: HANSEATIC_LEAGUE)
    recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and hidden_resource unique1 and not event_counter HANSEATIC_LEAGUE 1


    ;--- 1 province: Lubeck (up to turn ca. 35: HANSEATIC_LEAGUE)
    recruit_pool "Lithuanian Skirmishers" 1 0.05 2 0 requires factions { all, } and hidden_resource hre and hidden_resource hanse and hidden_resource slavic and hidden_resource poland and not event_counter HANSEATIC_LEAGUE 1




    ;====================================================================================================================================
    ;--- Slavic Javelinmen (AoR) - javelinmen
    ; HR: 34 provinces, but the new military technology change comes from the west so they are gradually phased out
    ; number of recruits does not grow with the urbanization (level of the settlement)
    ; in lithuania there's another unit: Morass Scouts ("Lithuanian Skirmishers")
    ; sets of hidden resources need to be complicated so that a province does not benefit twice (eg. Lubeck - has HR both hre and poland)


    ;--- Rus slavic provinces (up to turn ca. 460: HANDGUN)
    recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and not event_counter HANDGUN 1 and hidden_resource slavic and hidden_resource russia or hidden_resource kievan_rus


    ;--- Poland Hungary & Serbia slavic provinces (up to turn ca. 310: TRANSITIONAL_ARMOR)
    recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource slavic and not hidden_resource kievan_rus and not hidden_resource hre and not hidden_resource byzantium and hidden_resource hungary or hidden_resource serbia or hidden_resource poland

    ;--- HRE and Byzantium slavic provinces (up to turn ca. 140: HEAVY_MAIL_ARMOR) - but not Lubeck
    recruit_pool "Slavic Javelinmen" 1.3 0.05 2 0 requires factions { all, } and hidden_resource slavic and not hidden_resource kievan_rus and not hidden_resource hungary and not hidden_resource serbia and not hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource byzantium or hidden_resource hre




    ;====================================================================================================================================
    ;--- Slavic Levies (AoR) - spearmen
    ; 24 provinces, (slavic but not in Rus lands)
    ; the new military technology change comes from the west so they are gradually phased out


    ;--- Poland Hungary HRE slavic provinces (up to turn ca. 110: OSTSIEDLUNG)
    recruit_pool "Slav Levies" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and hidden_resource slavic and not event_counter OSTSIEDLUNG 1 and not hidden_resource serbia and not hidden_resource byzantium and hidden_resource hre or hidden_resource hungary or hidden_resource poland

    ;--- Sebia and Byzantium slavic provinces (up to turn ca. 200: BYZANTIUM4_PRONOIA)
    recruit_pool "Slav Levies" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and hidden_resource slavic and not event_counter BYZANTIUM4_PRONOIA 1 and not hidden_resource hre and not hidden_resource hungary and not hidden_resource poland and hidden_resource serbia or hidden_resource byzantium




    ;====================================================================================================================================
    ;--- Woodsmen (AoR) - large-axe axemen
    ; wooded areas of Central and North-East Europe
    ; perhaps 50 provinces, but the new military technology change comes from the west so they are gradually phased out
    ; in Lithuania there're their factional units
    ; sets of hidden resources need to be complicated so that a province does not benefit twice (eg. Lubeck - has both HRs hre and poland)


    ;--- Rus (until turn ca. 460)
    recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource france and not hidden_resource hre and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia and not event_counter HANDGUN 1 and hidden_resource russia or hidden_resource kievan_rus


    ;--- Poland Hungary Serbia (until turn ca. 200)
    recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource france and not hidden_resource hre and not hidden_resource russia and not hidden_resource kievan_rus and not event_counter gunpowder_discovered 1 and hidden_resource serbia or hidden_resource hungary or hidden_resource poland


    ;--- HRE and France (until turn ca. 40 - don't change it as there's an info in the description of the event)
    recruit_pool "Woodsmen" 1 0.05 2 0 requires factions { all, } and not hidden_resource tartars and not hidden_resource russia and not hidden_resource kievan_rus and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia and not event_counter HANSEATIC_LEAGUE 1 and hidden_resource france or hidden_resource hre




    ;====================================================================================================================================
    ;--- Bondir (AoR) - AXEMEN
    ; Scandinavia (10 provinces)


    recruit_pool "Bondir" 1 0.05 2 0 requires factions { all, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway




    ;====================================================================================================================================
    ;--- Scottish Javelinmen (AoR) - javelinmen
    ; Scotland (2 provinces)
    ; number of recruits does not grow with the urbanization level


    recruit_pool "Scots Skirmisher" 1 0.05 2 0 requires factions { all, } and hidden_resource scotland and not hidden_resource unique2




    ;====================================================================================================================================
    ;--- Irish Kerns (AoR) - javelinmen
    ; Ireland (1 province)


    recruit_pool "Irish Kerns" 1 0.05 2 0 requires factions { all, } and hidden_resource scotland and hidden_resource unique2




    ;====================================================================================================================================
    ;--- Norman Serjeants (AoR)
    ; (4 provinces)


    ; Flanders
    recruit_pool "Norman Serjeants" 1 0.05 2 0 requires factions { all, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource flanders
    ; Normandy
    recruit_pool "Norman Serjeants" 1 0.05 2 0 requires factions { all, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france and hidden_resource england




    ;====================================================================================================================================
    ;--- African Tribal Warriors (AoR)
    ; Africa (5 provinces)
    ; number of recruits does not grow with the urbanization level

    recruit_pool "African Tribal Warriors" 1 0.05 2 0 requires factions { all, } and hidden_resource africa




    ;====================================================================================================================================
    ;--- Armenian Heavy Javelinmen (AoR) - heavy javelinmen
    ; Armenia (10 provinces)
    ; number of recruits does not grow with the urbanization level
    ; this unit has "merc" attribute so recruitment may be botched if available as a merc


    recruit_pool "Armenians of Celicia" 1 0.04 2 0 requires factions { all, } and hidden_resource armenia
    recruit_pool "Armenians of Celicia" 0 0.037 0 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, mongols, slave, } and hidden_resource armenia




    ;====================================================================================================================================
    ;--- Caucasian Hillmen (AoR) - AXEMEN FROM V.098
    ; Georgia (5 provinces)
    ; number of recruits does not grow with the urbanization level


    recruit_pool "aor trasc javelin" 1 0.04 2 0 requires factions { all, } and hidden_resource georgia
    recruit_pool "aor trasc javelin" 0 0.037 0 0 requires factions { byzantium, russia, kievan_rus, serbia, georgia, mongols, slave, } and hidden_resource georgia


    ;====================================================================================================================================
    ;--- Syrian Auxilliaries (AoR)
    ; Syria and the Holy Land (12 provinces)
    ; number of recruits does not grow with the urbanization level
    ; mind that it's also a factional unit for the Crusaders (KoJ) - there's additional increase of re-fill of the pools in the 8 core provinces


    ; for non-muslim factions:
    recruit_pool "Syrian Auxilliaries" 1.4 0.05 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, mongols, slave, } and hidden_resource jerusalem or hidden_resource zengid


    ; it's a non-muslim unit but if a Muslim faction leader follows certain policies, also he can recruit this unit
    recruit_pool "Syrian Auxilliaries" 1.4 0.04 2 0 requires factions { moors, egypt, rum, turks, abbasid, lithuania, cumans, } and hidden_resource jerusalem and event_counter FL_policy_thinks_of_his_people 1 or event_counter FL_policy_wise_administrator 1

    ;====================================================================================================================================
    ;--- Kurdish Javelinmen (AoR)
    ; Anatolia and Levant (32 provinces)
    ; number of recruits does not grow with the urbanization level


    ; Muslims and a few factions using this unit: in Anatolia, Levant and Persia
    recruit_pool "Kurdish Javelinmen" 1 0.05 2 0 requires factions { moors, egypt, rum, turks, abbasid, mongols, cumans, georgia, slave, } and hidden_resource rum or hidden_resource zengid or hidden_resource abbasid or hidden_resource turks


    ; Christians and a few other factions: recruitable in Persia and Levant, except for the KoJ core provinces
    recruit_pool "Kurdish Javelinmen" 1 0.04 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, } and not event_counter FL_policy_strictly_religious 1 and not hidden_resource jerusalem and hidden_resource zengid or hidden_resource abbasid or hidden_resource turks


    ;====================================================================================================================================
    ;--- Daylami Light Infantry
    ; (true AoR - available for all factions, but without mercenary attribute)
    ; for the Turks and Abbasids: 20 provinces
    ; for all others: Persia (8 provinces)
    ; there's additional recruitment in castles for Turks and Abbasids in those 8 provinces of Persia


    recruit_pool "Daylami Light Infantry" 1 0.04 2 0 requires factions { scotland, england, jerusalem, france, hre, norway, denmark, pisa, papal_states, sicily, venice, portugal, spain, aragon, poland, hungary, russia, kievan_rus, byzantium, serbia, georgia, } and not event_counter FL_policy_strictly_religious 1 and hidden_resource persia


    recruit_pool "Daylami Light Infantry" 1 0.04 2 0 requires factions { moors, egypt, rum, mongols, cumans, } and hidden_resource persia

    recruit_pool "Daylami Light Infantry" 1 0.05 2 0 requires factions { turks, zengid, abbasid, slave, } and hidden_resource abbasid or hidden_resource zengid or hidden_resource turks or hidden_resource georgia

  3. #3

    Default Re: area of recruitment special units

    thank you very much, ive had to do manual mod installations before so i think i can find the .txt file and go through it. it sounds like having a castle is the most optimal way to recruit these special units

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