Could anyone give their advice on this problem. We have Mecca as a Permanent Stone Fort rather than as a settlement in the game. We can set ancillaries or traits to generals for control of the PSF or effects for being in the region ('general has been on Hajj pilgrimage') which have religious bonuses.
However, another way of doing this is to add a building tree in the region's settlement representing the Islamic conversion and religious bonuses directly across the settlement and from the region into neighbouring regions. This would also represent the massive traffic of pilgrims coming to and fro, which having Mecca's 'power' just assigned to a PSF would not allow us to do.
Ok, so you got all that? -Right, here comes the problem, in Dominion- Islam is represented as two separate religions- Shia and Sunni. So the question is which buildings can we represent Mecca by and assigned to which religions- Sunni or Shia?
You can only have 9 buildings in a tree, so choose wisely.
Here's my current sketch
- al-Kaʿbah -THE KAABA- Large growth, tax & trade bonus (no religion since both Shia and Sunni)
- al-Hajaru-l-Aswad -The Black Stone- ????
- Al-Masjid al-Ḥarām -The Sacred Mosque- Sunni (conversion)
- ???????? -Post of Abraham- ????
- Ruknu sh-Shāmī -Corner of Syria- Sunni (conversion)
- Ruknu l-ˤĪrāqī -Corner of Iraq- Shia (conversion)
- Ruknu l-Yamanī -Corner of Yemen- Sunni (conversion)