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Thread: The original thread

  1. #3001
    Civis
    Join Date
    Sep 2014
    Location
    Montréal
    Posts
    160

    Default Re: The original thread

    @Drakkarim
    I havent played a Empire Campaign, but damn i felt so ing weak.
    How does i manage to clean a City of Dwarfs or Chaos with such weak Units ?
    I lost 650 Man against a Bunch of Golbins and it took forever.
    Empire are real strong. Melee Infantry are mostly just cannon fodder or used to pinned the enemy engage. So the ranged unit, canon and cavalry can destroy them. Empire cavalry are pretty strong and what of there amazing cannon untis, they are like a 1800 army's, with handgunner and pistol cavalry plus the cannon. Just use your pistolier on the flank to make ennemy units morale drop, and use them to pursuit routing ennemy. For elite cavalry use them as anvil and hammer tactic, and you will soon see ennemy units routing one by one. Some hard to fight unit for empire are the Vampire count elite knight of the Chalice and the black guard or something like this.

  2. #3002

    Default Re: The original thread

    Sure in open Battles the Empire looks realy nice.
    But i was talking about Siege Battles, so Cav and Powder Units cant do much there.
    I even struggle with better Orc Inf against things like Trolls and Ogers in Siege Battles.

    And maybe its because of the Very Hard Morale Bonus, but fighting 3 Goblin Archers with solid Inf for nearly 10 Minutes in the Streets dosent feel right.

  3. #3003
    Civis
    Join Date
    Sep 2014
    Location
    Montréal
    Posts
    160

    Default Re: The original thread

    Yes in siege battle it hard to get better than 1 for 1 casuality with empire unless the defender have just few unit. But if they have lot of troll like units in defense I will suggest you force them in open battle by doing a full siege to surrender. Another little cheaty way it to wait that the ennemy send troop just to one side of the sieged city, than attack this army so the sieged army will join in battle as reinforcment in open field.
    Otherwise I will say make at least two breach in the wall one each side of the door with your cannon, than send some infantry fodder and the big part of your ranged troop bhind to weaken the stamina as first wave , than when the 1st wave become very tired send assault troop like greatsword with heavy cavalry support . You can also try mortar cannon shot if they regroup all in the same place or try to lure just few unit at the time with your ranged troop. This way you will get high casuality for sure but just your basic infantry.

    And maybe its because of the Very Hard Morale Bonus, but fighting 3 Goblin Archers with solid Inf for nearly 10 Minutes in the Streets dosent feel right.
    Yes it not normal 10 against 3 goblins maybe it because just your front unit are engaged. The game engine in siege battle have some flaw for move path mostly. Try to force move some of your unit not by toggle the ennemy troop but by double-click\run just to the side of the enenmy. Or with 10 units against 3 you can just overwhelm them, you can try to double-click\run behind the enenmy. Also check if the defend button(shield) are enable it better to fight when disable this button serve as regroup when your troop are sparsed, but I found that sometime units just stand there and do almost no casuality when the button is enable, I think it fixed in some mods but I never take chance with this button when my unit is in good formation .

  4. #3004

    Default Re: The original thread

    Does anyone know how to recruit Giant Squigs as night govlins?

    I had the capital and several other settlements completely maxed out with all buildings maxed out but i was never able to tecruit them..anyone know about this?

  5. #3005

    Default Re: The original thread

    My log after CTDing from conquering the last province in Middenland. ANy clue as to why?


    Spoiler Alert, click show to read: 
    13:38:55.918 [system.rpt] [always] CPU: SSE2
    13:38:55.918 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    13:38:55.932 [system.io] [always] mounted pack packs/data_0.pack
    13:38:55.933 [system.io] [always] mounted pack packs/data_1.pack
    13:38:55.936 [system.io] [always] mounted pack packs/data_2.pack
    13:38:55.939 [system.io] [always] mounted pack packs/data_3.pack
    13:38:55.941 [system.io] [always] mounted pack packs/data_4.pack
    13:38:55.942 [system.io] [always] mounted pack packs/localized.pack
    13:39:00.514 [data.missing] [warning] missing/invalid cursor for ANISELECT
    13:39:00.538 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    13:39:00.547 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    13:39:00.691 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    13:39:00.691 [data.missing] [warning] missing/invalid cursor for DRAGGING
    13:39:00.709 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    13:39:00.709 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    13:39:00.709 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    13:39:00.709 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    13:39:00.710 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    13:39:00.710 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    13:39:00.710 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    13:39:00.711 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    13:39:08.028 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    13:39:08.029 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    13:39:08.034 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    13:39:08.036 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    13:39:08.037 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.039 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.041 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    13:39:08.046 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    13:39:08.048 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    13:39:08.049 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    13:39:08.051 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.052 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.054 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.056 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.058 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.059 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.073 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    13:39:08.076 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    13:39:08.081 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    13:39:08.082 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    13:39:08.083 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.086 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.088 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    13:39:08.090 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    13:39:08.092 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    13:39:08.093 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    13:39:08.096 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.097 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.099 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.101 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.102 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.104 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.114 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.116 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    13:39:08.124 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.126 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    13:39:08.128 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.129 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    13:39:08.131 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.132 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    13:39:08.203 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    13:39:08.204 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    13:39:08.204 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    13:39:08.206 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    13:39:08.206 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    13:39:08.207 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    13:39:08.207 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    13:39:08.207 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    13:39:08.223 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    13:39:08.224 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    13:39:08.224 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    13:39:08.224 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    13:39:08.227 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    13:39:08.228 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    13:39:08.228 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    13:39:08.228 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    13:39:08.228 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    13:39:08.229 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    13:39:08.233 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    13:39:08.234 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    13:39:08.234 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    13:39:17.358 [system.io] [warning] open: data/text/FactionIntroSubTitles.txt.strings.bin is missing
    13:39:19.009 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    13:39:19.044 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    13:39:21.266 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    13:39:21.519 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    13:39:21.519 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    13:39:21.522 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    13:39:21.523 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    13:39:21.525 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    13:39:21.526 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    13:39:21.678 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    13:39:21.701 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    13:39:22.913 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    13:39:22.937 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    13:39:22.948 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    13:39:22.949 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    13:39:22.954 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    13:39:22.954 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    13:39:22.964 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    13:39:22.966 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    13:39:22.967 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    13:39:22.977 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    13:39:22.978 [system.io] [warning] open: data/menu/icons.tga.dds is missing

  6. #3006

    Default Re: The original thread

    Two questions.
    Were the crashes fixed?
    Is there any official torrent link? I'm currently downloading at 10kbps at modd, getting download errors, it will take forever.

  7. #3007

    Default Re: The original thread

    More than 100 hours of gameplay, campaigns with Nurgle, Chaos Dwarfs, Ogres, Orcs, Skaven and Ostland, not one single crash, cannot be more stable.
    No torrent for now, try this one:
    https://drive.google.com/file/d/0B_J...xONzRkTlE/view

  8. #3008

    Default Re: The original thread

    I had 6 Crashes in my Orc Campaign, 3 after a Battle which was anoying, but after 150 Battles it was a very good Ratio.
    The other 3 Crashes were in the Beginning of a huge Orc vs SKaven Battle, with 5 Armys all 2000+ Units.
    I had to load an old File to get around it, but iam not sure if it was the Game or my PC who ed it up.

    Now iam near the End of the Orc Campaign and iam looking for the next fun Faction.

    But you realy should tone down these huge Units like Trolls they are so strong and won me nearly all Battles.
    On the other Hand you should buff the Big Unz, put them into the Tier 2 Barracks.
    Other then that it was a fun Campaign.

    But this Green Wyvern is only for Custom Battles ?

  9. #3009

    Default Re: The original thread

    del
    Last edited by NERbl4; July 24, 2017 at 08:43 AM.

  10. #3010

    Default Re: The original thread

    I can't start playing, whenever i launch the mod,it says that end times are upon us, chaos has doomed the world (or something like that). My programming skills are almost non existant, so can you please hep me? here's log
    14:07:06.116 [system.rpt] [always] CPU: SSE2
    14:07:06.116 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    14:07:06.116 [system.io] [always] mounted pack packs/data_0.pack
    14:07:06.116 [system.io] [always] mounted pack packs/data_1.pack
    14:07:06.116 [system.io] [always] mounted pack packs/data_2.pack
    14:07:06.116 [system.io] [always] mounted pack packs/data_3.pack
    14:07:06.116 [system.io] [always] mounted pack packs/data_4.pack
    14:07:06.116 [system.io] [always] mounted pack packs/localized.pack
    14:07:08.883 [system.rpt] [error] We've failed to prevent The End Times!


    Chaos has doomed the world!

  11. #3011

    Default Re: The original thread

    Please, could you tell which difficulty level you use? Which parameters change when you select between the different difficulty levels? Thanks!

  12. #3012

    Default Re: The original thread

    Got stuck in one battle in averland, every time I try it always crash. If I try auto I'll lose the combat.

    My opinion as VC for the third and last time.
    The recruiting cost for skeletons warriors, spearmans and zombies seems correct, however the upkeep is way too low (assuming it's correct, because I was getting a very high army upkeep, which didn't seemed to match.)
    The recruitment cost for graveguards and upkeep seems balanced when compared to other factions such humans, however when compared to skeletons, either the skeletons upkeeo has to be incresed or graveguards decreased. (which won't be good to decrease.)
    My army hoster was pretty much mass spam skeletons and zombies due their low upkeep, which makes the game kinda boring. The other units roster upgrades are kinda expensive, for 2,5 - 5k each, their upkeeps aren't friendly either, so... I've stacked up one unit.
    The game on VH/VH was extremely easy, I was taking 1 - 2 cities per turn, starting from turn 1. I've destroyed wisseland, stirland and was about to take down averland. Dwarfs declared war on me and got repelled, I guess ostemark was interested on attacking me, but they changed their minds.
    One thing kinda infuriating is that Averland was getting full stack armies veteran (1 silver rank) from the thin air, the only thing that it really did was slow down my conquer and now, being unable to win a specific combat on automatic, having to play by myself, but since the game will crash, I am stuck. They got 3 or 4 full armies for free.

    I guess overall speaking VC units were op, since they don't have fear, I would rather seem them taking some stats nerf in attack/defense in order to compensate that.
    I would like to see other units roster building a little more cheaper or at very least starting on blood keep and drakenhof, so our unit hoster could be a little more diverse.
    Again upkeep cost from zombies, skeletons and ghouls are extremely cheap, needs to raised. (assuming they cost 10 - 15g per full stack, because I was paying a lot more for my army, mostly using them.)
    I don't get why VC can't have diplomates, Mannfred showed to be a cunning person with some understanding of politics many times. Vlad always wanted to establish a solid empire, with fair ruling.

    It would be interesting however to see VC limited to gather low income taxes from all provinces, always locked on that, or maybe just up to normal, but never higher than that. It would be more lore friendly that way, dunno if game mechanics would allow that.
    Anyways, this mod is fun and all, but the crashes is a HUGE bone killer. There's no magic, which also is lame, and the game is quite easy, combinating with the lack of army variety and the big size, I was questining myself, why I was playing?

    Maybe scrippted events could be fun, assuming all factions would have some of them, including the player. While I did enjoyed the battles that Everland got extra forces and could stand against me for a little longer, it didn't changed anything, just toke longer to me to finish my conquest, but due crashes I cannot do it, so game over because of that.

    I just wish the official total war: warhammer game didn't had all legendary lords being such a ridiculous OP unit, that could take hudrends of bullets/arrows, tank gigantic armies and kill them all if they don't have armor piercing...
    I mean, if they did that, that would be so cool. Backing on this mod, I'm just sick of not being abled to complete from where I left due crashes.

  13. #3013

    Default Re: The original thread

    My Kislev Campaign on VH/VH is much harder then my Orc Campaign, maybe you try that out.
    It is a realy diffeent Style with all these Range Units.
    And fighting the whole Chaos Armys from the North is realy challenging.

    With my Orcs i simply used mass Orc Boyz and Trolls, which was also a bit boring.
    But Big Unz and Black Orcs took Years to Recruit and are too expensive.
    And why should you use these Orc units who die realy fast, when you can have Trolls, who are faster, stronger, get Silver Ranks after 1 Fight, can use Ladders and are a Tier 1 as Black Orcs.

    The VC Diplomat Thing is a Bug when i remember right and should get fixed.

  14. #3014

    Default Re: The original thread

    Thanks for the suggestions.
    Generally speaking when I pick a faction the primary reason behind it, is because I do enjoy something about them.
    Cultural speaking I find the whole vampirism 'secret' society, attempting to achieve a higher ground in political world, with some backstabbing from internal conflicts, plus the immortality and the control of necromancy and it's consequences on the phycological level to be kinda interesting.

    Maybe I could've given a try on the chaos or maybe the ogre kingdom, just because they're a little bit different than the usual package presentation. But then, I really wanted to at least finish my campaign as VC, before trying anything else.
    Sure, maybe Kislev could be a very interesting due it's difficulties to keep itself together while expanding, but overall speaking an human settlement isn't very appealing to in a fantasy game.

  15. #3015

    Default Re: The original thread

    Thats why started with the Orcs, but sometimes i prefer Gameplay asüect over the Rest.
    Thats why i dont play with the Tomb Kings, i realy love that Faction, but the Startposition is super boring.
    Same for Dark Elves, High Elves, Lizards and the 4 Chaos Factions.

    I had the same Problem in my Orc Campaign, where a 5 Army Battle always resulted in a Crash.
    I just load the Autosave and blocked the 5th Army with 1-2 single Units, so they couldnt join the Battle.
    Maybe you try something like that, go for another Target, switch some Units in your Army and attack 1-2 Rounds later.

  16. #3016

    Default Re: The original thread

    I was about to take the Averland's capital.
    They had one general with full army filled with veteran units, and a hell lot of archers/gunners, some very elite melee units too.
    Their capital had only 2 units left last turn (the leader of faction and another small unit), but on the beginning of my turn the capital suddenly received 10 free units with silver rank, lots of good units.
    So my options were.

    1 - Take this general roaming the road, otherwise he would be free to attack my unprotected lands and then strike their capital.
    Every single time that I attacked his general the game crashed.
    2 - Ignore him, retreat and amass a new army. But it would result into
    A) The AI getting a ridiculous amount of free army.
    B) I would have to dedicate a massive force to defend and wait for a oportunist moment to strike, which would drastically hold my expansion.
    When I play TW, I like to make every single turn count, either by taking 1 or more settlement, or by crushing a very important army that will lead to a path of conquest from lands that will become unprotected, or by getting trading routes, allies, vassals... Or by making one faction declare war on another... It doesn't matter, every single turn I want to make something meaningful, but there is where the problem is. I cannot attack, because the game will crash and if I retreat I will simply lose a blood amount of time.
    Not to mention I do not know when or if he'll actually stop receiving free units, he could simply become a huge force that would give me trouble if I don't eradicate him.

    I don't see any other possible route.

    The Tomb Kings are indeed a very interesting faction. One that I would want to play with, after the VC campaign of course.
    I tried Druchii before, it felt like... They're broken OP.
    Last edited by DecayWolf; July 29, 2017 at 07:14 PM.

  17. #3017

    Default Re: The original thread

    Just saw the new Hydra model on Moddb, excelent work, I foresee a Druchii campaign in my future!
    By the way, two previewed units keep haunting my thoughts, Lammasu and the Verminlord, will they be implemented in a near future?
    Benfiquista Budista Comunista

  18. #3018

    Default Re: The original thread

    HYDRAAAAAAAAAAAAAAAAAAAAA
    DRAGOOOOOOOOOOOOOOOOOOOONS
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU....

  19. #3019

    Default Re: The original thread

    https://ibb.co/gEqs1v
    https://ibb.co/jv6nZF
    https://ibb.co/eSaguF
    https://ibb.co/bG47ZF
    https://ibb.co/cfzKgv

    fix these bugs please. Plus, add a family tree in each faction.
    Last edited by Pink Elephants; September 10, 2017 at 11:47 AM.

  20. #3020

    Default Re: The original thread

    well... this map would be great in the campaign

    https://ibb.co/dcAvoa

    Now this is badass, the High Elves, Dark " and the Lizardmen are very limited in the west.
    There is a mod for M2, Falcom Total war 3, they did the whole world map a campaign, you can do it here too. Imagine the flood you would get to download this great mod

    Last edited by Pink Elephants; September 10, 2017 at 11:48 AM.

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