Sorry about that- will do in the future. And thanks for the welcome.
Question's still open if anyone can break it down for me.
Sorry about that- will do in the future. And thanks for the welcome.
Question's still open if anyone can break it down for me.
will this ever be updated with the patch 4.8 for all the new settlements? that would be awesome, or how I can integrate those new buildings to this mod?
fancy trying this out too
The remnant of the King's Men who survived in Middle-earth after the destruction of Númenor were called the Black Númenóreans since they worshipped Sauron and were "enamoured of evil knowledge". They worshipped Darkness, and believed that Melkor and Sauron were its most powerful servants. At the end of the Second Age two of their number, Herumor and Fuinur, became lords among the Haradrim, though what became of them is unknown.
this is the only mod I play in my opinion this is the best third age ,and I don't know why I don't like DAC as much as this so the new building would be awesome.
I personally don't like the units in DAC, they're really inconsistent in quality. The only thing I do like is that Dol Amroth is its own faction
frogs v3.0 you say?!?! now a waiting game for this and and Third age: Rise of Mordor
cant wait Araval
Araval is there a way to recruit the "Wardens of the white tower" units, like not them just being generals bodyguard?
thx
hey dude I'v a problem, and for real I don´t know what to do, when I start the game it appearsme this error.
Script: C:\Program Files (x86)\SEGA\Medieval II - Total War\mods\Third_Age_3?G5BAISwitcher.vbs
Line:27
Character:23
Error: Permission denied
Code: 800A0046
Source: Microsoft's error VBScript in ejecution time
what coult dat be? please help me im very exited for playing ur submod.
Welcome to the forums! Tech guys might know more about it but maybe it has something to do with your user account permission..?
I wonder why there's a "?" here: Script: C:\Program Files (x86)\SEGA\Medieval II - Total War\mods\Third_Age_3?G5BAISwitcher.vbs
If nothing else helps, maybe deleting the switcher file from your mod folder and also removing its reference from the Third Age.bat file helps you start the game. But this way (in case it works) you'd lose some different battle AI setups appearing in your game.
No but you can make them recruitable from export_descr_buildings.txt, it should be save game compatible.
as you know im a noob when it comes to modding files;p
so would i have to change some text in "export_descr_buildings.txt"?
also if I am succeful, how does the game unlock them? like would they be availbe for recruitment at turn 1 or will it be with the royal barracks or something?
k thx you so much hope i dont make you go crazy with my noobiness;p
You'll have to add a recruitment line to whatever building or barracks level you wish them to be recruitable from and how fast to replenish. Study the file and it should start to make some sense. That's how I started.
Thanx!!! I really don't know wath was happening, so I uninstall all, even TATW and installed again, and it works .
I really like the submod. Well I really like Rhun, and the chariots are awsome, really really awsome, in my opinion it balances the battle field when ur playing against Harad and the mumakil, or vale of anduin and their mighty chavalry or OoMM and the balrogs, or any elf.
Thanx to u and all the team for the submod.
But ... I'v another little problem, I don't know if it is or not a problem, maybe I don't read the complete information abaut the submod or something, but every time I try to start a campaign it takes me out to the single player's menu.
I check all in my instalation again but there was ok, and I don´t know what happend (again) sorry if im bothering.
and thanx for the wellcome
Glad you like it!
Did you delete map.rwm as instructed? Usually it happens when this hasn't been done.
Probably something went wrong with your installation then. I suggest you to try reinstalling as instructed on a clean copy of Third Age 3.2.
so I was working on the units from El Bucle, creating my own thing, and well, long story short I got things how I wanted, but there was this additional work I wanted to do on the shields of the Iron Spearmen(which replace the look of Iron Guard in my mod. I ended up loosing the work I did in making the octagon shields of the Iron Spearmen, hexagonal ones like in the movie, rememeber Dain's arrival with his army, the guys with the shields and spears, that kind of shield.
So I wonder, by any chance, has this already been done, or is planned, so I don't have to do it again lol. Also, has anyone made the spears's points smaller, and/or perhaps the spear itself longer. I wanted to see as close of a representation of the soldiers in the movie as possible.
Afaik no one has done movie Iron hills dwarves yet, don't know much about plans though. Would you care to share an image of your progress, might catch some interest?