I am not competent with this strategic aspect of SSHIP. Bringing out factions must be quite complicated to achieve satisfactorily because if it requires changing the units or simply their names, it would be a colossal job ...
My Muslim units look better but are they historically accurate ?
I am indeed not an expert and I relied a lot on the descriptions provided by the game (I also used your doc of course !
).
Concretely, they must be able to suit as well on the side of the Seldjukids as that of the Moors since we find the same type of unit in these factions so distant.
With this starting axiom, you see that the task is difficult. My field of work does indeed focus only on the aspect of the units present in the SSHIP.
For those keen to use my new Muslim units, enjoy some unit and model upgrades for the strategy map, download my file
KCC 0.9.6 beta
you can simply copy / overwrite the data folder in Medieval II Total War / mods / SS6.3 /
This patch is save game compatible.
WARNING: not having yet reviewed the EDU of the dataXIII folder, you should not use the latter; unless you overwrite the EDU of the latter folder with the EDU contained in this patch.