crown_hre
Current situation:
Name: Holy Roman Emperor
Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
Number cities: 11
Factions having access: HRR.
Concept: lands of Germany plus Bohemia. Some lands currently held by HRR are not included, some lands historically belonging to HRR either.
How easy to get: for the moment – very easy: only neutral Praha and Polish Stetin are not initially in the HRR possession, the rest is already there.
Provinces missing / redundant: perhaps some German provinces. No Italian province is included which would make for a historical “empire”.
Is pic correct: looks fine: the right one.
Modifications’ ideas
Modding desiderations: difficult to choose. On one hand, the historical HRR is much larger and more provinces should be included also to create at least a minimal challenge for the gameplay. However, then the number of provinces should be not comparable to the other crown thus bad for the gameplay.
New concept: "Regnum Theutonicorum": the core of the HRR, speaking a sort of German language.
Future concept: the provinces of the Holy Roman Empire where the emperor had some real power in the early Middle Ages (or rather influence – this was power without a state, as Gerd Althoff put it), even with Burgundy, Northern Italy, and also Bohemia and (?) Prussia. If ever implemented: the crowning ceremony would be near Rome (?).
Gameplay perspective: available almost from the start of the game.
Name of the crown: Reichskrone
Title of the ruler: Keiser
Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
Provinces: as on the pic.
Number provinces: 16.
Place of coronation: Coelln (instead of Aachen) - one may also consider other requirements, like existence of the Cathedral of Speyer or such.
Building required for coronation: Cathedral.
Factions able to get it: HRR.
Pic to be used: looks fine: the right one.
Ideas for distant future: if the two-tier system would be implemented, then the second-tier would encompass the big, historical HRR: all its provinces in 13th century (basically: more Slavic), while the first-tier would have been smaller (minus the current French and Italian)
Description: to be developed by the players.
Memo for future: has this crown been analyzed thoroughly?: Partially.
Implemented with 16 provinces. (no Italian, French and Bohemian provinces)
Originally Posted by
Jurand of Cracow
Originally Posted by
helmersen
Hi, guys! First of all great mod, but I have to say this crown thing really confuses me. I don't get why the faction leaders don't begin as kings and emperors (they were?), and second, the map is a bit confusing to me. As the HRE, it seems difficult to get a crown because I have to conquer a ton of provinces in every direction for some reason to get my crown, all the while my generals' loyalties begin at like 0-2? Won't they rebel immediately? I just don't get it haha, so if someone could explain it in simple terms that would be great!
Crowns - for gameplay reasons: 1. to give the player an intermediate goal of playing, 2. not to give any faction too much headstart. Maybe reading
this post would make it clear.
HRE - (a) yeah, HRE is problematic for a crown as it should have one perhaps from the beginning. For now, it's a artificial for the gameplay (to give the player the goal of playing the game), that the ruler doesn't have the crown, (b) loyalties - yes, they may as (1) historically it was very difficult to keep your realm together with all those squabbling nobles (think how it ended in mid-13th century), (2) for gameplay: HRE is so powerful faction that it would conquer all territories around if not for internal problems.
The generals - I hope some would rebel quickly giving a challenge to the HRE. It's been reported that civil wars erupt after the death of the current ruler. This is intended - to give the player a challenge.