Re: Garrisoning settlements in the SSHIP - ideas
I'm sorry to insist but I'm still convinced that we're putting the cart before the horse. All this work would be useless as long we haven't reworked the EDU once for all. Some units aren't accurate, some others are double, etc...
For now, we're making changes on features without considering the changes in the EDU. When we implement these changes, that work will have to be done again somehow. That's just a waste of time.
To answer to your question, I see 4 main levels for infantry:
- levies: basically any comoners taken for military duties. No skills/training, low quality and very basic equipment (spear, axe, tools, wooden shield), low moral and that shouldn't be used for campaign in foreign territory (to be used in settlement defence).
- militia (local): comoners who have received a very basic training and have an basic equipment. Basically, these guys can be considered as army reservists. Same as above but at a higher level. Can be used for all purposes but better for settlement defence and public order.
- Semi-professional or professional units. I guess there's no need to develop here
- Superior and elite units.
Beside that, there are the mercenaries that should be used mostly for battlefield and not for garrisoning, at least for a long or extended period.
Note 1: this is just basically a backbone. It has to be adapted to factions and cultures.
Note 2: cavalry shouldn't be considered under the semi-professional/professional level.
Last edited by Lifthrasir; August 20, 2017 at 12:32 AM.
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