Originally Posted by
Yayattasa
Well, if it did not reach the bare minimum to be allowed to move (say 10 troops for example), all its units would be probably sitting in a settlement anyway. Then, as it recruits more and more (a script could also spawn some units for them every couple of turns), it would reach the minimum and would be able to move. The problem is, as far as I know, the AI could split its armies upon leaving the settlement, and they would remain scattered around until the minimum was reached again, which the AI has no clue is actually at work.