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Thread: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

  1. #21
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    That's great news!

    But now I was able to pass the turn, but at the end of the turn, before being able to play again, the game crashed to desktop.

  2. #22

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Don't know about this and how to fix, sorry. But i would recommend not to play the campaign, but test battles (both land and naval), technologies and balance, before i reupload new version. And write any suggestions or remarks, because i can't check all problems alone.

  3. #23
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Ok, I'll wait for the new version. And thanks for the quick replies.

  4. #24
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Btw, this end of the turn CTD happened with Spain. I tried to replicate it with the United Provinces and England and nothing happened, the turn was passed normally. So it's probably related with some Spanish script.

  5. #25
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Btw, this end of the turn CTD happened with Spain. I tried to replicate it with the United Provinces and England and nothing happened, the turn as passed normally. So it's probably related with some Spanish script.

  6. #26

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Could you tell about this CTS in more detail? Which year, what exactly caused?

  7. #27
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    First turn and I don't know what is causing it. I tried several decisions (diplo, building, scripts, etc) but when I try to pass the turn and the end I always get a CTD. Also, if I try to do the battle in Brussels I also get a CTD when loading the battle.

  8. #28

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Interesting. Try to go into data/campaigns/main/scripting and put "false" instead of "true" near some scripts, especially RebellionsScript, SomeBrainsToAI, TradeShipsScript, DeseaseScript . If it don't work, put "false" at all scripts and check.

  9. #29
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    After changing the DeaseseScript to false I managed to pass the turn without any problems. But I tried to make a battle and got a CTD during the loading screen, so it's a different issue.

  10. #30

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    You attacked Netherlands or what? Because Brussels is spanish.

  11. #31
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Yes, I attacked the Netherlands outside Brussels. The CTD does not look related to the city.

  12. #32

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Honestly, i don't know what caused CTD, because i made several battles both for Netherlands and Spain near Brussels and everything was okay. Maybe you didn't install all correct?

  13. #33
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    When I installed the mod I used the 'additional content' but was not able to find the bigger 'user.empire_script' that you mentioned, so I added the mods from the additional content to the original user.empire_script. Maybe the error is there.

    Where is the bigger user.empire_script that you mention? Or what mods should I activate from the additional content?

  14. #34

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    As i understand, mods from the Additional content don't need to be added in user.empire_script, but if they are there, they may not cause CTD. I think, that the reason for the CTD before battle is RC_30_units_stacks_ETW_pack. It makes deployment zones bigger for the 30+ units stacks, so there can be some problems when game try to load a battlefield.

  15. #35
    Libertus
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    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    I tried to delete the RC_30_units_stacks_ETW_pack and the CTD continued. I'll wait for your new release, and then I'll make a clean install of the game and mod.

  16. #36

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    This mod is remarkable and definitely deserves more attention. By simply incorporating the historical event of the uprising of 1618 in Bohemia against the Habsburgs. Geronimo never succeeded in this direction.

  17. #37

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    I've updated my mod, main thread will be here: https://www.twcenter.net/forums/show...0#post16009140

  18. #38

    Default Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Is this still alive and kicking????

    I both said, and left the mod years ago when it became apparent that Geronimo was a model maker, and had no interest in the gameplay side of things. Empire is still the best TW inho, CA have always missed this era which is somewhat staggering considering it created both the first world war and the most destructive. The models in this mod are amazing and with the correct amount of love this could be the very best mod for ETW.

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