The Mongols have done only this on my campaign. I THINK (not sure) they siege the settlement, win the fight, but the settlement just turns rebel? They don't conquer anything. Their armies get smaller and smaller because the captains keep deserting after the family members die...
The war between HRE and France has been fascinating to observe (as I border them both
). France have gained the upper hand now.
Nations on Crusade then make peace, so their armies just stand there doing nothing. The CS attacked Damietta and the small castle south of Jerusalem (not Ascalon) simultaneously with two small armies, they lost both battles and got wiped out a few years later - any way to encourage the AI to attack with big armies rather than little ones would be great, as I see this too often. It only ever attacks with lots of small armies than one big one.
Mercenary Frankish Knights far away disappear...
There they are! (though what is up with their helmets? is that normal?)
Shortly after this they attack it, it turns rebel, and they move on. It's a little frustrating because I'd like to see them as an actual power, rather than a horde that has barely done anything in the 150 odd turns it has existed...
Pretty sure that stack could be used to reclaim your lands, maybe England? They do have a fleet as well... Lazy indeed!
The Catholic factions in Iberia have been at each others' throats for generations. Aragon has merchants all over my lands that bring in serious cash, which has given them an advantage. Sevilla being Moorish is a prime example of the rebellion script being problematic - it was Aragonese, but revolted and became Moorish despite not having been Moorish for decades. I think this is a little unfair, as now Aragon has to contend with the Moors again when the Moors didn't really do any work to get back on the peninsular! You can see in this screenshot the problem of the "small armies" I talked about earlier. If Aragon combined those armies into one, it could wipe out Portugal with ease.
Feel free to knock this suggestion back, but I'd love to see a road that links Mecca to the Horn of Persia (I forget the name of the settlement there). I think it would add a lot if the Abbasids could move along the south of Arabia to get to the Red Sea.
That rebel army is stuck in the desert, I think the Fatimids are trying to chase them, since that army has been there for generations...
Also, by this screenshot Novgorod had taken Ryazan - it had done literally nothing the entire campaign except just barely resisting Kiev...
Is Visby really necessary as a settlement? No one has made any effort to capture it. Norway did have Turku in Finland for a bit, needless to say it revolted. I think the settlement space could be better used elsewhere.
Desert archer silver surfer captain. (also, that core of spearmen I've used since the very beginning... heroes)
Not sure if this was fixed or not (this is v 0.8.2), but Miles Pedites unit looks silly. Like that. (what happened to one of your feudal foot knights, you say? well it was in a siege tower that burned down... and those are my Sicilian vassals 'helping' their master capture Cairo!)
As if you needed proof why choosing your faction heir is needed... you end up with this guy becoming Doge. He's been governor of Nis his whole life. He only married in to the bloodline - he's "regent". There are plenty of family members with the "is rightful heir" trait... none of them are the heir. Help me out a little, here?
That said, I love the rex Sicilae trait, and would love to see one for each of the factions' homelands, so he could be Doge of Venice, King of Sicily, King of Serbia, Podesto of Milan etc etc, lots of titles that give bonuses to reward you for building your nice big empire.
This is what I was referring to with the lack of AI action against rebels (that same lack of action has led me to conquer northern Egypt, thanks very much). Georgia is a vassal of the Cumans, they could so easily take Trebizond, yet they just sit there - same with Rum, who has never left its starting position, just a vassal of the ERE. The Zengids are on the ropes, being assaulted from all sides - it would be the perfect opportunity to take advantage. Especially since their master country is at war with them.
I'm a little bit confused by the effects of these walls... wouldn't a + to law make more sense (why would big walls, which one presumes are manned by guards, causing less lawfulness but more happiness? if anything shouldn't it be the other way around? if at all? why would big safe walls make someone unhappy? not to mention the + and - to happiness).
On another note, is a faction-specific building that gives, say, +5% happiness worth keeping, or does the different culture penalty actually do more harm than good?
Poor merchant can't trade on the iron mine in the middle of the desert, accessible to no one...
The end of the Mongols... it was inevitable! Final family members die off and boom, rebels everywhere. Disappointing, but it seems I'm an anomaly. Wonder why?
I expressed a problem a while back about a lack of money from the AI factions, and this kinda confirms it... richest faction and I have under 3k in the bank! Considering my treasury reached a high point of 300k, I think this is something that may need looking at.
The HRE finally had an army to counter the French, and look what happened... big surprise
The Cumans have all but wiped out the Zengids with a relentless assault, no idea where it came from! The Sevilla rebellion has given the Moors a real foothold in Iberia again, though Portugal has just been wiped out. Novgorod paid the price for its expansion and is now a vassal of Kiev. Hungary attacked Poland, but I got a CTD and they didn't repeat it on reloading
England have retaken Nottingham and the ERE is expanding into the Holy Land... suddenly there's loads of action after decades of inaction!