not possible to add it easily, since the plume doesn't attach here at all for the Austrian bearskin.
Oh sorry. I dont realize that it is a technical problem.
I remember that L'Agile has done it before since the Bart07 unit mod. He placed the plume in the exact place on the Austrian bearskin.
I just extract the Bart07 unit data and I found that the Sprig plumes on my picture are different from the basic sprig plumes on the infantry shako. Their mesh is: VariantModels/UnitParts/Euro/Plumes/Spriggrenadiers/mesh, while the mesh of the basic sprig plume is: VariantModels/UnitParts/Euro/Plumes/Sprig/mesh.
I can sent you that mesh to save time
Another trouble is that when I tried to add the yellow cockade under the sprig plumes, it automatically double the cockade on both sides of the bearskin. Could you solve it probably or it is a kind of technical limited?
I just copied one from NM texture mod, but the cockade seems was unsuitable with the bearskin cap and my skill also is garbage too. :V
Good to see progress!
GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!-Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!
The results of the modding awards polls are now available. Thanks to all of you who voted to support Masters of Europe.
For NTW:
- Favourite modder: Steph
- Favourite major mod: Masters of Europe
- Favourite unit packs: Masters of Europe get 1st, 2nd and 3rd(tie)!
GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!-Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!
Yes Congratulations Steph ! And many more in the future.
Hi Step...very great congratulations.....!...fot your dedication and for your great "Napoleonic heart" in your long and innumerable hours of job about your wonderful mod. A hug SIR.
I've just release an update with the correction for the buildings, and some changes in the music.
I tried to have the musics faction specific in pre battle, during battle, and post battle, but NTW refuses to take the subculture into account, while it works for the city ambient sounds. I don't know if it is an engine limitation, a bug in Symphony... But the conclusion is: no faction specific musics in battles. Just generic musics.
I now have a question about sound effects. I used in the MoE_Audio some sounds sent by l'Aigle years ago, but I'm not so happy with it.
So: what sound effects for musket/ drums/etc should I use?
I'm considering switching to Sirlion's battle chaos