Originally Posted by
j.a.luna
Woow friend! This will be a great improvement for sship mod!I guess you'll have to explain to us how it works...
- I suppose there are several types of garrison units, spearmen, archers, crossbowmen...
Yes
- Will they be military levies or militiamen?
According to @Jurand, these units will only appear in towns or castles when they are depleted or with too few defenders
- Will they have free upkeep?
I guess
- They will be both for castles and cities but according to their level? For example, a castle can get 3 garrison units and a citadel 6 units...
The more important the city or castle, the more potential defenders there will be.
-If I understand correctly, there will be 3 cultural types of units (western, eastern Europe and middle east) and there will also be differences between each faction, right?
Yes
- For the steppe culture like Cumans and Mongols, I understand that they used the Easter European models, right? or maybe you can also add it for them...
Based on the eastern culture, I could indeed make a slightly different texture to better characterize the Cumans. Maybe not in my first version because each storage modification in my textures takes time
- Will they have armor upgrades? Will they differ in stats from militias or other lower class troops such as levy crossbowmen?
Overall, these will be rather weaker units than the militia because they lack training. These garrison units represent ordinary citizens who arm themselves to save their city
*** I know there are a lot of questions but the truth is that it has caused me a great sensation to know that there will be a garrison script for sship, this will make the sieges even more real and difficult!
+++ rep for your hard work cost! On many social networks and YouTube I see comments from people where they love the mod, plus there are more and more playgames and videos about sship mod and that is thanks to your unpaid work! Keep it up!