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Thread: How to add standard bearers and officers in the MT2

  1. #21
    Andytheplatypus's Avatar Domesticus
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    Default Re: How to add standard bearers and officers in the MT2

    Yes. Believe you can do all of that through edu. Doesnt matter what the unit is,, officer is just placement in formation.

  2. #22

    Default Re: How to add standard bearers and officers in the MT2

    Along the theme of this thread, I've been trying to get battlefield banners to appear to no avail. I've got all my strat banners working and have also tried everything that many of threads have said. Is there a way that these may have been disabled? I've compared my files with a working mod that has banners and all the files I check mine match. Any help would be great.

  3. #23
    BM309K58SMERCH's Avatar Centenarius
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    Default Re: How to add standard bearers and officers in the MT2

    What type of "battlefield banners" are you talking about? The large bouncing banner on a whole unit? Or an individual soldier who holds a flag/banner like RTW? If it is the large banner you want, then do this:
    Quote Originally Posted by Trajan View Post
    Disable Flags/Banners in Battles
    To disable flags/banners in battles:
    Change "show_banners = 1" to "show_banners = 0"
    Just change the 0 (if you have it like that) into a 1.
    Last edited by BM309K58SMERCH; January 18, 2014 at 03:21 AM.

  4. #24

    Default Re: How to add standard bearers and officers in the MT2

    I'm just looking to get the unit banner to show up to mark the entire unit. I've added an officer and made him a flag bearer to try and get any banners but none have appeared yet. I tried what you posted BM and went to that post to re-read it and implemented it in configuration.cfg file but that also didn't work, tried =1 and =0. I appreciate your help, if you have anymore ideas I'm happy to listen

  5. #25

    Default Re: How to add standard bearers and officers in the MT2

    Thank you BM for pointing me in the right direction of the .cfg file. For some reason when I updated it via notepad++ it wouldn't see it but for some reason when I did it out of the actual folder and moved it and replaced the original it started working. Again thank you, if I could rep you definately deserves mine.

  6. #26
    bitterhowl's Avatar Campidoctor
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    Default Re: How to add standard bearers and officers in the MT2

    Well, I've added flag unit into the game from DLV mod, but the flag has no animation. I added descr_banners_new file too, without any effect. What did I miss?

    upd. I find it - adding animation pack is necessary.
    Last edited by bitterhowl; August 27, 2014 at 06:50 AM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #27
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: How to add standard bearers and officers in the MT2

    Bannermen can be as any unit in this game:
    Explain:
    Bannermen may use a spesific banner (your choice of faction or unit) but the rest can be as anyother unit models.
    I mean heads, bodies , legs varietion.
    Example:
    These bannermen use only one banner (for their units)



    But they also use the ENTIRE varietion of their unit parts.
    So...if you have more than one unit the bannermen may not look the same !
    That can be done with Officers, Generals etc!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #28
    bitterhowl's Avatar Campidoctor
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    Default Re: How to add standard bearers and officers in the MT2

    One more question about officers. Their EDU parameters (damage level, armour ect.) are same as unit they attached, or they're from officer's own EDU description?

    For example, I'm addind Late Bodyguard as an officer to Mounted Sergeants.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  9. #29
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: How to add standard bearers and officers in the MT2

    Officer and bannerman are decorative "soldiers" in the battle.
    The game engine adds two more soldiers in each unit's number of soldiers.
    That's all.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #30
    Withwnar's Avatar Script To The Waist
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    Default Re: How to add standard bearers and officers in the MT2

    Quote Originally Posted by AnthoniusII View Post
    Officer and bannerman are decorative "soldiers" in the battle.
    The game engine adds two more soldiers in each unit's number of soldiers.
    That's all.
    Just to confirm: "officer" soldiers have the same stats as the rest of that unit? While captains (generals) and named characters do not; they have some hardcoded stats instead?

  11. #31
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: How to add standard bearers and officers in the MT2

    Quote Originally Posted by Withwnar View Post
    Just to confirm: "officer" soldiers have the same stats as the rest of that unit? While captains (generals) and named characters do not; they have some hardcoded stats instead?
    General's have the stats of their bodyguard unit that ussual has some more attributes that the rest of the units in every roster.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #32
    Withwnar's Avatar Script To The Waist
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    Default Re: How to add standard bearers and officers in the MT2

    That's what I thought but I read somewhere that they have stats that we can't change. Maybe they only meant that we can't mod those extra stats that the game gives to them on top of the BG stats, other than giving them extra hitpoints via traits/ancs.

    Okay good, thanks. And officers have the same stats as the unit?

  13. #33
    paleologos's Avatar You need burrito love!!
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    Default Re: How to add standard bearers and officers in the MT2

    Quote Originally Posted by Withwnar View Post
    Okay good, thanks. And officers have the same stats as the unit?
    It would seem so.
    Some time ago I asked a similar question and got the answer that their stats are identical.
    Even if the unit has shields and the officers are not holding shields they would have the shield stats, though I was never able to confirm that, so it could be wrong for all I know.

  14. #34
    Withwnar's Avatar Script To The Waist
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    Default Re: How to add standard bearers and officers in the MT2

    Thank you.

  15. #35

    Default Re: How to add standard bearers and officers in the MT2

    Hi all!
    I want to add a new unit to the game (flagholders)

    22 serialization::archive 3 0 0 0 0 649 0 0
    12 english_flag
    1 1
    57 unit_models/_generals_and_captains/captain_flag_lod0.mesh 50000
    1
    3 ENG
    67 unit_models/_generals_and_captains/textures/captain_england.texture
    74 unit_models/_generals_and_captains/textures/captain_england_normal.texture
    54 unit_sprites/england_Mounted_Longbowmen_ug2_sprite.spr
    1
    3 ENG
    67 unit_models/_generals_and_captains/textures/captain_england.texture
    74 unit_models/_generals_and_captains/textures/captain_england_normal.texture 0
    1
    4 None
    10 MTW2_Spear 0
    2
    18 MTW2_Spear_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    The textures and models are all in the right place.... etc. But I get CTD (The game doesn't start) I can't find anything in the log.txt...

    Can someone help?

  16. #36
    HELLEKIN's Avatar Miles
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    Default Re: How to add standard bearers and officers in the MT2

    Hello, have you tried.....7 england....instead of 3 eng?
    Homo Homini Lupus

  17. #37
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add standard bearers and officers in the MT2

    While certainly an issue when it comes to valid faction textures it will not cause a crash.

    Adding the model entry right at the top might be an issue, I think that first mount entry is mandatory. Better keep the entry at the end.










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