Information Thread for Potential New Beastmen Units
The Beastmen, sometimes known as the Cloven Ones, the Horned Ones, the Beast of Chaos or even the Children of Chaos are a race of savage mutant humanoids that bear various traits of bestial appearance, such as cloven hooves, muscular human bodies, horned bestial heads and a malign primitive intelligence. Proud of their origins, it is said that they are the descendants of ancient humans corrupted and twisted by the influence of Chaos at the dawn of Chaos's coming into the world.
http://warhammerfantasy.wikia.com/wiki/Beastmen
Military, Magical and Monstrous Regiments and Notables
Lords, Heroes and ShamanSpoiler Alert, click show to read:Arcanarch = Listed on page 69 of the 3rd edition of Warhammer. A shaman.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
Beastmasters = Beastmen are virtually beasts themselves and make ideal handlers for ferocious animals. May equip; Shields, Light Armour. May train; Chaos Hounds, Chaos Spawn
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
Banebeast = A Beastmen Lord from White Dwarf, but also listed on page 69 of the 3rd edition of Warhammer as a hero. Can wield great weapons or two hand weapons, may also use shields, light armour or heavy armour, and may ride a Tuskgor Chariot.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/YnSjNRX.png White Dwarf 275
Bloodkine = Listed on page 69 of the 3rd edition of Warhammer. A minotaur hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/lO8J9HW.png White Dwarf 125
https://i.imgur.com/4xpE7UV.png White Dwarf 146
Chaos Centaur Wizard = Chaos Centaurs are warped by the dread influence of Chaos. Like other creatures of Chaos, they look to the day when the foul forms and twisted mass of Chaos dominates the World. Chaos Centaurs may be found galloping with Chaos armies.
https://i.imgur.com/ivPwtyV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/B8CgHYG.png White Dwarf 130
Deathsteer = Listed on page 69 of the 3rd edition of Warhammer. A minotaur hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/lO8J9HW.png White Dwarf 125
https://i.imgur.com/4xpE7UV.png White Dwarf 146
Despoilers = Listed on page 69 of the 3rd edition of Warhammer. A hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
Doombulls = "Doombulls, also known as Bloodcallers, the Fathers of Rage or simply as Minotaur Lords are the strongest and most ferocious of all Minotaurs, towering bull-headed and cloven-hoofed beasts almost as broad as they are tall. Little more intelligent than their lesser kin, they are instead set above others of their kind by the sheer animal intensity of their hunger for flesh, and their inherent ability to invoke this intense bloodlust in others." In White Dwarf the Doombull was considered a Lord choice, but on page 69 of the 3rd edition of Warhammer it's listed as a minotaur hero. Can use great weapons, shield, light armour, heavy armour, and any Mark of Chaos.
http://warhammerfantasy.wikia.com/wiki/Doombulls
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/lO8J9HW.png White Dwarf 125
https://i.imgur.com/iQZ65Mf.png White Dwarf 125
https://i.imgur.com/4xpE7UV.png White Dwarf 146
https://i.imgur.com/YnSjNRX.png White Dwarf 275
Feralfiends = Listed on page 69 of the 3rd edition of Warhammer. A hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
Feralfluxers = Listed on page 69 of the 3rd edition of Warhammer. A shaman.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
Goremaster = Listed on page 69 of the 3rd edition of Warhammer. A minotaur hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/lO8J9HW.png White Dwarf 125
https://i.imgur.com/4xpE7UV.png White Dwarf 146
Great Bray-Shaman (Beasts) = May use a braystaff or two hand weapons. May have a Mark of Slaanesh, Tzeentch or Nurgle, and may ride in a Tuskgor Chariot.
https://i.imgur.com/YnSjNRX.png White Dwarf 275
Great Bray-Shaman (Death) = May use a braystaff or two hand weapons. May have a Mark of Slaanesh, Tzeentch or Nurgle, and may ride in a Tuskgor Chariot.
https://i.imgur.com/YnSjNRX.png White Dwarf 275
Great Bray-Shaman (Shadow) = May use a braystaff or two hand weapons. May have a Mark of Slaanesh, Tzeentch or Nurgle, and may ride in a Tuskgor Chariot.
https://i.imgur.com/YnSjNRX.png White Dwarf 275
Havocrender = Listed on page 69 of the 3rd edition of Warhammer. A hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
Initiates = Listed on page 69 of the 3rd edition of Warhammer. A shaman.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
Kul = A tribal name for a shaman-lord.
Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 16
Malevolus = Listed on page 69 of the 3rd edition of Warhammer. A shaman.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
Marauders = Listed on page 69 of the 3rd edition of Warhammer. A shaman.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
Minotaur Lord = Listed on page 69 of the 3rd edition of Warhammer. A minotaur hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/JbSxHrI.png White Dwarf 92
https://i.imgur.com/lO8J9HW.png White Dwarf 125
https://i.imgur.com/4xpE7UV.png White Dwarf 146
Skylock = Centaur Shaman
https://i.imgur.com/iLLLnnv.png White Dwarf 125
Spasmghast = Listed on page 69 of the 3rd edition of Warhammer. A hero.
https://i.imgur.com/Km7MgqV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
Wargor = "May use an additional hand weapon or great weapon. Can use a shield, light armour or heavy armour. Can use any Mark of Chaos."
https://i.imgur.com/QYhXSjb.png White Dwarf 275
FimirSpoiler Alert, click show to read:Dirach (Lore of Kweethul) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Malal) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Necoho) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Nurgle) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Slaanesh) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Tzeentch) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Dirach (Lore of Zuvassin) = The Dirach, or daemon-friends, usually accompany any fimir raiding force. They associate with daemons and even worship them, using their magic for their own ends
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Fimm Warlord = A fimir contingent must be led by a Fimir Warlord unless a Meargh is present. Can wield; Additional Hand Weapons, Great Weapons, Shields, Heavy Armour
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
Meargh (Lore of Kweethul) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Malal) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Necoho) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Nurgle) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Shadow) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Slaanesh) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Tzeentch) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Undeath) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Meargh (Lore of Zuvassin) = The only female fimir are the Meargh or ‘witch-hags’. They are revered as powerful spellcasters and rule the Fimir Clans
https://i.imgur.com/IC23C44.jpg 3rd Ed. Armies Book
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
Noble = As with other Fimir warriors, Fimirach Nobles are armoured with plates of spell-forged bronze fitted to their hunchbacked bodies and wield Baleglyph weapons in combat, either in the shape of great double-handed mauls, or single-handed maces and curving hatchets, held one in each hand. Can wield; Heavy Armour
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
https://www.forgeworld.co.uk/en-FI/Fimirach-Noble
Warhammer Supplement: Monstrous Arcanum
Noble (Great Weapons) = Same as above, but with Great Weapons.
https://i.imgur.com/lyo57mV.jpg 3rd Ed. Armies Book
https://www.forgeworld.co.uk/en-FI/Fimirach-Noble
Warhammer Supplement: Monstrous Arcanum
War HerdsSpoiler Alert, click show to read:Beastmen = Men twisted into bestial forms and beasts perverted into the shapes of men. May equip; Shields, Light Armour, Additional Hand Weapons, Great Weapons, Flails, Throwing Spears, Halberds
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/hX57WUZ.png White Dwarf 121
Bovigors = Those Gors who have cattle horns on their head and may have the entire head of a bull or ox. Bovigors are highly competitive and see themselves as superior to all other Gors. Most have little use for thinking, preferring instead to use their mighty strength to solve problems.
http://warhammerfantasy.wikia.com/wiki/Gor#Breeds
https://i.imgur.com/An7VxYK.png White Dwarf 125
https://i.imgur.com/RBukpsd.png White Dwarf 146
Brays = At the bottom of the herd are the Brays. These are beast men with no horns at all. Even the Ungors look down on these pathetic creatures, mocking them and bullying them at every opportunity. Brays rarely live for long, being the last to gain food and always the furthest from the warmth of their encampments. Brays take their name from the braying, whinnying, whooping cacophony they make when they band together to eat or kill.
http://warhammerfantasy.wikia.com/wiki/Bray
Caprigors (Axe and Shield) = More common than all other types of Gors, Caprigors have curling or straight horns on their head, like a goat or ram. Most Caprigors may have the entire head of a goat, and if so, they also have matching goat legs.
http://warhammerfantasy.wikia.com/wiki/Gor#Breeds
Caprigors (Two Hand Weapons) = More common than all other types of Gors, Caprigors have curling or straight horns on their head, like a goat or ram. Most Caprigors may have the entire head of a goat, and if so, they also have matching goat legs.
http://warhammerfantasy.wikia.com/wiki/Gor#Breeds
Fey-Killers = Beastmen that have caught and eaten a Wood Elf.
http://warhammerfantasy.wikia.com/wi...#Blood-Grounds
Foe-Render (Bestigor) = Champion of a Bestigor regiment.
https://i.imgur.com/1fTNcab.png White Dwarf 275
Foe-Render (Gor) = Champion of a Gor regiment.
https://i.imgur.com/1fTNcab.png White Dwarf 275
Gaves = Throughout the lands of the Empire and northwards, it is not uncommon for healthy human parents to produce a mutant child. Some try to conceal their baby’s deformities, but most feel such shame that they give them up to the forests and rivers, abandoning them to die from hunger or exposure. The Beastmen are keen for the whimpers of these lost children. Such foundlings are always adopted and reared with the rest of the herd, since the Beastmen regard these infants as gifts from their Gods.
http://warhammerfantasy.wikia.com/wiki/Gaves
Gor Brutes = Tougher than normal Gor’s I’d suppose. Hand weapon, shield, medium armour.
https://www.scribd.com/document/5860...Forges-of-Nuln Warhammer Fantasy RPG
Gors (Two Hand Weapons) = The Gors are the most common breed of the beast man race. Large, powerful, and numerous, they form the spine of all the tribes living within the entirety of the World today. Whilst their appearance varies a great deal, they all nonetheless combine some animalistic features with those of Mankind.
http://warhammerfantasy.wikia.com/wiki/Gor
https://i.imgur.com/1fTNcab.png White Dwarf 275
Halfhorns = Larger, more dangerous Ungor with large horns, they are little respected but still stand above their peers. In battle Ungors are bullied into a semblance of order by the largest of their number, known as Halfhorns, who seek a position in the battleline from which they can enact the most pain and suffering upon the foe.
http://warhammerfantasy.wikia.com/wiki/Ungor
True-Gor = A beastman that possesses a fine set of horns and no other mutations is said to be a ‘True-Horn” or “True-Go” and it is these who are the strongest and most intelligent of the Gors. Mentioned in two places that aren’t the wiki’s, but pretty convincing none-the-less.
https://drive.google.com/file/d/0B_R...VEUFpUc2c/view
https://warhammerfluffsource.wordpre...3/03/beastmen/
Tuskgor Marauders = There is no lore that says it is possible but none at all that says it is not, the Tuskgor are important to the Beastmen, they are used as pack animals to carry items, they pull chariots and even act as guard animals. Is it beyond reason to consider the idea of a Gor or Bestigor riding a Tuskgor? Not in my opinion.
https://i.imgur.com/C6au344.png White Dwarf 400
Ungor Mauls =With hand weapon and shield.
Found in White Dwarf Issue 226
Ungors Shortspear = The Ungors are a pathethic and lowly breed that stands at the lowest rug of Beastmen society, serving as workers, foot soldiers, and resentful victims to the brutish whims and bullying of their larger brethren. Due to this, they can never truly occupy the higher echelons of their tribe, and are forever forced to live a life of poverty and suffering, a miserable state that is low for even the most foulest Beastmen. Spear and Shield.
http://warhammerfantasy.wikia.com/wiki/Ungor
MinotaursSpoiler Alert, click show to read:Gorebulls = Gorebulls are the leaders of a Minotaur tribe, they are ferocious behemoths clad in powerful armour and hefty war-axes. When Morrslieb is full in the sky, the Gorebulls roar out a bellowing call that resounds around the forest for many miles, attracting yet more Minotaurs and invoking the bloodgreed that runs through all of their kind.
http://warhammerfantasy.wikia.com/wiki/Gorebull
Minotaurs = Minotaurs are creatures of Chaos. May equip; Additional Hand Weapons, Great Weapons, Halberds, Spears, Light Armour
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/7XjcSzi.png White Dwarf 275
Chaos-Touched InfantrySpoiler Alert, click show to read:Big Ogre = Ogres loyal to chaos, can be armed with melee weapons, great weapons, shield, light armour. A champion unit.
https://i.imgur.com/7XjcSzi.png White Dwarf 275
Chaos Ogres = Ogres loyal to chaos, can be armed with melee weapons, great weapons, shield, light armour.
https://www.scribd.com/doc/306333864...Edition-Armies Page 18
https://i.imgur.com/7XjcSzi.png White Dwarf 275
Darksoul = Darksouls no longer house the essence of the daemon, but are deeply scarred by the experience. The Hung and Kurgan regularly subject captured slaves to terrifying rituals in which they bind a Daemon into their captive, letting it work its evil on the mortal form just long enough to destroy whatever good remained. Once the Daemon has done its work, they banish the creature and welcome the newly born Darksoul into their midst. Those who become Darksouls are forever changed, their humanity stripped from them for all time. They become wild and crazed creatures, retaining their human form but being of an utterly inhuman mind.
http://warhammerfantasy.wikia.com/wiki/Darksoul
Daemonbreeds (Southern Pole Beastmen) = ”In the depths of the darkness, in the shrieking swirl and the infernal cold, Archaon saw beastmen without number. These were not the weakling corruptions of man and beast he had encountered in the forests of the Empire, nor the savage tribes of animal fury he had yoked to his warmongering in the Shadowlands. These were daemonbreeds. Diabolical fusions of fiend, beast and god knows what else. These shaggy beasts were sculptures in midnight muscle, cloven of hoof and crowned with extravagant tangles of daemon horn. In the ember twilight, their gore-smeared snouts and bestial fang-faces were contorted with the base desires that ruled their monstrous kingdom.”
Archaon: Everchosen novel by Rob Sanders
Fiendbreeds (Southern Pole Beastmen) = ”Tribes of fiendbreeds fought for the miserable featureless territory about the meltwater darkness of their birthing pools on the obsidian ice. They snorted, wrangled and butchered each other without end, burdening the icy gales with the perpetual bellows of death and savage celebration”
Archaon: Everchosen novel by Rob Sanders
Flayerkin = These are mutants crafted from a vile blend of Marauder, shaven and hell-forged iron. They have sharp claws grafted onto their wrists which they use to slice apart their foes and scale castle walls with chains fused to their spines, leaving behind a trail of corpses as they reach the top.
https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
Iron Orcs = They are real enough, though it is unclear why only Carcassonian natives have so far encountered them. At first sight they look like black orcs in plate armour but without a helmet, but closer encounters reveal the armour is set into their skin. They are faster, stronger, and better armoured than Black Orcs, but Iron Orcs are less intelligent and more savage.
http://warhammerfantasy.wikia.com/wi..._Orc#fn_1_back
Mutants = Seems plausible.
http://warhammerfantasy.wikia.com/wiki/Uesin
Night Horror = A monstrous humanoid.
https://i.imgur.com/cQ9Recf.png White Dwarf 121
Skin Wolves = Things of pure nightmare that were once men, Skin Wolves, draped in tatters of human skin, are terrors of incomparable malice and fury, able to shred their victims to ribbons with their long-clawed fingers and feast upon their flesh with their fang-studded canine snouts.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
Turnskin = The life of a Turnskin is misery. Caught between the world of Men and the world of Chaos, and welcome in neither, they cannot remain with their former kind and must flee into the wilderness to find others like themselves. But the Beastmen see Turnskins as things less than Brays, regarding them as weak and worthless, only allowing them to run with their Warherds because they add, however little, to their strength.
http://warhammerfantasy.wikia.com/wiki/Turnskin
Monstrous BeastsSpoiler Alert, click show to read:Salt-Harpies = ”Whilst the captain entertained the archmage in a feast to celebrate their victory over a squall of salt-harpies”
https://i.imgur.com/7AsVFbP.png Dreadfleet Rulebook
Bound MonstersSpoiler Alert, click show to read:Chaos Dragon = A Chaos Dragon dimly resembles its uncorrupted kin. It has a massive bloated body that splits into two long trunk-like necks that end in heads of horns and fangs. One head smokes with the fires that burn in its gullet, whilst the other sends plumes of acidic gasses into the air to scorch the land. Thick scales cover the body in places, but in others, its organs and muscles are revealed, pumping the corruption through a system of exposed veins and arteries. Its fiery heart beats within, sending showers of sparks onto the ground as it passes. Monstrous Arcanum lists it as a 'Kinship' monster to the Beastmen.
http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon
Warhammer Supplement: Monstrous Arcanum
Chaos Hydra = A very old model of a chaos hydra is found in the document. It has a snake body and many heads. Though unlikely to be able to be made for TWW, a normal Hydra model could be made more chaotic to suit.
https://i.imgur.com/1m21yjL.png White Dwarf 88
https://docviewer.yandex.com/view/0/...OH0%3D&page=10
Chimerae = The three-headed Chimerae is one of the most fearsome of all Children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might once have been. Chimerae are more susceptible than most monsters to the twisting power of Chaos. The heads of some breathe fire in the manner of Dragons, whilst other heads sprout razor-sharp fangs or jaws that drip with a poisonous slime.
https://i.imgur.com/fnMLUGj.png Warhammer 3rd Edition Rulebook
http://warhammerfantasy.wikia.com/wiki/Chimerae
Cockatrice = The Cockatrice is a repulsive Chaos-influenced beast with sorcerous capabilities. While this curious creature has very fast reactions and a great number of claws, it is not very strong, martially skilled or even particularly resistant to damage. However, the sorcerous capabilities of this monster allow it simply turn the assailants into stone with a simple stare. Enemies should not ever look it in the eye if they hope to emerge victorious. Even if they manage to wound the agile beast, it is likely that it will simply fly away, prefering to live long then die hard. According to Monstrous Arcanum it has 'kinship' with the Beastmen.
https://i.imgur.com/T6Vq5s1.png Warhammer 3rd Edition Rulebook
Warhammer Supplement: Monstrous Arcanum
http://whfb.lexicanum.com/wiki/Cockatrice
Direwolf "The Direwolf is the largest and most feared of all the wolves that inhabit the Old World. Direwolves are at least as intelligent as humans and far stronger. It is rumoured that they converse in their own secret tongue. They can certainly understand the speech of some other creatures, although they are unable to speak ordinary humanoid languages."
https://i.imgur.com/gvfjkID.png Warhammer 3rd Edition Rulebook
Gorgons = "The Gorgon is a horrifying snake-headed she-monster with long thin claws and small sharp teeth through which the creature hisses like a serpent. Like a Cockatrice the gaze of a Gorgon is magical and can turn a victim to stone. Gorgons sometimes carry weapons which they clutch awkwardly in their misshapen hands, and they dress in robes pulled from battle corpses."
https://i.imgur.com/6OTDKZN.png Warhammer 3rd Edition Battle Bestiary
https://i.imgur.com/g1EokYx.png Warhammer 3rd Edition Rulebook
https://i.imgur.com/iqsjHiB.png Warhammer 3rd Edition Rulebook
Jabberslythe = The beating of the Beastmen’s war drums often serves to draw Jabberslythes from their lairs, for they know that there will be rich pickings indeed at such times. The sounds of braying, shouting or even of celebration can be enough to bring a Jabberslythe lolloping and flapping from its lair, and they are always hungry.
http://warhammerfantasy.wikia.com/wiki/Jabberslythe
https://i.imgur.com/UMM9YAW.png White Dwarf 400
Jabberwock = ”As creatures of Chaos, Jabberwocks run the gamut in appearance and characteristics. Jabberwocks are generally twelve-foot tall or more. Perched on its long, scrawny neck is a hideous head with a great slobbering maw and wattles on its cheeks. Many Jabberwocks have wings, though none fly—or, at least, none discovered have been able to fly. Instead, they flap their wings when excited, creating a disconcerting noise. Jabberwocks can be of any colour, and many are faintly luminous.”
http://warhammerfantasy.wikia.com/wiki/Jabberwock
Preytons = They are a savage and hateful breed of creature that haunts the forested lands of Bretonnia. So renowned is their ferocity that sighting of Preytons will draw knights from many miles around, seeking to prove their valor by slaying the beasts. Mighty and winged creatures of Chaos, hybrid in form like the Chimera, Preytons bear upon their vaguely equine heads a pair of blackened and serrated antlers which have caused foolhardy knights to mistake them for majestic Great Stags, much to their error.
http://warhammerfantasy.wikia.com/wiki/Preytons
Warhammer Supplement: Monstrous Arcanum
Preytons (Filth Encrusted Scales) = A Preyton with scaly skin save.
http://warhammerfantasy.wikia.com/wiki/Preytons
Warhammer Supplement: Monstrous Arcanum
Preytons (Forest Stalker) = A Preyton with the Ambush deployment rule.
http://warhammerfantasy.wikia.com/wiki/Preytons
Warhammer Supplement: Monstrous Arcanum
Preytons (Insane Bloodlust) = A Preyton which is afflicted by Frenzy.
http://warhammerfantasy.wikia.com/wiki/Preytons
Warhammer Supplement: Monstrous Arcanum
Wyvern = Wyverns are cannibalistic predators that are known to be a distant off-shoot of the Dragon race. These creatures have been known to be oppurtunistic hunters, able to eat just about anything from rotting carcasses to bloated bodies amongst other filthy habits, making the Wyvern one of the most foul-smelling creatures to ever plague the World's Edge Mountains. Monstrous Arcanum lists it as a 'Kinship' monster to the Beastmen.
Warhammer Supplement: Monstrous Arcanum
CentaursSpoiler Alert, click show to read:Boar Centaur = The warping influence of Chaos has thrown forth many malformities and mutations. Some of these unnatural blends of unlikely creatures defy the comprehension and descriptive abilities of a merely sane author. Such foul creatures flourish like a canker in the Wastes where they take up with other servants of the Chaos Gods. This is a creature of this kind, spawned upon some unfathomable Chaotic whim and nurtured by helpmates themselves enslaved to the ever-changing will of Chaos.
http://warhammerfantasy.wikia.com/wiki/Boar_Centaur
Chaos Centaurs = Chaos Centaurs are warped by the dread influence of Chaos. Like other creatures of Chaos, they look to the day when the foul forms and twisted mass of Chaos dominates the World. Chaos Centaurs may be found galloping with Chaos armies. Can wield; Lances, Great Weapons, Halberds, Flails, Additional Hand Weapons, Bows, Shields, Light Armour
https://i.imgur.com/ivPwtyV.jpg 3rd Ed. Armies Book
https://i.imgur.com/SjzhzrP.jpg 3rd Ed. Armies Book
https://i.imgur.com/RkVG9IJ.png White Dwarf 98
https://i.imgur.com/fP8pzkF.png White Dwarf 98
https://i.imgur.com/4okrXVx.png White Dwarf 98
https://i.imgur.com/B8CgHYG.png White Dwarf 130
https://i.imgur.com/XjASHH6.png White Dwarf 146
https://i.imgur.com/Sx2L2vE.png White Dwarf 151
https://i.imgur.com/zF8oC74.png White Dwarf 151
Defiled Spirit Steeds = ”Considering Archaon and his warband to be mercenaries brought in by the centigor herd of a nearby territory, which had defiled Mung steeds and fathered filth filthy offspring upon them, the Hu-Mung-us sent his fastest spirit-steeds and horseback-mounted archers to run them off. He sent them in their hundreds.”
Archaon: Everchosen novel by Rob Sanders
Dragon Ogres = "Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods." Can use great weapons, additional hand weapons and light armour.
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wiki/Dragon_Ogres
https://i.imgur.com/rRzZjtA.png White Dwarf 275
Dragon Ogre Drake = A more powerful type of Dragon Ogre. Can use additional hand weapons or great weapons. Can be equipped with shields, light armour or heavy armour.
http://warhammerfantasy.wikia.com/wiki/Dragon_Ogres
https://i.imgur.com/rRzZjtA.png White Dwarf 275
Dragon Ogre Shaggoths = "Dragon Ogre Shaggoths are living legends of carnage and devastation. As a Dragon Ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach."
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wi..._Ogre_Shaggoth
Corrupt LifeSpoiler Alert, click show to read:Artois Boars = Artois Boars are Wild Boars that have been touched by Chaos. Whilst they are found throughout the Forest of Arden, they have never been seen beyond it, and most are found within the dukedom of Artois. They are even more bad-tempered than normal Wild Boars and are entirely carnivorous, preferring to eat living prey. Prey that screams and curses whilst it is being eaten is particularly popular. Peasants say if you can stay still and quiet whilst the boar is eating you, it will lose interest. Peasants say a lot of stupid things.
http://warhammerfantasy.wikia.com/wiki/Artois_Boars
Carrion Birds = "The skies turn black with flocks of harpies and carrion birds that gather for the bloody feast to come, scattering and screaming as older, fouler things flap through the skies towards the banquet below."
https://i.imgur.com/6EjTTyW.png
Cave Spiders = Warped by chaos, these horrors have bloated to twice the size of Giant Spiders and are often barely able to squeeze themselves through passages. Their massive grey bodies almost blend into the cavern walls making them difficult to see and they move quickly using their powerful legs, in spite of their size. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen.
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wiki/Cave_Spider
Forest-Shamblers = Unknown, used by beastmen from the Forest of Arden.
https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy Beastmen 7th Edition Army Book
Giant Centipedes = "From the woods came gigantic blade-legged centipedes and fleshworms the size of wagon trains, catching up Odo's knights with scythe-like mandibles and scissoring them apart."
Warhammer 8th Edition Rulebook
Giant Spider Swarm = A swarm of those spiders that forest goblins ride. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen.
Warhammer Supplement: Monstrous Arcanum
Hag Trees = Most terrible of all the features of the Drakwald Deeps are the so-called hag trees. These are impossibly ancient, perhaps older than the forests themselves. They have been made huge and gnarled by the passage of aeons. Beastmen warbands flock to such trees from far and wide, adorning them with grisly trophies and skeletal remains, and engaging in blasphemous, moonlit worship of foul gods.
https://web.archive.org/web/20071218...d/drakwald.htm Nemesis Crown
https://i.imgur.com/6EjTTyW.png
Quill-spined Brutes = "Quill-spined brutes from the northern forests thunder out of the night to smash apart iron gates and portcullises in one unstoppable charge."
https://i.imgur.com/6EjTTyW.png
Curs'd EttinsSpoiler Alert, click show to read:Curs’d Ettin = They are fell creatures renowned in the dreaded sagas of the norse. Even in that barbarous, warp-touched land, few are as feared or reviled as they. Twin-headed abominations born of Chaos, they are the terror of the high moorlands and mountains of the North, dwelling in lonely caverns and the once-proud ruins of Citadels. Hulking and twisted creatures, they greatly resemble the more commonplace Giants in size and strength, as well as in hunger for flesh and blood. Yet they are also easily distinguished from those already brutal creatures by their horrific deformities and cruel intellects.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Gibberers = One of the Curs'd Ettin's heads has degenerated into infantile imbecility, drooling and wailing constantly, making enemies lose leadership around them.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Hammer-Hands = The most common of their degenerations is that their hands have been twisted into aborted mass of hardened flesh, known amongst the disparate Ettin tribes as the Hammer-Hand.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Man Scythers = Less common than hammer-hands, these have wicked bone growths or talons that slice through the enemy.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Rune-Callers = Some Ettins are capable spell-casters, recalling dimly the tribal magic they once wielded as men. These Ettins are branded with magical runes that burn with unholy power, allowing them to call upon the various Lores of Magic, such as those of Shadow and Death. Though their power cannot hope to approach that of a true Sorcerer, the combination of adept magical knowledge and brute strength makes the Ettin even more dangerous. Such savage magicians are known as Rune-Callers.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Scaled Horrors = Amongst the Curs'd Ettin clans living close to the Chaos Wastes, some are born with scabrous scales, while their blood is rancid and poisonous to any it touches.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
GiantsSpoiler Alert, click show to read:Bloodgreed Giant = "Cleaver-armed giants roar with pure bloodgreed as they storm towards the foe, saliva drooling in thick ropes from their freakish maws."
https://i.imgur.com/6EjTTyW.png
Bonegrinder Giant = Gargants whose sheer size, stupidity and propensity for drunken, ill-tempered violence makes others of their kind seem positively mundane by comparison, Bonegrinder Giants are walking catastrophes capable of levelling an entire town without breaking a sweat—assuming they can stay on their feet long enough. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
https://www.forgeworld.co.uk/en-GB/Warhammer-Giant
Chaos Siege Giant = A mutilated, half-insane creature made proof against attack by layer upon layer of iron and bronze plates nailed deep into the creature’s flesh and even directly to its massive skeleton, armed with huge blades spliced onto its truncated arms, the Chaos Siege Giant. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
http://web.archive.org/web/201203051...EGE-GIANT.html
Ghorgon = Ghorgons are huge, four-armed, ox-headed variant of the Minotaur race that have evolved into their current state from the extreme overconsumption of tainted flesh, which triggered rapid growth and extreme amounts of physical mutation.
http://whfb.lexicanum.com/wiki/Ghorgon
http://warhammerfantasy.wikia.com/wiki/Ghorgon
Giant = Listed in White Dwarf 275.
https://i.imgur.com/rRzZjtA.png White Dwarf 275
“Giant Beastlord” = A Golden Daemon entry conversion that won silver place, it was of a Giant that mutated into one of the beastmen, it was rather amazing.
Found in White Dwarf Issue 264
SummonedSpoiler Alert, click show to read:Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Fire = Known in the lore and legend of the Empire as the Charred Ones, the Black Harvestmen, and Jack O’Cinders, stories speak of the wrath of the wizards of the Bright College during the brutally fratricidal wars that wracked the Empire in centuries past, where these conjured creatures were used wantonly to destroy entire towns and villages that had provoked the ire of one or other Imperial faction, laying swathes of the land to ash-strewn waste.
Warhammer Supplement: Monstrous Arcanum
TrollsSpoiler Alert, click show to read:Chaos Trolls = They are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites. All Trolls have been affected by Chaos to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of Beastmen, however, have been altered by the power of Chaos more directly
http://warhammerfantasy.wikia.com/wiki/Chaos_Troll
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
https://i.imgur.com/7XjcSzi.png White Dwarf 275
Giant River Troll Hag = A monstrously colossal river troll, the Troll Hag is both rapaciously hungry and all but impossible to kill. As well as being far more clever and dangerous than her kin, she is possessed not only of malign cunning but innate arcane power drawn from the foetid rivers and swamps in which she dwells. The Troll Hag can pulverise her victims with her Deadwood Staff or spray great gouts of corrosive vomit over them, condemning them to a horrific and agonizing death. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
https://www.forgeworld.co.uk/en-GB/G...iver-Troll-Hag
Giant Troll = "In Kislev, Garagrim Ironfist has faced a gigantic troll-beast from the Northern Wastes, and unfortunately has lived to tell the tale. Though the gigantic creature, ten times the height of a Dwarf, slew scores of Slayers, the War-mourner's axes were to prove its bane and the creature was felled, it's legs shorn in two beneath its knees."
The Loremaster's Journal
Lava Trolls = These are mentioned in this wiki page, but also in a list in the one below. The problem is, the second link says that there are rules for these, but I wasn’t able to find it anywhere. If anyone finds them, could they help. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wi...ocket_Launcher
https://en.wikipedia.org/wiki/List_o...asy_characters
Night Trolls = "These terrifying creatures are similar in appearance to their kin the Stone Trolls but of a much darker complexion. Clad in tattered rags and adorned in the bones of their victims, these trolls seek the flesh of the living on which to feed. They are attributed in myth to utter a deep guttural sound, akin to mocking laughter before they tear their prey to pieces."
https://www.scribd.com/document/2231...del-Journal-24 Page 11
River Trolls = Are Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually pray on fish, yet there have been numerous reports of fishermen gone missing. These Trolls are foul, their rancid smell noticeable from afar. These Trolls are rightly feared for their ability to vomit acid onto their victims. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
https://www.scribd.com/doc/223223608/Citadel-Journal-47
http://warhammerfantasy.wikia.com/wiki/Troll
Shugon = ”They came up from the darkness of the cavern, wet and pale. First one, then a dozen, then a score. Hulking, corpse-pale bulks, scaled and distended, wide mouths filled with shark teeth yawning like crescent moons, eyes silver-white and blind, long ape-like arms juddering and grasping their way up from the dark. They were a childhood nightmare come to life, a legend long known but never till this day I had seen, the Shugon - the ravers, the Trolls of the sea depths.”
https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum
Snow Trolls = Snow trolls are excellent trackers and follow their prey for hundreds of miles if necessary. They don’t wield weapons but having wickedly barbed claws. It’s from Citadel Journal.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Stone Trolls = Are native to mountainous and rocky regions, and occasionally eat rocks and stones. As a result they have acquired stone-like characteristics, like a very tough hide. Another extraordinary characteristic is that they are extremely resistant towards magic. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wiki/Troll
Trolls = Trolls are voracious creatures, mostly motivated by food and eating than anything else, and appropriately, their digestive systems can cope with almost anything, including, as rumored, rock and metal. Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
http://warhammerfantasy.wikia.com/wiki/Troll
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
Chosen ForcesSpoiler Alert, click show to read:The Ruinous Chaos GodsSpoiler Alert, click show to read:KhorneSpoiler Alert, click show to read:Bloodbulls = Doombulls of Khorne, sometimes called Bloodbulls or Khornebulls, often have red-tinged flesh and fur, and their horns are sheathed in heavy brass.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Khorngors = Khorngors are Beastmen who are sworn devotees of Khorne. They bear the favoured colours of the Blood God, have skin and fur which is brazen in colour, in some cases almost metallic, and their eyes are milky white with red pupils. Many are hound headed with large jaws and fangs which drip with saliva. The most favoured bear horns which take the shape of Khorne's skull rune. Khorngors are extremely tough and carry a substantial amount of armour, as well as being more organised and disciplined.
http://whfb.lexicanum.com/wiki/Khorngor
https://i.imgur.com/yxGRJkN.png White Dwarf 121
https://i.imgur.com/iQZ65Mf.png White Dwarf 125
Skin Wolves (Mark of Khorne) = Skin Wolves with increased strength.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
NurgleSpoiler Alert, click show to read:Bile Trolls = Bile Trolls were tainted in ancient days by consuming the rancid corpses of a defeated Nurgle-worshipping horde, and now suffer a twisted, hellish existence; poised in an eternal struggle between the formidable regenerative powers of their unnatural metabolism and the most potent plague-gifts of the Rot-Lord.
https://www.forgeworld.co.uk/en-GB/Bile-Trolls
Warhammer Supplement: Monstrous Arcanum
Pestigors = Bestigor’s that have been given the favour of the Chaos God Nurgle. They wield crude halberds and spread plague and fear. They are racked with disease and malformations yet retain the morbid vigour of their patron god. They often bear a single horn.
Found in White Dwarf Issue 284
http://whfb.lexicanum.com/wiki/Beastmen#Religion
https://i.imgur.com/iQZ65Mf.png White Dwarf 125
https://i.imgur.com/jrwWKEE.png White Dwarf 125
Plaguebulls = Doombull variant. The Plaguebulls of Nurgle are fetid, bloated creatures, with gargantuan stomachs filled with corpse gas, and ridden with poxes and boils.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Skin Wolves (Mark of Nurgle) = Skin Wolves with poisoned attacks.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
SlaaneshSpoiler Alert, click show to read:Slaanbulls = Doombull variant. Slaanbulls, who worship the god of extravagance Slaanesh, decorate their bodies with many gory trophies, and jewellery looted from others is hammered into their bare flesh and hung on their horns.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Slaangors = There are followers of Slaanesh among the ranks of the Beastmen as well. Bestigors that are dedicated to the service of the Prince of Pleasure are called Slaangors. Slaangors have pastel coloured skin and fur and often bear luxurious fur capes and looted jewellery which contrasts strangely with their bestial natures.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
https://i.imgur.com/y9W8oPg.png White Dwarf 125
https://i.imgur.com/jrwWKEE.png White Dwarf 125
Skin Wolves (Mark of Slaanesh) = Skin Wolves with increased attack and movement speed.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
TzeentchSpoiler Alert, click show to read:Tzaanbulls = Doombull variant. Most bizarre are the Tzaanbulls, dedicated to the Lord of Magic, Tzeentch. Their brightly patterned skin, wreaths of twisting horns and an aura of crackling Chaos energy mark them out from others of their kind.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Tzaangors = Tzaangors of Tzeentch often bear exotic markings and patterns and fantastic colours such as tiger stripes or leopard spots.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
https://i.imgur.com/y9W8oPg.png White Dwarf 125
https://i.imgur.com/9tuArZJ.png White Dwarf 135
https://i.imgur.com/Jn4VWab.png White Dwarf 135
https://i.imgur.com/HqduhCZ.png White Dwarf 135
Skin Wolves (Mark of Tzeentch) = Skin Wolves with increased regeneration.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
UndividedSpoiler Alert, click show to read:Daemons (Southern Pole) = ”There were daemons here – in profusion. The storms begat the infernal things – monsters springing forth from the momentary blindness of lightning strikes and billowing blizzards of ice and ash. The creatures of nightmare stalked Archaon and each other through the crowded forest of shaggy beastmen. Their outlandish forms and the horror of their fiendflesh and faces were pure terror to behold. ”
Archaon: Everchosen novel by Rob Sanders
Giant Spined Chaos Beast = Listed as having 'kinship' with Beastmen in Monstrous Arcanum.
Warhammer Supplement: Monstrous Arcanum
https://www.forgeworld.co.uk/en-IE/G...ed-Chaos-Beast
Gigantic Chaos Spawn = It’s a big chaos spawn.
https://www.forgeworld.co.uk/en-GB/Gigantic-Chaos-Spawn
The Renegade Chaos GodsSpoiler Alert, click show to read:KweethulSpoiler Alert, click show to read:Kweebulls = Doombull variant. Necobulls, who worship the god Kweethul, decorate their bodies with many gory trophies.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Kweegors = There are followers of Necoho among the ranks of the Beastmen as well. Bestigors that are dedicated to the service of the Doubting God are called Kweegors.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
Skin Wolves (Mark of Kweethul) = Skin Wolves with the mark of Kweethul.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
MalalSpoiler Alert, click show to read:Malabulls = Doombull variant. Malabulls, who worship the god Malal, decorate their bodies with many gory trophies, skulls and bones looted from others is hammered into their bare flesh and hung on their horns.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Malagors = There are followers of Malal among the ranks of the Beastmen as well. Bestigors that are dedicated to the service of the Outcast God are called Malagors.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
Skin Wolves (Mark of Malal) = Skin Wolves with the mark of malal.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
NecohoSpoiler Alert, click show to read:Necobulls = Doombull variant. Necobulls, who worship the god Necoho, decorate their bodies with many gory trophies.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Necogors = There are followers of Necoho among the ranks of the Beastmen as well. Bestigors that are dedicated to the service of the Doubting God are called Necogors.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
Skin Wolves (Mark of Necoho) = Skin Wolves with the mark of Necoho.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
ZuvissanSpoiler Alert, click show to read:Vassbulls = Doombull variant. Vassbulls, who worship the god Zuvassin, decorate their bodies with many gory trophies.
http://warhammerfantasy.wikia.com/wiki/Doombulls
Vassgors = There are followers of Zuvassin among the ranks of the Beastmen as well. Bestigors that are dedicated to the service of the Undoer God are called Vassgors.
http://whfb.lexicanum.com/wiki/Beastmen#Religion
Skin Wolves (Mark of Zuvassin) = Skin Wolves with the mark of Zuvassin.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
War MachinesSpoiler Alert, click show to read:Tuskgor Chariot = The Beastmen's chariots are most commonly drawn by Tuskgors, as they are known. They are a grotesque combination of a great boar and a mighty ram, often betraying signs of other, less identifiable heritage. These savage creatures retain the cunning of their kind, but are entirely animalistic in appearance.
http://warhammerfantasy.wikia.com/wiki/Tuskgor_Chariot
https://i.imgur.com/HZHWDDP.png White Dwarf 275
Tuskgor Chariot (Mark of Chaos Undivided) = Tuskgor Chariot using Mark of Chaos Undivided.
http://warhammerfantasy.wikia.com/wiki/Tuskgor_Chariot
https://i.imgur.com/HZHWDDP.png White Dwarf 275