Originally Posted by
j.a.luna
@Jurand and @kostic , due to the multiculturality of the Norman kingdom of Sicily, a Muslim unit ( berber archers, andath archers) and a Greek unit ( peltastes/acontistae) could be added for the next June version in the regions of Sicily and southern Italy (Palermo, Reggio, Bari) to represent this in-game? maybe AOR unit or for Sicily only, but it would be a plus for gameplay in these regions. Something similar happened in the Iberian Peninsula with the multiculturalism of religions (Andalusians and Mozarabs/Mudejars).
Yes, Berber units are available there as mercenaries:
Code:
;================================================================================================================= Switzerland pool Sicily
regions Naples_Province Palermo_Province Bari_Province Ancona_Province Reggio_Province
; unit merc galley exp 3 cost 1350 replenish 0.02 - 0.10 max 1 initial 1
unit Mercenary Crossbowmen exp 3 cost 1880 replenish 0.03 - 0.06 max 1 initial 1 end_year 1300
unit Mercenary Pavise Crossbowmen exp 4 cost 2013 replenish 0.03 - 0.06 max 1 initial 1 start_year 1350
unit Mercenary Arquebusiers exp 3 cost 1840 replenish 0.03 - 0.06 max 1 initial 0 start_year 1450 events { gunpowder_discovered }
unit Mercenary Knights exp 3 cost 1256 replenish 0.03 - 0.06 max 2 initial 1 start_year 1300 religions { catholic orthodox }
unit Mercenary Spearmen exp 2 cost 1936 replenish 0.04 - 0.08 max 1 initial 0
unit Condottieri exp 4 cost 1403 replenish 0.04 - 0.08 max 2 initial 1 start_year 1400 religions { catholic orthodox }
unit Catalans exp 6 cost 1592 replenish 0.04 - 0.18 max 2 initial 1 start_year 1300
unit Mercenary Ribault exp 0 cost 2857 replenish 0.02 - 0.04 max 2 initial 0 start_year 1260 end_year 1359
unit Mercenary Ribault exp 0 cost 2357 replenish 0.02 - 0.04 max 2 initial 1 start_year 1360 end_year 1399
unit Mercenary Monster Ribault exp 0 cost 1872 replenish 0.03 - 0.06 max 2 initial 0 start_year 1400
unit Macemen exp 0 cost 1781 replenish 0.03 - 0.06 max 1 initial 0 end_year 1330
;- Light Cavalry
unit Scouts exp 0 cost 1157 replenish 0.06 - 0.12 max 2 initial 1 end_year 1199
unit Scouts exp 1 cost 1157 replenish 0.05 - 0.10 max 2 initial 1 start_year 1200 end_year 1399
unit Scouts exp 3 cost 1157 replenish 0.03 - 0.06 max 1 initial 1 start_year 1400
;--------------------------- MISSILES:
;- Berber Archers - very rare, travelling accross the straight from Africa
unit Berber Archers exp 0 cost 1245 replenish 0.02 - 0.04 max 2 initial 0 end_year 1236
unit Berber Archers exp 1 cost 1245 replenish 0.03 - 0.06 max 2 initial 1 start_year 1237 end_year 1390
unit Berber Archers exp 4 cost 1245 replenish 0.02 - 0.04 max 2 initial 1 start_year 1391
;--------------------------- SPEARMEN:
;- Berber Spearmen and Pikemen - very rare, travelling accross the straight from Africa
unit Lamtuna Spearmen exp 0 cost 2075 replenish 0.02 - 0.04 max 2 initial 0 end_year 1236
unit Lamtuna Spearmen exp 1 cost 2075 replenish 0.03 - 0.06 max 2 initial 1 start_year 1237 end_year 1390
unit Lamtuna Spearmen exp 4 cost 2075 replenish 0.02 - 0.04 max 2 initial 1 start_year 1391
;--------------------------- INFANTRY:
unit Norman Serjeants exp 2 cost 2101 replenish 0.05 - 0.12 max 2 initial 1 end_year 1199
unit Norman Serjeants exp 1 cost 2101 replenish 0.02 - 0.04 max 2 initial 1 start_year 1200 end_year 1299