· Current situation: Near Loyalty
o Near/Far Loyalty is only for generals (not FL/FH)
o It’s for low Loyalty generals – one can get up only if has loyalty lower than 5.
o actually, there’s just 1 trigger for gaining Near Loyalty (the other one is called like this, but it’s a FarLoyalty clean up, and the third one is for losing Loyalty when
o The FL has to care about politics (not be Absent Minded)
· Current situation: Far Loyalty
o only for generals (not FL/FH)
o it blocks itself if a general with the second level (FarLoyalty 5) still has more loyalty than 3.
o Trigger for it’s going down is included in the trigger for NearLoyalty
o There’s a Near/Far Loyalty clean-up for the FL – if he becomes one, he loses it.
o there’s the botched up “NoGoingBack” mechanism for the highest level.
Effects and thresholds:
· The threshold were modified by a notch in two instances to make the changes more graduał (distance of 4 points). Now they are: NearLoyalty 2,10 and FarLoyalty 2,6,10.
· There’s a proliferation of +Morale benefits, it’s difficult to justify the presence in the case of Near/FarLoyalty, so it’s been removed for all triggers. Also why being Openy Rebellious is beneficial for PersonalSecurity is a riddle for me so I removed it. However, being „King’s Right hand” should be beneficial for law in the governed settlements.
· For Far Loyalty the mali as has been kept, plus malus on movement has been added for the highest level.
· “NoGoingBack” mechanism has been removed so that the traits work properly now.
Triggers have been overhauld thorougly, so I just report on the end-result:
· Only for generals (excuding FL and FH)
· Factors preventing Being on Crusade/Jihad prevents, also being on military expedition in Foreign Lands
·
Near Loyalty (up to maximum 10 points) –
getting it if 30- tiles from the capital and FL has the trait FLNearCapital, and:
o 10% the general has Loyalty less than 3 –
a disloyal general gets his act toghether fast if near his master
o 10% the general is not a Discontent General and Loyalty less than 6
– as above: being close is good even a loyal general, unless he is unhappy with the leader or:
o 10% the general has Authority less then 3 and Loyalty less than 6
– it’s more difficult to convince somebody and gain his loyalty, if he’s self-confident due to his high authority among peers
o 10% the general has ancillary Office
– working directly for your leader in the vicinity of your leader definitely makes you more loyal
·
Near Loyalty – losing it:
o 5% general if further than 30 tiles from capital
– a general doesn’t feel the constant pressure from his lord
o 5% FL is Liar but not DeceiverVirtued
– the general may have some bad experience with the empty promises made by his leader
o 20% FL is AbsentMinded
– if he doesn’t care, why should I.
o 100% after death of FL (clean-up up to max. 7 point)
– should I trust this new guy?
·
Far Loyalty (up to maximum 10 points) –
getting it (if not the foreign lands – since on military expedition your’re not losing loyalty, unless you are defeated, but it’s another trait)
o 10%: a general is 60 tiles from capital and doesn’t have ancillary „Office”
o 10%: a general is 70 tiles from capital if no point in any: Upright nor Prim nor Stoic nor WifeIsNoble
o 10%: a general is 80 tiles from capital
·
Far Loyalty – losing it:
o 10%: if less than 50 tiles from the capital and not a Discontent General
– the closer your are to the court, the more loyal you’re
o 10%: if less than 50 tiles from the capital and Married
– his wife worries about family political security
o 10%: if less than 50 tiles from the capital and Coward –
he himself worries about his political security
o 10%: if Xenophilia at least level1, there’s more foreign religions in province and the general is not Discontent –
he is grateful for the ruler to allow him what he likes: be far from politics with interesting people around
Comments:
· The system should work similarly to the current SSHIP, but more rational and preventing exploits.
· Getting the NearLoyalty may be fast – I recon it’ll usually be 20%, but 40% is possible for an important general (having office), while that returning from the journey to the outskirts of the country (with max FarLoyalty) may have it .
· Losing NearLoyalty is possible from the distance of 40. The other situations are exceptional and serve either to punish the bad traits of a FL, or to provide for the transition from one FL to another one.
· Gettin Far Loyalty might be quick if the genral is uprepared to operate far from the ruler eyes. But if he has good character and an Office, he can go very far and gain little Far Loyalty.
· Condition „not InEnemyLands” makes also for Crusades/Jihads.
Future work:
· The percentages are subject to change in future, after some experience and second thoughts.
· The question is if the thresholds and number of levels provide for a right balance in the game. They may be reviewed, but probably they will stay unchanged.
- Review how does it work with the Rebellion/Usurper system.
- Some other features of character may be added as conditions.
- Role of additional factors. For instance, in BGR there was War Councillor ancillary. However, here the role is partially played by Offices, and partially by immunity in the foreign lands.