Thread: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

  1. #4301

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    PS this is with Savage AI.

  2. #4302

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    My game keeps crashing during a siege defense. It seems to happen when I select the new units in some way.

  3. #4303
    RollingWave's Avatar Praepositus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Quote Originally Posted by Kadoken View Post
    My game keeps crashing during a siege defense. It seems to happen when I select the new units in some way.
    which one?

    As for Dr Spark : your crash had that Charlie thing thing means it's CA's issue and I can't address it
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  4. #4304
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    ok i am getting crashes playing a abbassid or sultanate of rum

    lates log:

    22:20:22.675 [system.rpt] [always] CPU: SSE2
    22:20:22.685 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:20:22.685 [system.io] [always] mounted pack packs/data_0.pack
    22:20:22.685 [system.io] [always] mounted pack packs/data_1.pack
    22:20:22.685 [system.io] [always] mounted pack packs/data_2.pack
    22:20:22.685 [system.io] [always] mounted pack packs/data_3.pack
    22:20:22.685 [system.io] [always] mounted pack packs/data_4.pack
    22:20:22.685 [system.io] [always] mounted pack packs/localized.pack
    22:20:50.717 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    22:23:09.911 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    HURB early campaign with
    gracul
    bygs grim reality 2
    next heir ancillary for 6.4
    G5 emergency battle CTD fix
    permanent arrows
    G5 Really Bad AI battle system v5

    which do i turn off

  5. #4305
    RollingWave's Avatar Praepositus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    are you getting a crash in turns or in battle?
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  6. #4306
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    no, on turns.

  7. #4307

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I thought I didnt get ay CTD's but now I get one on turn 218 with the ERE on the rebels or Seljuks (hard to tell) turn. The error log shows nothing and after 10 attempts at getting past it it still crashes.

  8. #4308

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Hey, I ran the S.4 install files again, and then copied over the data but the new campaign hasn't appeared. I've done this twice. Was I meant to uninstall S.4 entirely or have I done something weird?

  9. #4309
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    again started with sultanat of rum and again crashed on rebel turn with the same log.
    (this time i re-installed everything from vanilla to hurb)

  10. #4310

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Can anybody play it without getting CTD's? For more than 300 or so turns? If so what settings do you use? This mod is the best but it doesnt work for me.

  11. #4311
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    @RollingWave

    HEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
    We need another update to the mod. please!please!please!please!please!please!please!please!please!

  12. #4312

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I really like this mod besides the crashing every other turn. I like how I can raise armies once I get attacked instead of having to use an ingame decade to make one stack from one castle. I also love how it solves early game and early era boredom by giving you lots of variety and cool units at the start. The native names for the knight units and such are also an awesome touch. I like how it enforces this idea that over-use and constant campaigning with your troops is expensive as hell and that settling troops in garrisons and disbanding them is a good idea if you want to keep your economy up, plus you have a large resevoire of troops to choose anyway with the six available units per unit type in every town.

    But the crashing RUINS the gorram experience. Especially since it happens every other turn! Which is a shame, because this mod improves SS in SO many ways!

    Please release a series of fixes for this.
    Judgement Time

  13. #4313
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    ok so now i got error in battle:
    when enemies (byzantine) reinforcements last unit enters it crashes.

    22:38:28.496 [system.rpt] [always] CPU: SSE2
    22:38:28.496 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:38:28.516 [system.io] [always] mounted pack packs/data_0.pack
    22:38:28.516 [system.io] [always] mounted pack packs/data_1.pack
    22:38:28.516 [system.io] [always] mounted pack packs/data_2.pack
    22:38:28.516 [system.io] [always] mounted pack packs/data_3.pack
    22:38:28.516 [system.io] [always] mounted pack packs/data_4.pack
    22:38:28.516 [system.io] [always] mounted pack packs/localized.pack
    23:09:06.242 [game.script] [error] Script execution error for <label_unit>, at line 5045, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.242 [game.script] [error] Script execution error for <label_unit>, at line 5046, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.244 [game.script] [error] Script execution error for <label_unit>, at line 5047, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.244 [game.script] [error] Script execution error for <label_unit>, at line 5055, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5056, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5057, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5058, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5059, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5060, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5061, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5062, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5063, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5064, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5065, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5066, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5067, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.245 [game.script] [error] Script execution error for <label_unit>, at line 5068, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:09:06.246 [game.script] [error] Script execution error for <define_unit_group>, at line 5069, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    23:09:06.246 [game.script] [error] Script execution error for <define_unit_group>, at line 5069, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    23:09:06.246 [game.script] [error] Script execution error for <define_unit_group>, at line 5069, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    23:09:06.247 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    23:09:06.248 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    23:09:06.248 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    23:09:06.248 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    23:09:06.248 [game.script] [error] Script execution error for <define_unit_group>, at line 5070, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5202, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5203, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5204, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5205, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5206, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5207, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5209, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.715 [game.script] [error] Script execution error for <label_unit>, at line 5210, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5211, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5212, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5213, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5214, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5215, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5216, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5217, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5218, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5219, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5220, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5221, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5222, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5223, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5224, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5225, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5226, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5227, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.716 [game.script] [error] Script execution error for <label_unit>, at line 5228, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit52'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit53'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit54'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit55'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit56'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5229, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit57'.
    23:11:45.717 [game.script] [error] Script execution error for <define_unit_group>, at line 5230, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'General4'
    23:22:46.005 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    are there any plans for an update?

  14. #4314

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I feel this is the best submod foor SS6.4 but all the CTD reports keep me from trying it. I hope there is a fix soon.

  15. #4315
    Andytheplatypus's Avatar Domesticus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Quote Originally Posted by shoaibasghar_s View Post
    ok so now i got error in battle:
    when enemies (byzantine) reinforcements last unit enters it crashes.
    This is a known error when reinforcement arrive. Try not to fight battles with reinforcements arrive. Also I think Germanicus made a fix for this. Search here:
    http://www.twcenter.net/forums/forum...-Battle-System

  16. #4316

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    What is the difficulty for this mod? I finally started playing in M/M but after 50 turns most of the factions barely had one full stack army.

  17. #4317
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    but i am not using RBAI now with that on i crash in campaign on turns a lot

  18. #4318

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    im realy trying to play this mod. but those ctd simply get me away every time i try to do it..

  19. #4319
    shoaibasghar_s's Avatar Libertus
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    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    you can try earlier version. i think i played 5.2 or 5.3 first. and i played without a single ctd with a lot of other submods enabled.

  20. #4320

    Default Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    5.4 crashes waaaaaaay less.
    Judgement Time

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