Wonderful work !!! It looks so great. Thank you for sharing your hard work mate !
Wonderful work !!! It looks so great. Thank you for sharing your hard work mate !
he means you typed two times 4 merc,their schould be too 5 slave,others they will be silver for slave faction
Spoiler Alert, click show to read:
and by the way,those units looking very good!
Last edited by stevietheconquer; December 20, 2018 at 03:18 PM.
I checked the EDU. It's a unit of mercenaries. It does not have its counterpart as a rebel unit, so there is - presumably - no risk of silver unit.
The writing in moddeldb was already like that with the basic SSHIP version. Indeed, we could simplify it with a single entry.
Eii kostic, some update for your great minimod?
Is possible that you tell us what is your ideas for the future about improve units rosters?
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and I add ...notes:
- The peasant archers and the archer militia were redone to remove the texture bug that saturated the screen when these units were in contact with swordsmen. This, however, removes the animation of "laying the arrow" that existed before.
- The longbowmen have not been redone yet. It will be for the next version.
- historical coherence is valid until the mid-thirteenth century for French units. The other Western factions have not yet been completely revised. It will be for the next version.
- I think the next update will complete the 12th-13th period. If I still have energy and motivation, I will then tackle the 14th-15th period.
- If another mod installed on the same session ends up with my modified deceased portraits, just go to the Medieval II Total War files / data / ui / and change the names of the eastern_european and southtern_european folders to o_eastern_european and o_southtern_european for example...
- my next version will have new strat_models
It's not for now ! I will be very little at home during this Christmas holidays, so I wanted to offer you this version 0.9.2 before leaving.
Ook thanks kostic!!! We hope your next version soon and more images about your progression!
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Well, I added lusitanians manually into my own mod so maybe it was my mistake somewhere.
I want to say again that your work is amazing with bringing right XII century spirit and coolness into MTW2. I wandering how could look iberian roster in your vision - such potentially good looking units as christian guard and andalusian spearmen.
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I write down your ideas. I have already done the jinetes and spanish knights ... I noticed that the Christian guard does not suit me. If you have documents to provide me to be as close as possible to the twelfth century Iberia I am a taker!
Ei kostic you can look this "mozárabes" units or mix of christian and muslims people in Iberia
In this webpage you can obtain information about units in middle ages
https://arrecaballo.es/edad-media/
We hope that you continue improve the units roster of sship mod
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
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Excellent your site! Thank you for this helpful info.
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Not yet.
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
Some news about your great unit submod? You will include in a possible new release of sship?
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
I am currently testing a version adapted for SSHIP 0.9.5 ... nothing new about my units for now.
I finally chose to give the bards to the generals' horses at the beginning of the game because the upgrade of the bodyguards should start to have some and that it allows to better locate his generals on the battlefield ...
I would like my next download version to have some other units and new kings, generals and captains for the strategic map ...