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Thread: Creating a World - Developer's Setup Kit for Animation Editing

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    Default Re: Creating a World - Animation Updates made easy

    You will also have to rename/remove the vanilla animations folder(specificly pack/skeleton.pack/.idx) or the game will look there for animations and crash.
    Edit: Iam bad at reading
    Last edited by Jojo00182; December 05, 2019 at 04:26 AM.

  2. #2
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    Default Re: Creating a World - Animation Updates made easy

    Quote Originally Posted by Jojo00182 View Post
    You will also have to rename/remove the vanilla animations folder(specificly pack/skeleton.pack/.idx) or the game will look there for animations and crash.
    Quote Originally Posted by The Bat file section
    It will first rename the game's animation folder, then start the mod and after 20 seconds reverse the folder renaming which is ample time for the files to be generated.
    'the game' = vanilla

    I have now updated to: "...the original game's ('vanilla') animation folder..."










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