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Thread: 098 teaser: WONDERS (or unique buildings)

  1. #61
    kostic's Avatar Domesticus
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    Yes. I could rework the "marinae" units... I took notes of the units to review. I will have to get to it one day !!!

  2. #62
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    A kind of whimsical building - the Great Crane in Gdansk, available later in the game to the factions, but only in Gdańsk. This may be modified in the future, but Utrecht may be too packed with the buildings to get it...

    Code:
    ;==============================================================================================================================;==============================================================================================================================        THE GREAT CRANE
    ;---- Gdansk - The Great Crane ------------------------------------------------------------------------------------------------
    ;==============================================================================================================================
    
    
    ;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    building wonder_gdansk_greatcrane
    {
      levels wonder_gdansk_greatcrane1
      {
    ;==============================================================================================================================
    ;===================   The Great Crane   ========================================================================
    ;==============================================================================================================================
    
    
        wonder_gdansk_greatcrane1 city requires factions { northern_european, southern_european, greek, eastern_european, middle_eastern, } and building_present_min_level port port and building_present_min_level hansa_building hansa2_faktorei and event_counter TECHNOLOGY_HARBOUR_CRANE 1 and hidden_resource poland and hidden_resource prussia and hidden_resource hanse
        {
          capability
          {
            trade_base_income_bonus bonus 4
        ;---------------------------------------------------------------------------------------------------------------------------------
        ; UPKEEP/INCOME
            income_bonus bonus -50
          }
          material stone
          construction 6
          cost 6000
          settlement_min city
          upgrades
          {
          }
        }
      }
      plugins
      {
      }
    }
    {TECHNOLOGY_HARBOUR_CRANE_BODY}Stationary harbour cranes are considered a new development of the Middle Ages; its earliest use being documented for Utrecht in 1244. The typical harbour crane was a pivoting structure equipped with double treadwheels. There were two types: wooden gantry cranes pivoting on a central vertical axle and stone tower cranes which housed the windlass and treadwheels with only the jib arm and roof rotating. These cranes were placed on docksides for the loading and unloading of cargo where they replaced or complemented older lifting methods like see-saws, winches and yards. Slewing cranes which allowed a rotation of the load and were thus particularly suited for dockside work appeared as early as 1340.\n\nGAME STRATEGY: The Great Crane can be built in Gdansk/Danzig.
    {TECHNOLOGY_HARBOUR_CRANE_TITLE}Harbour cranes
    Last edited by Jurand of Cracow; October 07, 2022 at 09:23 AM.

  3. #63

    Default Re: 098 teaser: WONDERS (or unique buildings)

    Great Jurand! So this would be a unique building? Or last level of chain building? Only in Gdansk, but also for all factions that have this settlement? I remember that in Lowlands also exist a building in reference to the channels of the netherlands right? You mean that Utrecht could no longer have this building for that reason?
    In addition to increasing commercial goods, you would not add others such as earning more money, reducing the cost of buildings...
    On the other hand, I'm looking forward to seeing your next regional buildings that you had in mind...
    Last edited by j.a.luna; October 08, 2022 at 02:52 AM.
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  4. #64
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    Quote Originally Posted by j.a.luna View Post
    Great Jurand! So this would be a unique building? Or last level of chain building? Only in Gdansk, but also for all factions that have this settlement? I remember that in Lowlands also exist a building in reference to the channels of the netherlands right? You mean that Utrecht could no longer have this building for that reason?
    In addition to increasing commercial goods, you would not add others such as earning more money, reducing the cost of buildings...
    On the other hand, I'm looking forward to seeing your next regional buildings that you had in mind...
    for the moment - unique. but might be re-used while working on a port-warehouses revamp.
    only in Gdansk, all factions.
    in the Netherlands there's a highest level of the River port building - the Polders
    The crane is only about the income from trade, nothing more.
    the new regional building will be just in the center of the map, where there's no other regional building - to keep the goal of limiting the number of buildings to only slightly more than 24.

  5. #65
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    Two examples from @valerius karamanus game of how the unique buildings look in the game:



    Last edited by Jurand of Cracow; October 14, 2022 at 04:50 AM.

  6. #66
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    A unique building for a faction that doesn't have access to any yet:




    Spoiler Alert, click show to read: 
    Code:
    ;==============================================================================================================================;==============================================================================================================================		RAS
    ;---- Ras - Petrova Crkva -----------------------------------------------------------------------------------------------------
    ;==============================================================================================================================
    ; this building 
    
    
    
    
    ;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    building wonder_pec_petrova_crkva
    {
      levels wonder_pec_petrova_crkva_0 wonder_pec_petrova_crkva_1 wonder_pec_petrova_crkva_2 wonder_pec_petrova_crkva_3 wonder_pec_petrova_crkva_4
      {
    ;==============================================================================================================================
    ;===================   Petrova Crkva 0 (Hill)   ===============================================================================
    ;==============================================================================================================================
    
    
        wonder_pec_petrova_crkva_0 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and hidden_resource serbia and hidden_resource capital
        {
          capability
          {
    	;-Bonus for AI
            law_bonus bonus 1 requires event_counter ai_level_easy 1
    		law_bonus bonus 2 requires event_counter ai_level_medium 1
            law_bonus bonus 3 requires event_counter ai_level_hard 1
    		law_bonus bonus 4 requires event_counter ai_level_veryhard 1
    
    
    	;---------------------------------------------------------------------------------------------------------------------------------
    	; UPKEEP/INCOME 0
          }
          material wooden
          construction 1
          cost 1
          settlement_min village
          upgrades
          {
          wonder_pec_petrova_crkva_1
          }
        }
    	
    ;==============================================================================================================================
    ;===================   Petrova Crkva 1 (Chapel)   =============================================================================
    ;==============================================================================================================================
    
    
        wonder_pec_petrova_crkva_1 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and hidden_resource serbia and hidden_resource capital
        {
          capability
          {
    		happiness_bonus bonus 1 requires region_religion orthodox 50
    		
    		religion_level bonus 1 requires factions { greek, kievan_rus, russia, }
    		religion_level bonus -1 requires factions { middle_eastern, lithuania, cumans, } and event_counter is_the_player 1
    		
            trade_base_income_bonus bonus 1		
    
    
    	;-Bonus for AI
            law_bonus bonus 1 requires event_counter ai_level_easy 1
    		law_bonus bonus 2 requires event_counter ai_level_medium 1
            law_bonus bonus 3 requires event_counter ai_level_hard 1
    		law_bonus bonus 4 requires event_counter ai_level_veryhard 1
    
    
    	;---------------------------------------------------------------------------------------------------------------------------------
    	; UPKEEP/INCOME
            income_bonus bonus -50 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and not event_counter is_the_player 1		
          }
          material stone
          construction 2
          cost 2000
          settlement_min town
          upgrades
          {
          wonder_pec_petrova_crkva_2
          }
        }
    ;==============================================================================================================================
    ;===================   Petrova Crkva 2 (Small Church)   =============================================================================
    ;==============================================================================================================================
    
    
        wonder_pec_petrova_crkva_2 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and hidden_resource serbia and hidden_resource capital
        {
          capability
          {
    		happiness_bonus bonus 2 requires region_religion orthodox 60
    		happiness_bonus bonus 1 requires region_religion orthodox 40 and not region_religion orthodox 60
    		
    		religion_level bonus 1 requires factions { greek, kievan_rus, russia, }
    		religion_level bonus -1 requires factions { middle_eastern, lithuania, cumans, } and event_counter is_the_player 1
    		
    		trade_base_income_bonus bonus 2
    
    
    	;-Bonus for AI
            law_bonus bonus 1 requires event_counter ai_level_easy 1
    		law_bonus bonus 2 requires event_counter ai_level_medium 1
            law_bonus bonus 3 requires event_counter ai_level_hard 1
    		law_bonus bonus 4 requires event_counter ai_level_veryhard 1
    
    
    	;---------------------------------------------------------------------------------------------------------------------------------
    	; UPKEEP/INCOME
            income_bonus bonus -50 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and not event_counter is_the_player 1
          }
          material stone
          construction 4
          cost 4000
          settlement_min large_town
          upgrades
          {
          wonder_pec_petrova_crkva_3
          }
        }
    ;==============================================================================================================================
    ;===================   Petrova Crkva 3 (Church)   =============================================================================
    ;==============================================================================================================================
    
    
        wonder_pec_petrova_crkva_3 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and hidden_resource serbia and hidden_resource capital and event_counter SERBIAN2_NEMANJA_STATE 1
        {
          capability
          {
    		law_bonus bonus 1 requires factions { greek, kievan_rus, russia, }
            law_bonus bonus -1 requires factions { middle_eastern, lithuania, cumans, } and not event_counter is_the_player 1
    		
    		happiness_bonus bonus 2 requires region_religion orthodox 70
    		happiness_bonus bonus 1 requires region_religion orthodox 55 and not region_religion orthodox 70
    		happiness_bonus bonus 1 requires region_religion orthodox 40 and not region_religion orthodox 55
    		
    		religion_level bonus 2 requires factions { greek, kievan_rus, russia, }
    		religion_level bonus -2 requires factions { middle_eastern, lithuania, cumans, } and event_counter is_the_player 1
    		
    		trade_base_income_bonus bonus 3		
    
    
    	;-Bonus for AI
            law_bonus bonus 1 requires event_counter ai_level_easy 1
    		law_bonus bonus 2 requires event_counter ai_level_medium 1
            law_bonus bonus 3 requires event_counter ai_level_hard 1
    		law_bonus bonus 4 requires event_counter ai_level_veryhard 1
    
    
    	;---------------------------------------------------------------------------------------------------------------------------------
    	; UPKEEP/INCOME
            income_bonus bonus -100 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and not event_counter is_the_player 1
          }
          material stone
          construction 6
          cost 6000
          settlement_min city
          upgrades
          {
          wonder_pec_petrova_crkva_4
          }
        }
    ;==============================================================================================================================
    ;===================   Petrova Crkva 4 (Large Church)   =======================================================================
    ;==============================================================================================================================
    
    
        wonder_pec_petrova_crkva_4 requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and hidden_resource serbia and hidden_resource capital and event_counter SERBIAN4_DUSAN_EMPIRE 1
        {
          capability
          {
    		law_bonus bonus 1 requires factions { greek, kievan_rus, russia, }
            law_bonus bonus -1 requires factions { middle_eastern, lithuania, cumans, } and not event_counter is_the_player 1
    		
    		happiness_bonus bonus 5 requires region_religion orthodox 70
    		happiness_bonus bonus 4 requires region_religion orthodox 55 and not region_religion orthodox 70
    		happiness_bonus bonus 3 requires region_religion orthodox 40 and not region_religion orthodox 55
    		happiness_bonus bonus 2 requires region_religion orthodox 10 and not region_religion orthodox 40
    		
    		religion_level bonus 3 requires factions { greek, kievan_rus, russia, }
    		religion_level bonus -3 requires factions { middle_eastern, lithuania, cumans, } and event_counter is_the_player 1
    		
    		trade_base_income_bonus bonus 4
    
    
    	;-Bonus for AI
            law_bonus bonus 1 requires event_counter ai_level_easy 1
    		law_bonus bonus 2 requires event_counter ai_level_medium 1
            law_bonus bonus 3 requires event_counter ai_level_hard 1
    		law_bonus bonus 4 requires event_counter ai_level_veryhard 1
    
    
    	;---------------------------------------------------------------------------------------------------------------------------------
    	; UPKEEP/INCOME
            income_bonus bonus -200	requires factions { greek, kievan_rus, russia, northern_european, poland, hungary, southern_european, } and not event_counter is_the_player 1
          }
          material stone
          construction 8
          cost 8000
          settlement_min large_city
          upgrades
          {
          }
        }
      }
      plugins
      {
      }
    }
    Last edited by Jurand of Cracow; October 21, 2022 at 11:40 AM.

  7. #67
    kostic's Avatar Domesticus
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    Default Re: 098 teaser: WONDERS (or unique buildings)

    Too bad we can not see the evolution of the building.
    But the color variations are for the moment quite sufficient to take advantage of this new addition which enriches the game. Thank you Joc !

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