The units below are available to all factions: either thanks to the mercenary_unit attribute, or because @kostic was kind enough to spend his time assigning the units to each faction. Mind that mercenary_unit attribute makes the unit recruitable either as mercenary, or only from the buildings - but not simultaneously. On the other hand, a few units that do not have such an attribute but the necessary files were copied for all factions and the relevant entries were made, are available for all and can be recruited in the both ways (if coded so).
[I] The Bedouins
* cavalry (horse and camel) is recruitable as mercenaries in African and Arabian provinces - as far as Persia.
* the Oasis building and Caravanseray buildings provide them in the desert provinces (hidder_resource desert).
* the "Bedouins' Raid" armies (occassional scripted invasions on the lands in Africa and the Near East) consist of these troops.
* the icons seem currently quite ok.
Bedouin Cavalry - mercenary_unit, melee cavalry (currently: recruitable both from Oasis and Caravanserayand as mercs - this is not right technically, but it should be so historically -> this unit needs to be made AoR).
Bedouin Camel Riders - mercenary_unit, melee cavalry (currently: recruitable only as mercs in Africa and Near East, around semi-desert and desert provinces - it's ok).
Camel Gunners - mercenary_unit, gun cavalry; available in the late era. (currently: recruitable only from Oasis, ok).
Desert Raiders - (in game: Bedouin Infantry) mercenary_unit, melee infantry. (currently: recruitable only from Oasis and Caravanseray, ok).
[II] The Berbers
* those without mercenary_unit attribute: recruitable both as mercenaries in Berber provinces and also in Ksar building in 6 provinces with hidder_resource berber.
* those with mercenary_unit attribute: recruitable from the Ksar building and Alcazar building in the provinces with hidder_resource berber; also in the other areas by the Almoravides as their factional unit from the castle barracks.
Berber Light Cavalry - available for all; javelin cavalry (thanks, @kostic! - it's ok now).
Berber Javelinmen - available for all; basic local unit (thanks, @kostic! - it's ok now).
Berber Archers - mercenary_unit; good archers, basic local unit (currently: recruitable only as AoR from Ranges and Ksars, ok)
Lamtuna Spearmen (in game: Berber Spearmen) - mercenary_unit; very good spearmen unit (currently: recruitable both from Ksars / Barracks and as mercs what is wrong, it needs to be made AoR so that ).
Berber Pikemen - mercenary_unit; available in the late era (currently: recruitable only as AoR from Ksars, ok).
Mind that there's also merc recruitment of these units in Al-Andalus, and in South Italy.
[III] The Sudan units
* here most un-historical issues are to be found: we hold colonial 19th century picture of African warriors being black, naked, and painted. In the SSHIP geographical horizon, such warriors would appear only marginally. They wouldn't cross Sahara, they would find it difficult to get eg. to Egypt along the Nile. So let's leave just one unit with such depition.
* on the other hand, there were Christian kingdoms inhabited by Arabic people south of Egypt (getting islamised in 14-16c.), and these were used in the Egyptian armies. So let's switch back two units from black into Christian Arab.
African Tribal Warriors (in game: Sudan Warriors) - available for all; armed with javelins but able to fight melee for a short time (currently: recruitable only from Barracks in Africa: 5 provinces and as Mercenaries)
African Spearmen (in game: Sudan Spearmen, should be transformed into Makurian Spearmen: with padded armour, and rather fair complexion of people: they were more Coptic than black) - mercenary_unit. (currently: recruitable only as Mercenaries - this is a good solution, should be numerous in Egypt once modified)
African Archers (in game: Sudan Bowmen, should be transformed into Nubian Bowmen: with padded armour, rather fair complexion: they were more Coptic than black people) - mercenary_unit (currently: recruitable only from Ranges in Africa: 5 provinces; should be switched back to merc and recruited in such way)
Sudanese Gunners - removed because it was ahistoric.
African Javelinmen - removed because it doubled with the Sudan Warriors unit.
[IV] Other units
Mercenary Crossbowmen - mercenary_unit; marginally appearin in the ports of Africa in mercenary recruitment.
An example of mercenary recruitment:
Code:
;- Makurian Spearmen - Christians coming from Nubia and Makuria
unit African Spearmen exp 0 cost 1804 replenish 0.04 - 0.11 max 2 initial 1 end_year 1347
unit African Spearmen exp 1 cost 1804 replenish 0.02 - 0.04 max 2 initial 1 start_year 1348 end_year 1409
unit African Spearmen exp 4 cost 1804 replenish 0.04 - 0.11 max 2 initial 1 start_year 1410
;- Berber Spearmen - standard in Berber provinces, fewer in African desert provinces
unit Lamtuna Spearmen exp 0 cost 2075 replenish 0.04 - 0.11 max 2 initial 1 end_year 1236
unit Lamtuna Spearmen exp 1 cost 2075 replenish 0.05 - 0.11 max 2 initial 1 start_year 1237 end_year 1390
unit Lamtuna Spearmen exp 4 cost 2075 replenish 0.06 - 0.15 max 2 initial 1 start_year 1391
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