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Thread: The original thread

  1. #3021

    Default Re: The original thread

    First thing first:this mod is really awsome! Right now my most favourite stuff are minor factions, which flesh out world so much, and the whole Dogs of War faction - combination of famous units and heroes from Shadow of the Horned Rat and mercenaries is really flavourful, not to mention their area of recruitment system...
    Now the question: why are Skaven Censer Bearers recruitable earlier and in larger quantities than Plague Monks in the campaign? Aren't they supposed to be specialised unit, while Plague Monks should be more common than them?

  2. #3022

    Default Re: The original thread

    What about a Dragon Ogres and K
    holek in mod?

  3. #3023

    Default Re: The original thread

    Quote Originally Posted by LethalRacer View Post
    First thing first:this mod is really awsome! Right now my most favourite stuff are minor factions, which flesh out world so much, and the whole Dogs of War faction - combination of famous units and heroes from Shadow of the Horned Rat and mercenaries is really flavourful, not to mention their area of recruitment system...
    Now the question: why are Skaven Censer Bearers recruitable earlier and in larger quantities than Plague Monks in the campaign? Aren't they supposed to be specialised unit, while Plague Monks should be more common than them?
    Some recruitment needs rework, and the Skaven are being reworked.

    Quote Originally Posted by Montesuma2012 View Post
    What about a Dragon Ogres and Kholek in mod?
    Dragon Ogres are already in the mod. Kholek would be cool, but difficult to do without making a new unit just for him.

  4. #3024

    Default Re: The original thread

    What About just a generic Shaggot?

  5. #3025

    Default Re: The original thread

    Quote Originally Posted by logan93 View Post
    What About just a generic Shaggot?
    We've talked about it, and we could do it, it's just a matter of it being another unit slot to give Chaos yet another big scary monster. It's the same consideration for adding things like Ghorgons. It's a maybe.

  6. #3026

    Default Re: The original thread

    Been a while since I've looked at this thread. But I'm really glad to see it active and yall are still working on this! Massive kudos guys and I look forward to 1.5 final!

  7. #3027

    Default Re: The original thread

    Quote Originally Posted by WhiffOfGrapeshot View Post
    We've talked about it, and we could do it, it's just a matter of it being another unit slot to give Chaos yet another big scary monster. It's the same consideration for adding things like Ghorgons. It's a maybe.
    wouldnt it be redundat with giants? They are quite similar, arent they? Maybe a cygor would be cooler. Give it a long reload javelin animation an make it throw a catapult boulder xD

  8. #3028

    Default Re: The original thread

    Quote Originally Posted by tarenor View Post
    Been a while since I've looked at this thread. But I'm really glad to see it active and yall are still working on this! Massive kudos guys and I look forward to 1.5 final!
    There's a lot of new stuff brewing, we've just been pretty quiet about it.

    Quote Originally Posted by logan93 View Post
    wouldnt it be redundat with giants? They are quite similar, arent they? Maybe a cygor would be cooler. Give it a long reload javelin animation an make it throw a catapult boulder xD
    Yup, that's what I meant when I said "yet another big scary monster". There's only so many ways to do Troll/Minotaur and Giant type units without drastically changing how they work.

    A Shaggoth could be different, more like a Giant/Mammoth hybrid, but still not really filling a badly needed spot in the roster, more to add just because it's cool.

    A Cygor would indeed be cool, but it's tricky. To make them work like that, they'd need to be setup as infantry, since elephant based projectiles don't have the model move when firing.

    There's a LOT of cool stuff we could add, but we need to be selective to get the right things in, and balanced across factions.

  9. #3029
    icenii's Avatar Civis
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    Default Re: The original thread

    Some nice new pics added to Mod db lately, there's definitely work going on out there
    I cannot force you to believe the truth but i can allow you to believe a lie. Quote by me " Icenii " In the game of Life Death always wins. Patience is a Virtue that takes time to acquire. The Answer is "7". No 1 wins all the time except God and he cheats.

  10. #3030

    Default Re: The original thread

    [QUOTE=WhiffOfGrapeshot;15421594
    ...
    Yup, that's what I meant when I said "yet another big scary monster". There's only so many ways to do Troll/Minotaur and Giant type units without drastically changing how they work.

    A Shaggoth could be different, more like a Giant/Mammoth hybrid, but still not really filling a badly needed spot in the roster, more to add just because it's cool.

    A Cygor would indeed be cool, but it's tricky. To make them work like that, they'd need to be setup as infantry, since elephant based projectiles don't have the model move when firing.

    There's a LOT of cool stuff we could add, but we need to be selective to get the right things in, and balanced across factions.[/QUOTE]

    oh, that is quite the bummer, never mind then. Just saw the hydra though and i kinda of freaked out. Did you fixed the nasty animations of the one from the sundering? It really does not matter anyway, HYDRAAAAAAA

  11. #3031

    Default Re: The original thread

    Quote Originally Posted by logan93 View Post
    Just saw the hydra though and i kinda of freaked out. Did you fixed the nasty animations of the one from the sundering? It really does not matter anyway, HYDRAAAAAAA
    Yup, new animations, new model, all different and working pretty nicely.

  12. #3032

    Default Re: The original thread

    Hello, I follow your mod silently 2 years and so far quite quietly.


    It's really a great mod and waiting for the final version 1.5


    But I have questions, I am a Great Tombkings fan.


    1: Will Settra get a chariot to ride? (Because he is already known for it: D)


    2: Will the Tombkings get anything else? (maybe a war sphinx?)

  13. #3033

    Default Re: The original thread

    Quote Originally Posted by Grauman View Post
    1: Will Settra get a chariot to ride? (Because he is already known for it: D)
    The Chariot of The Gods unit is Settra's special chariot, which is already in the Tomb King's roster, he just doesn't use it in campaign, yet.

    Quote Originally Posted by Grauman View Post
    2: Will the Tombkings get anything else? (maybe a war sphinx?)
    Yep, more stuff is planned!

  14. #3034

    Default Re: The original thread

    Hello!

    Is anybody playing this mod on the Mac/Steam version of M2TW? Is it playable even without the 4GB patch? Or does anybody know how to apply this patch on a mac version? Thanks

  15. #3035

    Default Re: The original thread

    I know asking for any sort of time table is out of the question. Would it possible to get a report on how much work there's left to do before the next patch comes? I've been enjoying the Total War: Warhammer games quite thoroughly, but I'm itching to come back to this mod with a new patch.

  16. #3036

    Default Re: The original thread

    Mod is not die?

  17. #3037

    Default Re: The original thread

    We're still working on it, just no new previews lately.

  18. #3038

    Default Re: The original thread

    Playing as Reikland, how do you get the different colleges of Magic? They all seem to offer only Bright mages.

  19. #3039

    Default Re: The original thread

    I will be really grateful to the person who can provide me with a Google drive link or a torrent file. Moddb is giving me 20kbps and is frequently disconnecting. I really want to play this mod

  20. #3040

    Default Re: The original thread

    Go to the Discord link in the Moddb page, just have to register, you also get the last patch of the mod.
    Benfiquista Budista Comunista

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