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Thread: Scorched Earth on map

  1. #1

    Icon5 Scorched Earth on map

    Hi, I remember when I was playing on vanilla that if your armies (or AI's) were staying too long on enemy owned territory there was visible scorched earth nearby. In SS 6.4 I don't see it at all. Is something wrong with my installation or it has been disabled in this mod? If yes how can I enable it?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Scorched Earth on map

    It requires that you do not move your for a full turn. Even then it takes several turns for the scorched earth to become visible. Negative impact on the region (financial, order) however starts after the first full turn.
    There is a setting in the descr_campaign_db file to regulate this, I do not know if this setting was changed in SS.










  3. #3

    Default Re: Scorched Earth on map

    Hi, I think I found it but SS disabled it. Could you check it?

    -<misc>


    <allow_resource_forts bool="false"/>


    <!-- do we allow forts and watchtowers to be built on resource locations -->




    <fort_devastation_distance uint="0"/>


    <!-- maximum movement point extents for determining devastation tile targets for forts -->




    <army_devastation_distance uint="0"/>


    <!-- maximum movement point extents for determining devastation tile targets for field armies -->




    <fort_devastation_modifier float="0.0"/>


    <!-- num devastated tiles modifier for forts -->




    <army_devastation_modifier float="0.0"/>


    <!-- num devastated tiles modifier for field armies -->

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Scorched Earth on map

    These are the most commonly used values if you wan to use them (open the file in Notepad!):. Please keep in mind that this only regulates the display, it does have no influence on the money\income deduction. The deduction will happen regardless.

    Code:
          <fort_devastation_distance uint="20"/>
          <army_devastation_distance uint="20"/>
          <fort_devastation_modifier float="2.0"/>
          <army_devastation_modifier float="1.0"/>










  5. #5

    Default Re: Scorched Earth on map

    Ok, thank you. Do you know the name of the file which regulates income deduction? Perhaps it's disabled there too

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
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    Default Re: Scorched Earth on map

    descr_settlement_mechanics - it's a multiplier of a fixed number, not a value:

    Code:
          <factor name="SIF_DEVASTATION">
             <pip_modifier value="1.0"/>
          </factor>










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