Can you upload your save?
i checked again. worked before i posted it, now it doesnt. seems both saves i had for this campaign are corrupted or stuff. i guess you could simply try to attack the settlement as NK, the bug happens no matter what.
It's not necessarily an error, sometimes the converter scrambles things to the invisible realm and they migrate towards figure even though they are UV mapped under attachments. What should be done is move the UV coordinates and reassign it to figure. Otherwise in game it will be assigned to attachments.
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader
Hi guys I'm experiencing something weird. The game CTD when begining a battle. Right after the loading screen. It does not even end the loading bar, CTD just before it gets completed...
The weird thing is that it does not happen with DaC. I have 2 TATW folders (the DaC one renamed) and only my DCI crashes. It happens when sieging a settlement. I have tried sieging a settlement on DaC and everything loads properly. Not DCI...
Any idea ?
Here is the end of my log (which is huge btw)
14:46:41.168 [game.script.exec] [trace] exec <if> at line 149129 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
14:46:41.169 [game.script.exec] [trace] exec <if> at line 149141 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
14:46:41.169 [game.script.exec] [trace] exec <dismiss_advice> at line 91773 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
14:46:41.169 [game.script.exec] [trace] exec <select_ui_element> at line 91774 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
14:46:41.169 [game.script.exec] [trace] exec <simulate_mouse_click> at line 91775 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
14:46:41.221 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
14:46:41.222 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
14:46:42.167 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
14:46:42.167 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
14:46:42.342 [system.io] [warning] open: data/models_effects/grape.CAS is missing
14:46:42.380 [system.io] [warning] open: data/models_effects/textures/weapons_spears.texture is missing
14:46:42.387 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
14:46:44.520 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
14:46:44.658 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
14:46:44.665 [system.io] [warning] open: mods/Third_Age_3/data/text/prebattle_speeches_subtitles.txt.strings.bin is missing
14:46:44.805 [system.io] [warning] open: mods/Third_Age_3/data/text/prebattle_speeches_subtitles.txt is missing
14:46:44.806 [system.io] [warning] open: mods/Third_Age_3/data/text/battle_event_subtitles.txt.strings.bin is missing
14:46:44.964 [system.io] [warning] open: mods/Third_Age_3/data/text/battle_event_subtitles.txt is missing
14:46:44.965 [system.io] [warning] open: mods/Third_Age_3/data/text/historic_battles_subtitles.txt.strings.bin is missing
14:46:44.973 [system.io] [warning] open: mods/Third_Age_3/data/text/historic_battles_subtitles.txt is missing
14:46:46.493 [system.io] [warning] open: data/unit_models/_Generals_and_Captains/Northern_Captain/slave_general_lod0.mesh is missing
14:46:47.218 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Thanks for any help
>14:46:46.493 [system.io] [warning] open: data/unit_models/_Generals_and_Captains/Northern_Captain/slave_general_lod0.mesh is missing
Hmmmmm, did that particular model exists in the files?
Better check it.
I think I found our problem.
The folder in question doesn't exist, clearly a BMDB error.
The file in question located on unit_models/_generals_and_captains/generals.
Just replace the word Northern_Captain with Generals in the BMDB, and you're good to go.
This is strange because in my own folder I do have the folder \unit_models\_generals_and_captains\northern_captain that contains the slave_general_lod0.mesh in question.
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader
Maybe the public release doesn't have it, even though it's there by default after you overwritten the TATW files.
I do have it too. And I'm using public release...
Should I replace ALL the Northern_Captain with Generals in BMDB ? Ot just one of them ? There are 190 occurences of Northern_Captains in the BMDB ... If I replace them all with notepad, CTD when launching game...
Thanks