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    Lanjane's Avatar Artifex
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    Default IBRR Community Fixes (WIP)

    I've compiled together the existing fixes for IBRR (made by MarcoAurelio82 and Abdülmecid I), plus created new assets as some were missing (like the PIPs for Arianism, for example).
    All the agents, diplomats and spies are now using models matching their UIs, I've created some new models.
    Ships are using Riczu's models.
    IBRR Community Fixes (WIP) file - Invasio Barbarorum: Ruina Romae mod for Rome: Total War - Barbarian Invasion - Mod DB

    The fixes are designed with non-scripted campaign in mind (so the construction times are rebalanced for 2tpy and script is disabled).

    Full changelog:

    Spoiler Alert, click show to read: 

    v13.
    - Simplified brick interface for Romans and Goths to make interface more readable
    - Corrected many typos in export_units.txt resulting in missing unit descriptions
    - Corrected some typos in export_desc_buildings.txt
    - Unlocked the lower noble Azat cavalry after Estates level 3 (previously they stopped being available)
    - Remade pips for Arianism, Buddhism, Maniheism, Judaism to be more consistent with the rest pips
    - Corrected alpha channel for Antes Horse Archers (now they match the UI)
    - Improved sounds for warhorns using Barbarian Empires: Siege of the West sounds
    - Improved Manuballistarii sounds using Medieval 1 TW crossbow sounds
    - Fixed Road Side Inn bonuses to not overlap with the road bonuses
    - Corrected the Road bonuses since they were using the values not properly recognized by the game
    v12.
    - Fixed a few crashes related to wrong sprite paths in DMB
    - Fixed missing sprite for Tribal Fighters
    - Fixed wrong city flags over the city gates in battle (now all factions should have the correct flags)
    - Fixed missing weapon for roman stratmap lesser general model
    - Fixed broken texture for Antes Horse Archers (thanks Karakondzul for pointing out)
    - Fixed missing description for Antes Horse Archers due to the typo in export_units.txt
    - Fixed wrong placement of some stratmap resources resulting in trade not working (inaccessible tiles)
    - Fixed placement of some stratmap resources resulting in clipping with city or port models
    v11.
    - Corrected a few wrong sprite links in DMB (hopefully this time no more sprite issues!)
    - Improved battlemap lighting, so the units will look more colorful (were too dark before) - see screenshots
    v10.
    - Fixed wrong commentaries in barbarian_invasion_regions_and_settlement_names.txt (thanks to wypher)
    v9.
    - Regenerated sprites for all units to solve the corrupted sprites issue
    - Fixed crashes related to the missing graphics and texture/sprite references for pseudo-mercenary units
    - Fixed wrong references for the battle banners
    v8.
    - Fixed positions of rebel armies of Kat and Gurganj
    - Added missing sound for "Storm from the East" event
    - Made underlays for the stratmap settlements transparent (removed big ugly white squares)
    - Fixed missing rebel garrison in Gades
    - Fixed wrong position of the Vandal fleet (they were stationed in the rebel docks)
    - Replaced Spy, Assassin and Diplomat models with the correct ones (matching the UI) for all factions
    - Made new models for spies for Arabs and Berbers
    - ERE diplomat replaced with SAI model
    - Alan diplomat replaced with Fall of Rome model
    - Replaced all strat ships with Riczu's models
    - Created new model and UI for roman spies
    - Toned down aggressive red color of Rhamik's uniform
    - Fixed missing city icons in the settlement list for Nomad culture
    - Balance: improved battlemap movement modifiers based on Robbe Aert's realism system
    v7.
    - Balance: halved construction times (since 4tpy script is disabled, and now the game is 2tpy)
    - Merged all fixes by MarcoAurelio82, except for the Transoxanian Infantry and Yemeni Infantry (the different fix will be made)
    - Fixed wrong event text when Sassanid player destroys other faction
    - Added proper victory and lose videos for all factions
    - Fixed and improved dozens of unit localisation issues
    - Fixed and improved city and region names
    - Fixed missing and wrong trait descriptions
    - Fixed and improved building descriptions
    - Added missing UI items
    - Corrected graphic bugs with UI items
    - Fixed missing roman names
    - Corrected recruitment issues
    v6.
    - Fixed missing Arianism pips in the UI
    - Fixed white background for Buddhism, Judaism and Maniheism pips in the UI
    v5.
    - Fixed duplicate slave trade building in Sigan region (need to start a new campaign or demolish a duplicate in your current game manually)
    - Improved battlemap lighting
    - Cosmetic: Added banner overlays for stratmap
    - Cosmetic: Added new custom loading bar from Barbarian Empires: Hellenistic Legacy
    - Cosmetic: Added better campaign sea textures
    - Cosmetic: Added better unit selection markers from Barbarian Empires: Hellenistic Legacy
    v4.
    - Fixed invisible unit sprites for Pâyghân-î-gund-î-Pâdûspân and other units using this model
    - Fixed wrong merc sprite syntax in DMB
    - Fixed unit lethality (set to 1)
    - Fixed offset for the faction leader portrait TGA for the Franks in the campaign
    - Rebalance: Changed "horde" formation to "square" in EDU
    - Rebalance: Changed "impetuous" morale to "normal" to improve combat
    - Rebalance: Changed 0 turns recruitment to 1 turns in campaign
    v3.
    - Fixed typo in win conditions resulting in WC not working for Berbers, Lombardi, Burgundii and Hephtalites
    v2.
    - Problematic campaign script turned off
    v1.
    - Fixed wrong sprite references for kavulsahr_kidarra_payghan
    - Added campaign_map_reset.bat file to clean map.rwm
    - Added Start IBRR.bat - a convenient bat to launch the mod
    Last edited by Lanjane; July 21, 2023 at 12:05 PM.
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