Q: The campaign is all crashy and buggy and weird and stuff. Why?
A: It isn't ready yet; the map is being made from scratch. There will be a big announcement when it's playable.
Q: Why 1204?
A: A 13th century start date was set in stone, and we picked 1204 because of several reasons. The most obvious is that it's immediately after the Fourth Crusade, giving the Romans a challenging campaign at a critical turning point in their history. It's also just a few years before the Mongols are being united under Genghis Khan, which would change the world forever. Additionally, we wanted to be able to incorporate factions like the Mongols, Malians, and Incas in a historically accurate manner that would not be possible with an earlier date, such as 1080.
Q: Why is one of the custom battle eras called "DO NOT SELECT!"?
A: This is the "All" period with a new name. Due to hardcoded limits, if a faction has more than 200 units available in custom battles, the game will crash. This is inevitable when picking "All" periods due to how many mercenaries there are and because an AOR system is planned.
Q: Can you add X faction or get rid of Y faction?
A: We are at the hardcoded faction limit, and with the mod so late in development, we will not be changing any of the factions we have picked. Even the factions that do not have a playable roster implemented yet are blueprinted, and extensive research has already been conducted for the campaign side of things. Yes, that means that Dai Viet is staying.
Q: Why two Chinese and two Indian factions?
A: Because these factions were at odds with each other and are so different culturally, militarily, and politically, it didn't make sense to have a single blanket faction for these huge regions. The Chinese Empire faction represents the native Han dynasties (Song and Ming), while the Great Jin represents all the Jurchen dynasties, including the Qing who are very significant for being the last imperial dynasty of China. In India, leaving out either the Muslim sultanates or the Hindu kingdoms would also be a disservice to the history and struggles of this region.
Q: Can we get translated unit names?
A: Yes, but because of how the text files are set up, it will only become an option when the mod is officially released (i.e. not for the betas).
Q: Do I have permission to use stuff here in my mod?
A: Yes, just send me a PM just in case there are other attributions necessary. If I am to disappear for 3 or more months, do whatever you want.