The fixes are designed with non-scripted campaign in mind (so the construction times are rebalanced for 2tpy and script is disabled).
Full changelog:
Spoiler Alert, click show to read:
v13.
- Simplified brick interface for Romans and Goths to make interface more readable
- Corrected many typos in export_units.txt resulting in missing unit descriptions
- Corrected some typos in export_desc_buildings.txt
- Unlocked the lower noble Azat cavalry after Estates level 3 (previously they stopped being available)
- Remade pips for Arianism, Buddhism, Maniheism, Judaism to be more consistent with the rest pips
- Corrected alpha channel for Antes Horse Archers (now they match the UI)
- Improved sounds for warhorns using Barbarian Empires: Siege of the West sounds
- Improved Manuballistarii sounds using Medieval 1 TW crossbow sounds
- Fixed Road Side Inn bonuses to not overlap with the road bonuses
- Corrected the Road bonuses since they were using the values not properly recognized by the game
v12.
- Fixed a few crashes related to wrong sprite paths in DMB
- Fixed missing sprite for Tribal Fighters
- Fixed wrong city flags over the city gates in battle (now all factions should have the correct flags)
- Fixed missing weapon for roman stratmap lesser general model
- Fixed broken texture for Antes Horse Archers (thanks Karakondzul for pointing out)
- Fixed missing description for Antes Horse Archers due to the typo in export_units.txt
- Fixed wrong placement of some stratmap resources resulting in trade not working (inaccessible tiles)
- Fixed placement of some stratmap resources resulting in clipping with city or port models
v11.
- Corrected a few wrong sprite links in DMB (hopefully this time no more sprite issues!)
- Improved battlemap lighting, so the units will look more colorful (were too dark before) - see screenshots
v10.
- Fixed wrong commentaries in barbarian_invasion_regions_and_settlement_names.txt (thanks to wypher)
v9.
- Regenerated sprites for all units to solve the corrupted sprites issue
- Fixed crashes related to the missing graphics and texture/sprite references for pseudo-mercenary units
- Fixed wrong references for the battle banners
v8.
- Fixed positions of rebel armies of Kat and Gurganj
- Added missing sound for "Storm from the East" event
- Made underlays for the stratmap settlements transparent (removed big ugly white squares)
- Fixed missing rebel garrison in Gades
- Fixed wrong position of the Vandal fleet (they were stationed in the rebel docks)
- Replaced Spy, Assassin and Diplomat models with the correct ones (matching the UI) for all factions
- Made new models for spies for Arabs and Berbers
- ERE diplomat replaced with SAI model
- Alan diplomat replaced with Fall of Rome model
- Replaced all strat ships with Riczu's models
- Created new model and UI for roman spies
- Toned down aggressive red color of Rhamik's uniform
- Fixed missing city icons in the settlement list for Nomad culture
- Balance: improved battlemap movement modifiers based on Robbe Aert's realism system
v7.
- Balance: halved construction times (since 4tpy script is disabled, and now the game is 2tpy)
- Merged all fixes by MarcoAurelio82, except for the Transoxanian Infantry and Yemeni Infantry (the different fix will be made)
- Fixed wrong event text when Sassanid player destroys other faction
- Added proper victory and lose videos for all factions
- Fixed and improved dozens of unit localisation issues
- Fixed and improved city and region names
- Fixed missing and wrong trait descriptions
- Fixed and improved building descriptions
- Added missing UI items
- Corrected graphic bugs with UI items
- Fixed missing roman names
- Corrected recruitment issues
v6.
- Fixed missing Arianism pips in the UI
- Fixed white background for Buddhism, Judaism and Maniheism pips in the UI
v5.
- Fixed duplicate slave trade building in Sigan region (need to start a new campaign or demolish a duplicate in your current game manually)
- Improved battlemap lighting
- Cosmetic: Added banner overlays for stratmap
- Cosmetic: Added new custom loading bar from Barbarian Empires: Hellenistic Legacy
- Cosmetic: Added better campaign sea textures
- Cosmetic: Added better unit selection markers from Barbarian Empires: Hellenistic Legacy
v4.
- Fixed invisible unit sprites for Pâyghân-î-gund-î-Pâdûspân and other units using this model
- Fixed wrong merc sprite syntax in DMB
- Fixed unit lethality (set to 1)
- Fixed offset for the faction leader portrait TGA for the Franks in the campaign
- Rebalance: Changed "horde" formation to "square" in EDU
- Rebalance: Changed "impetuous" morale to "normal" to improve combat
- Rebalance: Changed 0 turns recruitment to 1 turns in campaign
v3.
- Fixed typo in win conditions resulting in WC not working for Berbers, Lombardi, Burgundii and Hephtalites
v2.
- Problematic campaign script turned off
v1.
- Fixed wrong sprite references for kavulsahr_kidarra_payghan
- Added campaign_map_reset.bat file to clean map.rwm
- Added Start IBRR.bat - a convenient bat to launch the mod
Last edited by Lanjane; July 21, 2023 at 12:05 PM.