Thank ya
Thank ya
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
I did that config edit to find why I crash, where does the detail file appear so I can report it? Or does it make a separate file config? :| I was awestruck for 10min to find out u can recruit infantry general units not family related, will we get cavalry commander in the future?! My newly recruit general is currently strongest in my faction this option is no doubt the one of the coolest addition feature ever
You can find it in the Medieval II Total War/logs folder. You will only have one log file, and it gets overwritten with new data each time you play. So if you crashed, then edited the config file, you are going to need to get the crash to happen again for it to show up in the log file.
I completely forgot that I had added that feature Doubtful that cavalry-buqu generals will be included; recruited generals will remain as infantry-buqus. Being able to recruit generals is meant to help the player manage settlements and command armies; being able to also recruit powerful cavalry units on top of that is OP.I was awestruck for 10min to find out u can recruit infantry general units not family related, will we get cavalry commander in the future?! My newly recruit general is currently strongest in my faction this option is no doubt the one of the coolest addition feature ever
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
I dunno about you, but I never use my generals in combat now after Guan Yu died in melee combat to archers literally right after the fight started. I do like training generals for governors, as I'm reaching the point where I lack good governors (but I'm at least 20 turns away from being able to do so given I'm putting more priority on economic growth buildings and don't have any plans to go on offensives). Should have used my spies better to figure out which AI generals I should've bribed instead of just killing them in battles.
anyone manage to get to xinye? seem zhang xiu is ahead despite all the shortcuts i tried
In my game all the generals that I've adopted don't have better stat even after winning 5 battles. For exmple one of my general have won and captured 3 cities but doesn't have any star in command. Is this a bug?
its possible, but rare? i assume but odds are your adopted, or newborn child are not great majority have low loyalty, dishonor, almost no command, 1 or 2 piety
I adopted him to the family and he got high health, and attack, but he is like lu bu no skill in management and he died within two turns. i was hoping he could become the next leader too
oh he got very high command too lol its such a shame tho! the general next to him is also a family member adopted however he is very weak, but min governor skill.
Last edited by cheesegrader; August 08, 2014 at 03:54 AM.
With starting armies having been increased, chances are you won't get it first. It doesn't matter who gets it first; all that matters is that you (Liu Clan) conquer it.
Traits are different in this mod than in vanilla, as well as how command stars work, and have been discussed in various posts such as here and here.
Traits are randomly assigned, for the most part, for adopted children. The character you showed, with 9 command stars, looks to be a rarity.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
he is isnt he but I failed to conquer any part of the map and eventually got corner on all sides, what you mention even allies will turn on you is so spot on. cao cao attack hong nong march toward my capital, ma teng attack jie ting and an ding, and wudomi take san pass and chen cang, and heishan took ping yuan and two other minor city.
before I used cavalry as blitzkrieg to lower their defenses and march in with infantry but seem like the cavalry doesnt push back as much, or at least that what it feels like to me compare to the previous verison. since i used to mass light cavalry as frontline units now they toppled even against volunteer units.
Well I actually managed to get a long lasting alliance with the Yuan Clan,but they are in a constant war against Cao Cao so they are probably distracted.(Liadong,VH/VH)
I love the 3 Kingdoms books and games I'll have to try this out.
If you guys like the 3 kingdoms settings and like strategy games you should check out the Romance of the 3 kingdoms games made by Koei. They were the most in-depth strategy games before Paradox came along imo.
Afaik, 0.5% population growth bonus from merchant guild doesn't seem to work (?) Anyone else have observations? Dropped from 0.5% pop growth/turn (before built) to 0% on the same turn it was built.
Also, would it be possible to give a very small pop growth bonus (-0.5) to high acumen governors (maybe a 0.5% pop growth bonus to the public gardens building chain cause I never build that building). This is done via adding +1 to health since that translates to 0.5% pop growth? Currently I am just shy of the ability to upgrade my capital to a huge city (so I can get the imperial college) even with the best governor I have (Pacifier and City planner feats) with all pop growth upgrades.
(Will break your savegame)
Code:;------------------------------------------ Trait Jn2000 Characters family NoGoingBackLevel 1 Level Jn2001 Description Jn2001_desc EffectsDescription Jn2001_effects_desc ; GainMessage Jn2001_gain_desc Threshold 1000 Effect Law -5 Effect Unrest 3 Effect Squalor 2 Level Jn2002 Description Jn2002_desc EffectsDescription Jn2002_effects_desc ; GainMessage Jn2002_gain_desc Threshold 2000 Effect Law -4 Effect Unrest 2 Effect Squalor 1 Level Jn2003 Description Jn2003_desc EffectsDescription Jn2003_effects_desc ; GainMessage Jn2003_gain_desc Threshold 3000 Effect Law -3 Effect Unrest 1 Level Jn2004 Description Jn2004_desc EffectsDescription Jn2004_effects_desc ; GainMessage Jn2004_gain_desc Threshold 4000 Effect Law -1 Effect Unrest 1 Level Jn2005 Description Jn2005_desc EffectsDescription Jn2005_effects_desc ; GainMessage Jn2005_gain_desc Threshold 5000 Effect Law 1 Level Jn2006 Description Jn2006_desc EffectsDescription Jn2006_effects_desc ; GainMessage Jn2006_gain_desc Threshold 6000 Effect Law 2 Level Jn2007 Description Jn2007_desc EffectsDescription Jn2007_effects_desc ; GainMessage Jn2007_gain_desc Threshold 7000 Effect Law 2 Effect Unrest -1 Level Jn2008 Description Jn2008_desc EffectsDescription Jn2008_effects_desc ; GainMessage Jn2008_gain_desc Threshold 8000 Effect Law 3 Effect Unrest -1 Effect Health 1 Level Jn2009 Description Jn2009_desc EffectsDescription Jn2009_effects_desc ; GainMessage Jn2009_gain_desc Threshold 9000 Effect Law 3 Effect Health 1 Effect Unrest -1 ;------------------------------------------ Trait Jn2001 Characters family NoGoingBackLevel 1 Level Jn2010 Description Jn2010_desc EffectsDescription Jn2010_effects_desc ; GainMessage Jn2010_gain_desc Threshold 1000 Effect Law 4 Effect Chivalry 1 Effect Unrest -1 Effect Squalor -1 Level Jn2011 Description Jn2011_desc EffectsDescription Jn2011_effects_desc ; GainMessage Jn2011_gain_desc Threshold 2000 Effect Law 5 Effect Chivalry 1 Effect Unrest -2 Effect Squalor -1 ;------------------------------------------Lastly, I've had 3 generals with 0 acumen (but with city management feats) sitting in my capital for 50+ turns now with an rank 2 academy, and I have yet to see a single one of their acumen go up. I looked at the character traits fileCode:{Jn2007}Acumen: 6 {Jn2007_desc}Acumen represents a general's aptitude for governance.\n {Jn2007_effects_desc}Law +2\nUnrest -1 {Jn2008}Acumen: 7 {Jn2008_desc}Acumen represents a general's aptitude for governance.\n {Jn2008_effects_desc}Law +3\nUnrest -1\nHealth +1 {Jn2009}Acumen: 8 {Jn2009_desc}Acumen represents a general's aptitude for governance.\n {Jn2009_effects_desc}Law +3\nUnrest -1\nHealth +1 {Jn2010}Acumen: 9 {Jn2010_desc}Acumen represents a general's aptitude for governance.\n {Jn2010_effects_desc}Law +4\nUnrest -1\nSqualor -1\nHonor +1 {Jn2011}Acumen: 10 {Jn2011_desc}Acumen represents a general's aptitude for governance.\n {Jn2011_effects_desc}Law +5\nUnrest -2\nSqualor -1\nHonor +1and it seems to be coded fine, and the odds aren't that lowit is broken. The thresholds are too high. At a ~10% chance/turn to +1 to acumen, the thresholds for acumen are in the thousands, so you need 1000+ successful dice rolls at ~10% each, or ~10000 turns on average before you gain acumen.
Kinda ironic I was the one to complain about high pop growth before. xDCode:;------------------------------------------ Trigger AcademyEducation_a WhenToTest CharacterTurnEnd Condition Trait Jn2000 <= 3 and EndedInSettlement and SettlementBuildingExists >= academy and AgentType = named character Affects Jn2000 500 Chance 5 ;------------------------------------------ Trigger AcademyEducation_b WhenToTest CharacterTurnEnd Condition Trait Jn2000 <= 4 and EndedInSettlement and SettlementBuildingExists >= scriptorium and AgentType = named character Affects Jn2000 500 Chance 5 ;------------------------------------------ Trigger AcademyEducation_c WhenToTest CharacterTurnEnd Condition Trait Jn2000 <= 3 and EndedInSettlement and SettlementBuildingExists = ludus_magnus and AgentType = named character Affects Jn2000 500 Chance 10 ;------------------------------------------ Trigger AcademyEducation_d WhenToTest CharacterTurnEnd Condition Trait Jn2000 <= 4 and EndedInSettlement and SettlementBuildingExists = ludus_magnus and AgentType = named character Affects Jn2000 500 Chance 8 ;------------------------------------------ Trigger AcademyEducation_e WhenToTest CharacterTurnEnd Condition Trait Jn2000 <= 5 and EndedInSettlement and SettlementBuildingExists = ludus_magnus and AgentType = named character Affects Jn2000 500 Chance 5 ;------------------------------------------
Last edited by limith; August 08, 2014 at 11:24 PM.
how do faction leader titles work exactly? does every different character get a different title or something? or are they faction based? I killed the leader of that faction Sun clan is fighting at the start (forgot their name, the one with taishi ci) and his son had a different title.
wait..children can inherit titles? cause Liu Yao the one you killed had a title, but his son also have an original title, which as more cities they gain will change, same with your generals. not sure about newborn offspring tho
in my game each faction is so unpredictable lol sun clan became Liu Yao vessel haha
Ah, yes, those super high thresholds. Gig and I were just discussing them the other day, so nice job catching them. Your changes, with a few tweaks are good and should expect them in the next patch.
Characters all have different titles that are unique to the character (only non-scripted children don't have them). The only titles that can be passed on are the "King" and "Emperor" titles (and traits) from faction leader and heirs.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Is it normal that I can't build the Imperial level barracks in Lu Jun?
Ahh okay.But it's the only ciy I could get that large
So i installed the mod following the instructions and when i try to run it from the regular shortcut it searches for the item "rise of three kingdoms.exe ". I searched for the file in the whole Medieval folder and it can't be found anywhere . I tried reinstalling but the problem remains. Do you have a solution ?
Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.