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Thread: [Sub mod in developement] ARGH's Campaign map improvement

  1. #1

    Default [Sub mod in developement] ARGH's Campaign map improvement

    This a campaign map improvement submod for The Elder Scrolls Total War, and aims to improve the quality and realism of the Tamriel map, and hopefully push the quality of the MedII map engine beyond anything that has been done before. After the campaign map improvement, I hope to add a few additional factions, such as the Maurmer, Goblin Tribes and a Kingdom of Valenwood. The world files will be compatible with Carnage752's balancing submod .

    This submod will mainly be focusing on first:
    -The Height Map, which is at the moment 20000 px by 14000 px (Now only 1021x617, sad but that's hardcoded until CA comes out with a patch), large... I know. The Tamriel silhouette utilizes the old tamriel road map and map resources of Skyrim and Elder Scrolls Online.
    -Ground_Types, Features, Climates and Regions TGAs, which have to be modified for the new height map(They just won't have to be so large).
    -New Regions, including Bandit Forts and Camps of Skyrim/Cyrodiil. Farm Custom settlements, similar to Empires, Estates (Such as Lord Rumpduphs Estate, Estate north of Anvil, The Hlaalu Slave Estate). There will be a lower Winterhold(city) and greater Winterhold(citidel), it will be the capital of Skyrim. Update, unfortunately I learned of the regions limit, there is already 197 regions, although there will be Kenarthi's Roost, Coldrock Point, a small region for Ashlanders and perhaps the Lake Arius Dagon Sanctuary (Making them a playable factions, although tougher until the Oblivion invasion).
    -world/maps/base/descr_regions.txt
    -world/maps/campaign/Imperial Campaign/descr_strat.txt
    -world/maps/campaign/Imperial Campaign/descr_regions_and_settlement_name_lookup.txt
    -world/maps/campaign/Imperial Campaign/campaign script/campain_script.txt

    Here are some WIPs of the map.

    Tamriel, Yokuda will be cut since it is barren/dead/barely even populated

    Skyrim silhouette added

    Valenwood from Elder Scrolls Online
    Last edited by Jadli; March 25, 2017 at 07:42 AM.

  2. #2

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Sadly the game won't ever allow for such a detailed map :/


  3. #3

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Quote Originally Posted by Yayattasa View Post
    Sadly the game won't ever allow for such a detailed map :/
    A good reference to expand upon that point, the hardcoded limit numbers: http://www.twcenter.net/wiki/Hardcoded#Map

  4. #4

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    That is sad, I will just have to wait until there are more mod tools for Attila.

  5. #5

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.


    Not dead, current progress on map, despite being 1021x1021 it still retains good quality. Going in with a big brush, will be focusing in as I get to greater heights.

  6. #6

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    I remembered that I updated various sections of the map with ESO areas.

  7. #7

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    The Height map is mostly done!

  8. #8

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Next up, Climates, regions, rivers/roads and then the coded stuff.

  9. #9

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Wow, impressive work mate!

  10. #10
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Good luck with making all the coasts smooth, seeing the so many navigable rivers and islands, its gonna take a "while". BTW is the size of this heights map 1021 x 617?

  11. #11

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Indeed

  12. #12

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    My main challenge is cleaning up the water, getting rid of all the varying shades of blue. This is since I'm using Photoshop, and the marque selection does not mask completely. Isn't really such a monumental challenge.
    Last edited by ARGH0use; November 19, 2015 at 12:01 AM.

  13. #13
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Most of the water should be R/G/B= 0/0/253, and the lower values (below 253) should be used for coastal waters to smooth the coastlines as required.

  14. #14

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Thanks Vlad, I missed that in the world building manual. Should be easy to apply with a selection later and outer glow.

  15. #15
    Macrath's Avatar Domesticus
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    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    If you could make a map that includes the continent of Akavir that would be epic!

  16. #16

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Considering size restraints I would have to make a seperate one.

  17. #17

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    any update?

  18. #18
    Etruscan's Avatar Civis
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    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    patience padawan...... the masters working.

  19. #19

    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    You'll want an update... I hope I have the files backed up :p. My system died a week ago after a month of Windows 10. Haven't been working on the map at all since I got back to work, I've started working on my own sci fi rts game dev.

  20. #20
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: ARGH's Campaign map improvement submod for Elder Scrolls.

    Thats a shame, hope you recover your files mate. On the good note, it would be possible to recover the map even from the pictures you posted, only would require quite a bit of work like smooth coastline would have to be done from the scratch. Still, doable. Good luck!

    PS Now I have serious doubts whether I should update to Win10 myself - been informed about this free update for a while now but havent yet decided...

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