Any progress on this?
I've been playing Rome: Total War lately and the absurdly heavy-handed atmospheric perspective in Medieval II is really bugging me now. Those textures look much better in Chivalry II, but now I'm wondering if it's possible to remove this effect completely and go back to how it was in RTW where you could see clearly over only slightly exaggerated distances.
I think the RTW battle map must be at like 1:2 or 1:3 scale to the real world just based on how far you can see. On a clear day in the real world, you can see across the English Channel (37 km), you can see Mount Etna from Reggio Calabria (70 km), mainland Spain from Ibiza (90 km), hell, you can clearly see Mount Baker from Vancouver Island over 115 km away. You can see across these distances in RTW but definitely not in M2 because everything is shrouded in thick atmosphere like it's a bad inversion layer day in Los Angeles.
Another thing that really bothers me is the lack of off-map models in M2 like how you could see fleets, wonders, settlements, ports, forts, etc. in the distance in RTW. Even though the off map models were pretty low-poly, the feature grounds every battle you fight solidly within the context of the larger game world and thereby adds a lot of weight to every battle. I know this is getting off the topic of this thread, but I really wanted somewhere to vent about this. It seems like CA shaved off a lot of the best features from RTW when they built M2 on the same engine. Here are some pictures: the terrain lacks the same level of detail in the embellishments as M2, yet as a whole composition, the map is much more beautiful and realistic than M2's battle maps in my opinion.