Thread: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

  1. #4561
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    not possible to add it easily, since the plume doesn't attach here at all for the Austrian bearskin.

  2. #4562

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Oh sorry. I dont realize that it is a technical problem.

  3. #4563

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I remember that L'Agile has done it before since the Bart07 unit mod. He placed the plume in the exact place on the Austrian bearskin.

  4. #4564
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    L'Aigle didn't make Austrian units. I'll check where the plumes are, maybe I'm remembering it wrong.

  5. #4565

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I just extract the Bart07 unit data and I found that the Sprig plumes on my picture are different from the basic sprig plumes on the infantry shako. Their mesh is: VariantModels/UnitParts/Euro/Plumes/Spriggrenadiers/mesh, while the mesh of the basic sprig plume is: VariantModels/UnitParts/Euro/Plumes/Sprig/mesh.

  6. #4566
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    ok, he probably made new meshes then. I'll see if I can do the same

  7. #4567

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I can sent you that mesh to save time

  8. #4568

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Another trouble is that when I tried to add the yellow cockade under the sprig plumes, it automatically double the cockade on both sides of the bearskin. Could you solve it probably or it is a kind of technical limited?

  9. #4569
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    how do you have the cockade?

  10. #4570

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I just copied one from NM texture mod, but the cockade seems was unsuitable with the bearskin cap and my skill also is garbage too. :V

  11. #4571
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The Austria bearskin is a "mirrored" hat, like too many others. The texture is only one side, and then it is mirrored to do the other side. So if you add a cockade on one side, you'll see it on both side.

  12. #4572
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Good to see progress!
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  13. #4573
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The results of the modding awards polls are now available. Thanks to all of you who voted to support Masters of Europe.
    For NTW:
    - Favourite modder: Steph
    - Favourite major mod: Masters of Europe
    - Favourite unit packs: Masters of Europe get 1st, 2nd and 3rd(tie)!

  14. #4574

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Congratulations! The awards are well deserved, Steph!

    Your dedication to MoE is admirable!
    Last edited by HighOnTea; May 31, 2017 at 02:09 PM.
    ---------------------------------Check out my mod --------------------------------

  15. #4575
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by HighOnTea View Post
    Congratulations! The awards are well deserved, Steph!

    Your dedication to MoE is admirable!
    Seconded!
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  16. #4576

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Yes Congratulations Steph ! And many more in the future.

  17. #4577

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Hi Step...very great congratulations.....!...fot your dedication and for your great "Napoleonic heart" in your long and innumerable hours of job about your wonderful mod. A hug SIR.

  18. #4578

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    The results of the modding awards polls are now available. Thanks to all of you who voted to support Masters of Europe.
    For NTW:
    - Favourite modder: Steph
    - Favourite major mod: Masters of Europe
    - Favourite unit packs: Masters of Europe get 1st, 2nd and 3rd(tie)!
    Congratulations!Can you release the new update this weekend?

  19. #4579
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    If I can understand the bug with Paris recruitment and correct it.

  20. #4580
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I've just release an update with the correction for the buildings, and some changes in the music.

    I tried to have the musics faction specific in pre battle, during battle, and post battle, but NTW refuses to take the subculture into account, while it works for the city ambient sounds. I don't know if it is an engine limitation, a bug in Symphony... But the conclusion is: no faction specific musics in battles. Just generic musics.

    I now have a question about sound effects. I used in the MoE_Audio some sounds sent by l'Aigle years ago, but I'm not so happy with it.

    So: what sound effects for musket/ drums/etc should I use?

    I'm considering switching to Sirlion's battle chaos
    Last edited by Steph; June 05, 2017 at 03:38 AM.

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