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Thread: Killing immortal factions

  1. #1

    Default Killing immortal factions

    I've added some factions to my Eras Total Conquest mod that do not have family trees. However when they lose all their settlements the faction is not destroyed. Even when you hunt down every family member and unit of this faction it isn't destroyed. Does anyone know how I can fix this or can anyone provide me with a faction killing script?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Killing immortal factions

    Use the teutonic tree model, factions without tree are 'immortal': Pope, Slaves

    in descr_sm_factions:
    has_family_tree teutonic










  3. #3

    Default Re: Killing immortal factions

    That worked, thanks.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  4. #4

    Default Re: Killing immortal factions

    YAP! ITS WORKS! and its save compatibile!

    I have new event that the Hohmaister is deth and TO now is in hord mode. Two armies spawn near Reval one has 16 units second only 6. But now Im sure when I destroy both this will be:
    Final solution of German case on Polish land!

    Thanks a lot!

    Now I will end war with France and Venice on my Western borders and then change descr_sm_factions.txt

    This will be a real slaughterhouse

    "The truth is in the middle... perhaps so that all interfere" Aristotle



  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Killing immortal factions

    One is glad to be of service










  6. #6

    Default Re: Killing immortal factions

    thanks! gonna use this too

  7. #7

    Default Re: Killing immortal factions

    I have added this mention "special_faction_type slave_faction" for all factions,I'm tired by the 5 factions in late era.But,if that work all general can become king?

    no finally that no work with "special_faction_type slave_faction" in Pro Deo Et Rege1.0.
    Game launch and crash.
    Someone can give his lights over this question?
    Last edited by VINC.XXIII; July 27, 2009 at 01:57 PM. Reason: error

  8. #8

    Default Re: Killing immortal factions

    In theory only 1 faction can be a slave faction so ofcourse if you want a shadow faction then that can be done.

  9. #9

    Default Re: Killing immortal factions

    Thanks,its that a shadow faction,but the script will so heavy after,I would a faction who can survive just his generals,less king,princes and family members.It's hardcoded? I presume

    "can_sap yes",what means,that only for mongols,slaves,pope and timurid?
    Last edited by VINC.XXIII; July 27, 2009 at 02:12 PM. Reason: error

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
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    Location
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    Default Re: Killing immortal factions

    "can_sap yes",what means,that only for mongols,slaves,pope and timurid?
    Left over from RTW where you could dig tunnels during a siege - no effect on game play.










  11. #11

    Default Re: Killing immortal factions

    thanks to alls,I have resolve my problem.New campaign with HRE,I take Genoa by siege, and a big army with new family member go out the city to find refuge in Provence...
    Awesome realist PDER is now more realist with this "all hording factions" system".

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