Re: Tips for new Warhammer players?
Many tips depend on the difficulty. The harder the difficulty is set the less flexible you must be in your army composition. You should also invest in archers and monsters, because melee infantry and cavalry are quite weak, even in easier settings. Then, every faction has its advantages and weaknesses: The lizards (and the Tomb Kings) should rely on dinosaurs (and constructs) and health magic, so they can immediately restore the health of their damaged monsters. High elves, on the other hand, depend more on archers (some of them locked behind paywall, unfortunately), because dragons, although much deadlier, are also incredibly expensive. Thirdly (or fourthly), the most efficient strategy for vampires is a focus on cheap skeleton warriors and the amazingly over-powered magic of their necromancers (Winds of Death etc.), while for Empire and the Dwarfs, their army composition should usually be a more realistic balance between infantry, archers and artillery.
Generally speaking, single-entity units are very strong, especially in smaller scale settings, because Creative Assembly failed to adequately curtail their power in a proportionate manner. They halved their hit-points, but forgot to do the same for their attack strength, which presents us with the following hypothetical paradox: On huge settings, a hydra will have 400 p. in damage-delivering and 4.000 points in health, while a unit of paladins will have 80 men each with 5 and 50 p. respectively in damage-delivering and health for a total of of 400 and 4.000. On medium settings, however, the hydra will have 2.000 health points, but will retain its 400 p. in attack, while each entity of the paladins will keep its points, but their number will fall to 40 men for a total of 200 and 2.000 p. in attack and health respectively.
About skills, you should usually orientate towards replenishment, upkeep reduction and lightning strike, while allows you to deny the enemy army any reinforcements that could normally support it. The latter is an extremely useful skill, because it basically negates the numerical superiority of your always numerous adversaries. Finally, the most preferred tactic is to initially harass your opponent with your lord and wizards, whose speed should always be greater or at least equal to that of their faster units. Then, when the enemy approaches you in a disrupted formation, you should deploy your infantry and lords as distractions, while your archers and artillery massacre their soldiers unperturbed. Finally, in what concerns magic, you should not waste it. In fact, preferably you should spend it only when it reaches the maximum of 30 points, although that requirement is obviously impossible for the total duration of the battle.
Campaign-wise, there's not much to be told, because it has been rather simplified. Refrain from aggressive expansion, invest on the economy and public order, maintain your diplomatic reliability, remember that the sword of Khaine is a trap, unless you play as a horde, fight as many battles as you can with your legendary hero, in order to level him up and, for god's sake, never explore the world! Due to how the diplomacy works, bullying is heavily encouraged. The more factions you discover, the more probable is that some obscure tribe will declare war on you, which will then lead to your international reputation suffering, which will then provoke even more hostilities, in a classic vicious circle scheme.
Originally Posted by
Alwyn
Thanks for offering. Are there any Warhamer video-makers you'd recommend for learning Warhammer game mechanics and battle tactics? (In Rome II for example - for learning game mechanics I recommend Maximus Decimus Meridius' videos; for learning battle tactics, I recommend Maximus's tournament commentaries and Heir of Carthage's battle videos).
Legend of Total War is the way to go. On Thursday, for instance, he uploaded a nice, explanatory video about the benefits of the checkerboard formation.
Last edited by Abdülmecid I; May 31, 2020 at 04:54 AM.
Reason: Reply to Alwyn added.