Quote Originally Posted by Ngazi View Post
The steppes to Han is like Pontus or Parthia to Rome, war spilled into there very frequently but control was fleeting because it was economically too different.

Korea is more like Germania. When expanding, the Han made inroads but it was a province too far and not a major area in times of war. Except Han practices were probably more readily adopted in Korea than Roman practices in Germania.

Parthia and Germania are sure places to include in a Rome game, and so the steppes and Korea are sure places to include in a Han game.

Tibet is like Arabia. All or parts are probably going to be in the game, because it makes the map less odd-shaped, but in play it will largely be that big empty place over there. And maybe even make units take attrition when they move up in altitude.

India I think was only ever in the Alexander campaign. India would fit only in later eras with Buddhism and trade.

The only important map boundary is the west. Variety of factions replacing lost Han influence in the west and some more interesting factions going out further, but the Wei armies were too preoccupied to go very far west.
I'd say that Korea is more like the Caucasus than Germania. It was a lot more stable than Germania for starters, with the Kingdom of Goguryeo ruling over the north, and smaller kingdoms ruling in the south. Though they weren't exactly at the same development as the Han, they weren't just tribal confederacies anymore either. Geography mostly kept them from being conquered by the Han, and while Goguryeo did lose a war to Wei and was forced to pay tribute, they would catch up militarily towards the end of the Three Kingdoms Era, with records indicating that they had actually superseded Jin in terms of quality (though obviously not quantity) of heavy cavalry.

Tibet is likely not going to be there in its entirety. We're a few centuries off from the formation of the Tibetan empire and right now the Western regions are barely populated or organized. The Eastern side of Tibet is more important, so we'll probably see some Tibetan tribes (other than the Qiang) kicking about, and maybe some off map trade routes.

Quote Originally Posted by ptoss1 View Post
Am I the only one who wants a return to the Shogun 2 system where every faction has nearly identical units? It makes the possibility of an Avatar Conquest feature. Unit diversity has also caused a lot of problems in previous TW games. The AI doesn't know how to properly optimize an army and often times just spends all its money on lots of low rank units that get obliterated, or adversely spend only on a few high rank units that die to projectiles. Auto-resolve is also hampered by unit diversity because there are a lot of options and you often get odd results where it says the battle is a definite win but when you actually play it the results are often very different.

What I think will likely be the case is that each faction will have heroes like in Warhammer or ToB, and faction units will mostly be the same with some geographical specialties. Like maybe southerners can recruit elephants or northerners have better cavalry.
No, because it wouldn't be historical or interesting. China is massive, and the land the Han Dynasty historically controlled at its height was comparable to the Roman Empire at its. Various regions have their own specialties and ways of fighting, numerous non-Han auxiliaries and mercenaries abound, and advancements in military technology and science continued well into this era.