Originally Posted by
Sllhouette
early on i desperately needed every florin and so i would keep the enemy loot for my treasury. now that i'm okay, i've been trying to give my soldiers the loot. but i haven't noticed any discernable benefits yet. i've done this multiple times now, but i see no obvious trait on my generals. what does this do exactly, i dont remember reading a tooltip for it
This might be buggy in this version for the money given to the soldiers. We had to fix it with @Belo.
However, it should have impact on the traits, but you won't see it as "a" separate trait.
Code:
;--------- FL giving money looted after battle to soldiers;
; one may make it more complicated, eg. if the decision is contrary to policies or character (Dread?)
; to be analysed how it would impact on the FL policies
; perhaps not possible to link to particular general, but may be it's possible?
; remember: it's essential the triggers fire in "CharacterTurnStart"
;-------------------------------------------------------- 1-2 battles this turn
Trigger Generous_FL_giving_plunder_after_battle_1
WhenToTest CharacterTurnStart
Condition IsFactionLeader
and FactionIsLocal
and I_EventCounter general_was_generous_to_his_troops_this_turn_1 > 0
Affects Generous 1 Chance 5
Affects NonAuthoritarian 1 Chance 5
Affects ThinksOfHisPeople 1 Chance 5
Affects GreedyRuler -1 Chance 5
;-------------------------------------------------------- 3-4 battles
Trigger Generous_FL_giving_plunder_after_battle_2
WhenToTest CharacterTurnStart
Condition IsFactionLeader
and FactionIsLocal
and I_EventCounter general_was_generous_to_his_troops_this_turn_2 > 0
Affects Generous 1 Chance 10
Affects NonAuthoritarian 1 Chance 10
Affects KindRuler 1 Chance 5
Affects ThinksOfHisPeople 1 Chance 5
Affects GreedyRuler -1 Chance 5
;-------------------------------------------------------- 5+ battles
Trigger Generous_FL_giving_plunder_after_battle_3
WhenToTest CharacterTurnStart
Condition IsFactionLeader
and FactionIsLocal
and I_EventCounter general_was_generous_to_his_troops_this_turn_3 > 0
Affects Generous 1 Chance 10
Affects NonAuthoritarian 1 Chance 10
Affects KindRuler 1 Chance 10
Affects ThinksOfHisPeople 1 Chance 10
Affects GreedyRuler -1 Chance 10
Affects StrategyChivalry 1 Chance 10
Affects KingsAuthority -1 Chance 5