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Thread: More years per turn.

  1. #1

    Default More years per turn.

    I've been trying out this mod recently, and I quite like it for the most part. But I do have to ask, is there a way to change back to the old "2 Years per 1 Turn" system of Vanilla Medieval 2? Especially with recruitment being tied to your era, I find that 1t 1y is simply way too slow. Most of the time I don't even make it to the late Era before the campaign ends.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Feb 2007
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    Thessalonike Greece
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    Default Re: More years per turn.

    Vanilla has 1 year per turn if i recall corectly.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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