This a campaign map improvement submod for The Elder Scrolls Total War, and aims to improve the quality and realism of the Tamriel map, and hopefully push the quality of the MedII map engine beyond anything that has been done before. After the campaign map improvement, I hope to add a few additional factions, such as the Maurmer, Goblin Tribes and a Kingdom of Valenwood. The world files will be compatible with Carnage752's balancing submod .
This submod will mainly be focusing on first:
-The Height Map, which is at the moment 20000 px by 14000 px (Now only 1021x617, sad but that's hardcoded until CA comes out with a patch), large... I know. The Tamriel silhouette utilizes the old tamriel road map and map resources of Skyrim and Elder Scrolls Online.
-Ground_Types, Features, Climates and Regions TGAs, which have to be modified for the new height map(They just won't have to be so large).
-New Regions, including Bandit Forts and Camps of Skyrim/Cyrodiil. Farm Custom settlements, similar to Empires, Estates (Such as Lord Rumpduphs Estate, Estate north of Anvil, The Hlaalu Slave Estate). There will be a lower Winterhold(city) and greater Winterhold(citidel), it will be the capital of Skyrim. Update, unfortunately I learned of the regions limit, there is already 197 regions, although there will be Kenarthi's Roost, Coldrock Point, a small region for Ashlanders and perhaps the Lake Arius Dagon Sanctuary (Making them a playable factions, although tougher until the Oblivion invasion).
-world/maps/base/descr_regions.txt
-world/maps/campaign/Imperial Campaign/descr_strat.txt
-world/maps/campaign/Imperial Campaign/descr_regions_and_settlement_name_lookup.txt
-world/maps/campaign/Imperial Campaign/campaign script/campain_script.txt
Here are some WIPs of the map.
Tamriel, Yokuda will be cut since it is barren/dead/barely even populated
Skyrim silhouette added
Valenwood from Elder Scrolls Online