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Thread: Suggestions

  1. #1061

    Default Re: Suggestions

    What will take to have some faction dedicate units and region unit possible to recruit in castle and cities. Like long bowman in England for all faction or in Minor Asia flame trowers

  2. #1062

    Default Re: Suggestions

    Quote Originally Posted by republic_bohemia View Post
    Now someone just needs to figure out how to free two slots out,I would merge Knights Templar with KOJ and merge Ireland with Scotland.

    So two slots are now free.Now by looking at the poll these factions I think should be pick: Georgia and Serbia/Bulgaria or add instead of Serbia/Bulgaria add the Abbasid Caliph.

    Also don't forget about Free-states.
    How about Moldavia and Valachia

  3. #1063
    Elric von Rabenfels's Avatar The Devil Inside
    Join Date
    Jan 2007
    Location
    Brit living in Germany
    Posts
    3,774

    Default Re: Suggestions

    Okay. Well. I like SS better than other mods, better than the famous DLV.
    But.
    I.
    Want.
    Those.
    Standard.
    Carriers.
    And.
    The.
    Animations!

    FLAG BEARERS GODDAMNIT!
    GET THEM IN!
    IIIIINNNN!!!


    And when you're on it, new animations would be sweet as well.
    - What can change the nature of a man?

  4. #1064

    Default Re: Suggestions

    by the way, I'm also for banner carriers, with flags of an appropriate size. Just look at the movie "Kingdom of heavens", where the army of Jerusalem marches on the field! Awesome!


    A totally different thing now:
    has it ever been mentionned, or is there iven a small mod out that lets you recruit units from nations you have taken over?!

    Lets say; I'm English, conquered Scottland: which makes me now able to build Highlanders, Scottish pikemen and so on...
    (not including the mercenarie-system!)

    wouldn't that be an interesting contribution?!

  5. #1065

    Default Re: Suggestions

    Standard-carriers really would be great -- then you could turn banners off and still see your units clearly, which would really add to immersiveness...

    And like Hambi says, being able to recruit a conquered regions units -- even just 2 or 3 of them -- would be a great addition and would really add variety (and realism) to the campaign...



  6. #1066

    Default Re: Suggestions

    KK,

    Just noticed that only NE Bodyguards are recruitable by slave in EDU. Could we add others to models file as would allow minor factions to have accurate leader models.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  7. #1067
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Suggestions

    Quote Originally Posted by Hambi View Post
    by the way, I'm also for banner carriers, with flags of an appropriate size. Just look at the movie "Kingdom of heavens", where the army of Jerusalem marches on the field! Awesome!


    A totally different thing now:
    has it ever been mentionned, or is there iven a small mod out that lets you recruit units from nations you have taken over?!

    Lets say; I'm English, conquered Scottland: which makes me now able to build Highlanders, Scottish pikemen and so on...
    (not including the mercenarie-system!)

    wouldn't that be an interesting contribution?!
    OTZ did a mod like that for SS 5.1. Not sure if he is working on one for 6.0 though as I dont seem to see him here any more.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #1068
    Edi Birsan's Avatar Libertus
    Join Date
    Apr 2007
    Location
    Bay Area, California
    Posts
    65

    Default Re: Suggestions

    Shipping:
    As an expert of sorts in this field, I can assure you that having a ship loaded with X lbs of catapults or X lbs of troops is not going to change the speed of the ship one bit. I really dislike the change in speed at sea because of catapults.

    Trade:
    I still like the idea of introduction of 'Trading Posts' as a provincial terrain build along with Forts/towers. The idea is that a trading post would allow you to have 2 merchants trade the same commodity as well as prevent a challenge from an AI merchant or at least give the defender a heavy bonus.

  9. #1069

    Default Re: Suggestions

    Hi all,

    As always, thanks all for the lot of suggestions.

    However, I think it's time to close this thread and open a new suggestions thread.

    Those who have already posted their suggestions for SS 6.0 may repeat their suggestion in the new thread, but actually you don't need to, since I'm actually noting all suggestions that may be implemented in future versions...
    Last edited by King Kong; April 28, 2008 at 04:46 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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