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Thread: Is there any reason to own an entire province?

  1. #1

    Default Is there any reason to own an entire province?

    Is there any extra incentive to owning all settlements in a province? In Rome 2, you could only issue an edict if you owned the entire settlement, but now since you can issue an edict anywhere, is there any other reason to take a whole province? I found that in Rome 2, that feature definitely factored in my decision on who to go to war with. Did I miss something or is there really no reason to do so?

  2. #2

    Default Re: Is there any reason to own an entire province?

    You need only to deploy troops in one of (normally) three settlements and the garrisoning bonus for public order will be applied for the other two as well. The same for character-linked boni such as tax rate or religion conversion. As the result, post-capture management is much easier. Even if the worst case happens (rebellion), you only have to deal with one instead of two.

  3. #3

    Default Re: Is there any reason to own an entire province?

    Number of building slots. And it is better looking on map.

  4. #4

    Default Re: Is there any reason to own an entire province?

    Quote Originally Posted by RGA View Post
    You need only to deploy troops in one of (normally) three settlements and the garrisoning bonus for public order will be applied for the other two as well. The same for character-linked boni such as tax rate or religion conversion. As the result, post-capture management is much easier. Even if the worst case happens (rebellion), you only have to deal with one instead of two.
    Wasn't all of that true in Rome 2 as well? Except you had to control the entire province to issue an edict. That seemed like the most important reason for me in Rome 2. Now it's not nearly as important.

    Quote Originally Posted by veverčák View Post
    Number of building slots. And it is better looking on map.
    You don't get "extra" building slots. You just get whatever slots are available in each settlement. Or am I mistaken and you get extra slots for owning all three settlements?

  5. #5

    Default Re: Is there any reason to own an entire province?

    Quote Originally Posted by Ozymandias Maximus View Post
    Wasn't all of that true in Rome 2 as well? Except you had to control the entire province to issue an edict. That seemed like the most important reason for me in Rome 2. Now it's not nearly as important.
    Yes, it is already the case with Rome 2, and it's still very important.

    Let me elaborate:

    You capture a settlement A and loot it. The PO is -50 and deteriorating. The only thing that keeps it from rebelling against you is the massive PO (+20) from your garrisoning force. Once you move your stack away, rebellion would occur in a few turns.

    Now you're aiming to capture a second settlement: either B from the same province or C in the next one. Capture the latter would mean leaving settlement A unattended and open for rebellion. This would not be the case if you capture and garrison B, which is from the same province, as garrisoning bonus is applied for A as well though it remains ungarrisoned. See the advantage?

  6. #6

    Default Re: Is there any reason to own an entire province?

    Well my comment was heading towards fact you need specialise whole province to be truly effective = you need all settlements to build effective economy, have food and being sell sufficient. Having only one settlement within province is not going to help you and it is sub-optimal. Exceptions are capitols with resources - wood (Augusta Vindi...something) and iron (London). Those can be justified as stand alone suppliers of strategic resources.

  7. #7

    Default Re: Is there any reason to own an entire province?

    So if you get a +5 bonus for an army being in a settlement, you would get +10 for owning 2 settlements and +15 for owning all three? Are you sure about that? Plus if you conquered them in short order, the public order penalty far outweighs the occupation bonus. Even if you are a kinder, gentler conqueror and you choose the "occupy" option, it's still a -20 PO penalty.

  8. #8

    Default Re: Is there any reason to own an entire province?

    Quote Originally Posted by veverčák View Post
    Well my comment was heading towards fact you need specialise whole province to be truly effective = you need all settlements to build effective economy, have food and being sell sufficient. Having only one settlement within province is not going to help you and it is sub-optimal. Exceptions are capitols with resources - wood (Augusta Vindi...something) and iron (London). Those can be justified as stand alone suppliers of strategic resources.
    Yes, but there is no need to specialize by province as there really is no bonus for it. You can just build farms/food in one settlement, military in another and trade in another.

    If I own 2 of 3 settlements in a province, and the remaining settlement is to the east and is heavily guarded or owned by a faction I don't currently want to go to war with, I can just go to the west to the next province and take a settlement there and build whatever buildings I want.

  9. #9
    Linke's Avatar Hazarapatish
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    Default Re: Is there any reason to own an entire province?

    Should it be a priority?

  10. #10

    Default Re: Is there any reason to own an entire province?

    Quote Originally Posted by Linke View Post
    Should it be a priority?
    It's just a feature I kind of liked from Rome 2.

  11. #11
    Aedh's Avatar Libertus
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    Default Re: Is there any reason to own an entire province?

    For me, the main reason is - usually - religion : if the other faction has a religion different from mine, I will get a public order malus (even worse if they have a temple/church/whatever and/or a priest). Having all 3 settlements in a province makes it a lot easier to spread mine.

  12. #12
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Is there any reason to own an entire province?

    Well by owning entire province you could specialise your towns, for example 1 food, 1 money and 1 army. That way you can recruit soldiers from entire province even tough you only have army buildings in 1 town.
    Apologies for anyone who's message i may miss or not be able to answer

  13. #13

    Default Re: Is there any reason to own an entire province?

    (Talking about VH campaign with Alans) Specialising towns, Characters (spies, priests, governors) bonuses, religious influence/upkeep (e.g. churches), costs for a governor, Military Presence required after the capture, building bonuses (sanitation, +% money from x-buildings).

    That's why I actually hate the rag-rug-situation of the map after a few turns. Conquering a single town is way less cost effective than getting the whole province. Having a single citiy usually means you need a sanitation building (might be different when you have Graeco-Roman-paganism) and a food-producing one - so 1-2 building slots are already taken. Public order one - another one gone, you get the picture. And then your army is usually tied down for several turns until the region is somewhat stable while with a whole province you can just go on and conquer 2 more settlements - effort vs reward.

  14. #14

    Default Re: Is there any reason to own an entire province?

    Well...if you've got all three regions in a province, you get a total of 11 building slots besides the cities/villages themselves, giving you the option to build a higher variety of buildings and making it easier to balance public order, sanitation, food income and trade within one province.

    Also this gives you the option to have multiple different recruitment buildings in one province, which will make it possible for you to recruit a bigger variety of units without having to move from province to province.
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  15. #15
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Is there any reason to own an entire province?

    Quote Originally Posted by Prof View Post
    Well...if you've got all three regions in a province, you get a total of 11 building slots besides the cities/villages themselves, giving you the option to build a higher variety of buildings and making it easier to balance public order, sanitation, food income and trade within one province.

    Also this gives you the option to have multiple different recruitment buildings in one province, which will make it possible for you to recruit a bigger variety of units without having to move from province to province.
    And Make a awesome Stacking effect, build a lot of industry!!!!!

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  16. #16
    Barbarian Nobility's Avatar Tribunus
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    Default Re: Is there any reason to own an entire province?

    I take the whole province (most times) coz a heap of villages with no walled settlement to anchor it is a nightmare to hold

  17. #17
    Primicerius
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    Default Re: Is there any reason to own an entire province?

    There are some buildings that you can only build in the province capital. Incidentally those tend to have bonuses (PO, religion) that you need to maintain/build up all the minor regions in the province. I find it hard to balance a province (econ, food, sanitation, PO) without owning the capital. Also, some agents are recruit-able only in province capitals. Priests are available only from very high level temples in minor settlements whereas you can get them from level 2 temples in province capitals.
    Last edited by Slaists; March 09, 2015 at 01:30 PM.

  18. #18
    Lugotorix's Avatar non flectis non mutant
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    Default Re: Is there any reason to own an entire province?

    Don't forget victory conditions/missions.
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  19. #19

    Default Re: Is there any reason to own an entire province?

    so is there a perfect balance to what to build if you own all settlements in a region? since you need public order, food, money making buildings. sanitation. it's hard for me to plan the buildings out since only the capital gets another building slot. the rest have 3? could anyone give me an example of their buildings? like. can i get by with only a chieftain hall instead of having that AND a scared grove (religion) for public order? on average how many food buildings should i have in each settlement? how many trading wharfs should i have per each settlement in my region? any guide to this?
    Last edited by I2ain_2_Battle; March 09, 2015 at 03:19 PM.

  20. #20

    Default Re: Is there any reason to own an entire province?

    Of course there's benefits.

    Those regions WORK together as a team in the province meaning all of the bonuses STACK together. You can have one region focus on happiness, the other on sanitation and the other on industry and whatever works.

    For me the smaller settlements I focus on food and sanitation and then the capital is my money/troop builder.

    Capital - Industry, Happiness and Academy, Troop Production, special buildings (Like Silk or gold)
    Region A - Farm/Special Building (Like Salt), Sanitation
    Region B - Farm/Special Building, Sanitation

    Sometimes I'll mix it up depending on the location by putting the food production in the Capital and make Region A/B the Happiness section.

    I always prioritize the special buildings because they give lots of bonuses I mean Salt gives +90 food and Fruit Orchards 170+ Food and that's a lot. If it's stuff like Gold then I put more happiness and sanitation buildings to compensate but buildings like Lumber that don't even give any squalor or public disorder I'm more lenient.
    Last edited by nameless; March 09, 2015 at 03:45 PM.

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