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Thread: Tsardoms Total War - 1345 Campaign Release (version 2.2)

  1. #201
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    I think I might have a Albania campaign. Having started reading the siege of Shkodra by Marin Barleti
    Anyone had a chance yet?

  2. #202

    Default Re: Tsardoms Total War - Campaign Release

    Quote Originally Posted by Svir@c View Post
    I also think that you need to modify the cfg file of the mod and the cfg file of the medieval first. I have the modifiers ... Just ignore the names/mode in file and do for Tsardom



    For years me and my friends were playing hotseat campaigns so ... Have fun

    Doesn't work.. I already tried editing those files.. I think that the starting scrips may be affecting it as each player gets to choose difficulty but even after that 1st turn they don't show up.

  3. #203

    Default Re: Tsardoms Total War - Campaign Release

    Sorry Wallachian, a question I forgot to ask in the last few days: the next version, that you mentioned in your message, will be savegame compatible?

  4. #204
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Campaign Release

    Probably not because if there are any bugs in the campaign scripts will have fixes which are not savegame compatible.

    Users have been reporting crashes in the byzantien empire turn or in genoa's turn. So we need to look into the reason for this.

  5. #205

    Default Re: Tsardoms Total War - Campaign Release

    When will be possible to recruit handgunners, arquebusiers and cannons ? After year 1400 ? Is necessary to built a certain building ?

  6. #206

    Default Re: Tsardoms Total War - Campaign Release

    How unpack native music pack? I really liked this music. Thank you)

  7. #207

    Default Re: Tsardoms Total War - Campaign Release

    Does anybody know what the menu music pieces are called? One of them is agni parthene, but I cant identify the other ones

  8. #208
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    Main menu songs:
    https://www.youtube.com/watch?v=AE1F...b_channel=BPPB
    https://www.youtube.com/watch?v=Wu8S...b_channel=BPPB

    The third one is called "blagoslovi dushe moye". If you go to data/sounds you can extract the music. Just double click extract_sounds.bat

    As for the gunpowder units, you'll get notified when they unlock. Handgunners in 1370, early arquebusiers between 1420-1440 and matchlock arquebuisers in 1475. Musketeers in early 16th century.

  9. #209

    Default Re: Tsardoms Total War - Campaign Release

    For god's sake the one I was looking for is not in yt and the music is not extracting for some reason

  10. #210
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    Turn 118 as Serbian Tsardom no ctds other than the UI occasionally but saving often and as you see it happening allows campaign to continue.

    Ottomans are slow, apathetic and cannot hold possessions they revolt constantly even Bursa!
    They (Ottomans) do not seem keen on attacking any settlements especially Roman?
    I noticed when I played as Romans.
    I had to encourage Ottoman hostility to get a "historical" though in truth it was from nothing to everything fast.

    Their is always a crusade called against Varna which is cool, but it would be nice if the Ottomans seized it first.
    Perhaps the same with Hadrianoupolis and Nikopoulis?

    Wrong thread
    Last edited by Antiokhos Euergetes; February 28, 2021 at 03:29 AM.

  11. #211

    Default Re: Tsardoms Total War - Campaign Release

    yes ottomans are to weak same as hungary.Bosnia and croatia take like 10 hungaryan towns.

  12. #212
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    Perhaps the AI Ottomans need a script to attack the various Christian Principalities, Tsardoms, and Despotates plus the other Beyliks?
    Maybe something like that just cash and they build stuff.
    Plus they can't make vassals out of individual Despotates as they did, using their troops boosting size of army.
    Last edited by Antiokhos Euergetes; February 28, 2021 at 10:26 AM.

  13. #213
    Miszel's Avatar Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    Such scripts don't solve things, they just make game less organic and reduce replayability. They just need something to snowball on, we are working on it.

  14. #214
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    I am sure that you and team will succeed. Thanks for a fantastically enjoyable experience.

  15. #215

    Default Re: Tsardoms Total War - Campaign Release

    Yeah managing to get the Ottomans organically strong and interested in Europe would really be ideal. If possible imho you should really fear the Ottomans all the time like the Europeans did... Be close to like "OH MY GOD WHAT CAN WE DO" at around 1400, then after Timur kicks their ass you are thinking "oh i guess they weren't that bad to begin with", and then after they consolidate again you are like "OH MY GOD WHAT CAN WE DO"

  16. #216
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - Campaign Release

    Yes that pretty much sums it up nicely

  17. #217
    Peresvet's Avatar Civis
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    Default Re: Tsardoms Total War - Campaign Release

    Thanks for great mod! And for the patch 1.4

  18. #218
    Sana Kan's Avatar Libertus
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    Default Re: Tsardoms Total War - Campaign Release

    Amazing mod, it's so nice coming back to M2TW after all these years with such an awesome work.

    Just out of curiosity, have the team ever considered working on a mod with a full Euro - Middle East map? Just askin

  19. #219
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Campaign Release

    Definitely not. Our focus is purely just Eastern Europe.

    Also, we are not really interested in something like that because it is too unrealistic (hardcoded region and unit limit) and the amount of work would be huge.

  20. #220
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Tsardoms Total War - Campaign Release

    That's the beauty of mods: they are often focused on certain historical flashpoints.

    In my case, I knew nothing about late medieval politics and war in Eastern Europe, besides being aware of Ottoman expansion. To really get into the mod, I had to do quite a bit of independent reading and research. Now, I'm all the better because of it.

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