Thanks mate
Thanks mate
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Any news? What progress has been made lately?
Yeah, as of units delzoun roster is done, ingame preview in the previous page, also rashemen roster is half way done
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Nice man, keep up the good work got my vote for mod of the year
I'm still following this but I admit I've not checked every single post (or page ) in a while.
I'm just curious to know the state of the work and if you have any idea on when it will be released
thanks
Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader
The mod is going on at good pace although the teamleader is having a breath from modding. In the previous page is the delzoun roster already in game just in case you have missed it. I want to finish rashemen roster in a couple weeks then ill post a pre ingame preview. The rest of the team is doing advances on the map and other stuff.
No idea about releasing, maybe mid next year or so
Thx mate for ur supportNice man, keep up the good work got my vote for mod of the year
Last edited by assurbanippal; November 25, 2016 at 06:20 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Great news. This mod is really original and interesting, I played Baldur's Gate, Neverwinter Nights and I read Drizzt Do'Urden some years ago. Keep this up, team.
They are all ingame already ! Even if we haven't decided yet about the heroes abilities ...
I don't know if this has already been said, but on contrary to most of the Med2 mods, this one will be almost fully built at game start. I mean all the cities will have most of their buildings at max size available. For example, Calimport being a 2000 years old city, that would be completly illogical to have level 1 buildings only, despite the city being a metropolis.
We also planned to have it full of soldiers. So this mod will certainly be a bit more agressiv than TATW for example, in which you start with small armies, small villages and low level troops. Here you will start with metropolis and elite troops at gamestart, in order to repect the lore. But at turn 2, the lore won't mean anything anymore !!! This is TW after all !!!
Rashemen pre ingame preview
Runscarred ( the most powerful berserker)
Spoiler Alert, click show to read:
Ettercap fangs berserker
Spoiler Alert, click show to read:
Stag fang berserkers: Special thanks to @Radious for letting me use his textures on this unit. In particular armor, shoulder pads, armbands and helmet got his textures.Spoiler Alert, click show to read:
Ice troll fang berserker
Spoiler Alert, click show to read:
Owlbear fang berserker
Spoiler Alert, click show to read:
Tiger fang berserker
Spoiler Alert, click show to read:
Wolf fang berserker
Spoiler Alert, click show to read:
Archers
Spoiler Alert, click show to read:
Javelinmen
Spoiler Alert, click show to read:
Infantry
Spoiler Alert, click show to read:
pony riders (archers and skirmishers)
Spoiler Alert, click show to read:
Mountain ponies
Spoiler Alert, click show to read:
Witches
Spoiler Alert, click show to read:
In game preview will take a bit more
Last edited by assurbanippal; December 19, 2016 at 05:58 AM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Ok quick update for 2017 (happy new year btw) : the units are still being modded, even if at slower pace due to our leader being absent for a while. 2D work found a new modder, so that we can have our unique buildings and ancillaries images. So we are still going on for those interested.
Any help is always welcome !
Good to hear some news, keep this up!
Join the TWC University now!
My Tutorials:
How to fix the custom settlement bug in Linux and Mac
Unpacking the Game in Linux
How to install mods and submods in Linux
My Battle Tests, too.
Wannabe modder, currently working on Faerun TW.
Fantastic model, i can't believe i missed this mod
Thanks JC_Cesar!
Progress has been slower now that our mod leader is absent for a while due to RL issues, but we're moving forward as best as we can in most areas of modding. The unofficial mod leader replacement is Titus, who keeps pushing us humble team members do some hard work...
"Work you lazy filthy orcs"
Stuff like that.
Join the TWC University now!
My Tutorials:
How to fix the custom settlement bug in Linux and Mac
Unpacking the Game in Linux
How to install mods and submods in Linux
My Battle Tests, too.
Wannabe modder, currently working on Faerun TW.
Wow thanks for promoting me
Now get back to work you lazy filthy elf ! Got anything against orcs maybe ?
rashemen preview
All 3D models made by me from the scratch but hands (they are vanilla). all units have been designed for me too due to the lack of pics, same for the previous rosters and incoming ones
Textures: some made by me, some taken from TES: oblivion, skirym and romeII. Special thanks to Radious for his allowing me to use his awe textures on the stag fang brsrkrs.
Runescarred (bodyguard)
Spoiler Alert, click show to read:
Ettercap fang brsrkrs
Spoiler Alert, click show to read:
Stag brsrkers
Spoiler Alert, click show to read:
Ice troll fang brsrkrs
Spoiler Alert, click show to read:
Owlbear fang brsrkrs
Spoiler Alert, click show to read:
Tiger fang brsrkrs
Spoiler Alert, click show to read:
Wolf fang brsrkrs
Spoiler Alert, click show to read:
Archers
Spoiler Alert, click show to read:
Skirmishers
Spoiler Alert, click show to read:
Infantry (1h-2h-spearmen)
Spoiler Alert, click show to read:
Mountain pony riders (archers nd skirmishers)
Spoiler Alert, click show to read:
witches
Spoiler Alert, click show to read:
Still some little issues to fix like transparents surfaces and some vertex assignaments but they will look like this
Last edited by assurbanippal; January 30, 2017 at 10:50 AM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
...
Last edited by Martinskyboy; January 25, 2019 at 12:11 PM.
Yeah ! Great mate !
Thanks guys
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
I just discovered this by accident and have to say that your work is very good! Keep up!
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader