If you load this mod before other mods, it should work properly.
Hmm no no work for some odd reason the two do not work together
Gods why...?
Thanks Dresden
As always doing a great job
One questions:
When a faction is liberated? What will be the status of it vis-a-vis the liberator?
Does it automatically become the liberator's satrapy?
I hope it doesn't mere become a client state which still has independent diplomacy...
hmmm as vandals, i settled magna graecia and just for giggles asked ostrogoths and vandals to confederate, both accepted. too easy? this was before 400ad.
Fantastic mod! improved my gameplay 100% especially playing as northern germanics. but plz plz is it possible to make a confederation between angles and saxons called "anglo saxons"? if you dont have time, could you at least give some hints on how to do it?
Confederations are based on subculture, so they would have to be Northern Germanic based (or what not). I am not even sure confederation names will work since they don't exist in the vanilla text files. It can be tested, though, by adding the text entries used in Rome and changing the factions to the attila ones.
Here is a pack that you guys can test if confederation name changes are possible: http://www.mediafire.com/download/g4...fnameTest.pack
I've just tested this and it doesn't appear to work. I've also tried changing those "when_shogun" entries in the faction names table (also didn't work), but maybe that just has to do with civil wars. But the confederation mechanic does work of course. I think I've even seen the AI make confederations, but it's hard to tell since there's no message or change in the faction names - one faction just disappears from the diplomacy screen with no "destroyed" message.
Hello, I play with Radious mod and
I used All Occupation and Diplomatic Options and in this mod have confederate.
But if I confederate with other faction have "same blood" icon, the family tree or all member of them faction become invisible even if I disband them from the Army which they was in it. In next turn I have message said they are ready for duty but not in "family tree table" !!! ..
Any idea how to fix that ?!! did I have to download "Barbarian Confederations" mod too ??
Thank You ..
I see, I think better to takeoff confederations from All Occupation and Diplomatic Options ..
Love it, so true though. I hate this horde nonsense with the AI. More obsessed with being a horde faction, leaving their town/city completely and to hell with the objectives of capturing settlements lol
I did post about this on the mod request forum but I got nailed down by 3 others saying I was wrong :\
CAN YOU PLEASE MAKE A MOD WHERE BOTH ROMAN FACTIONS CAN CONFEDERATE REFORMING THE ROMAN EMPIRE? SHOULD NOT BE THAT HARD TO DO.
I say this in caps because someone else said this earlier and it was ignored.
Well i myself dont enabled confederate for reason, to many bug resulted from that, similiar like Nomad AI like Hun that try occupy any city, once they enter the city, they stuck cant recruit any units, unless we give them certain building to support it. Enabled the tick option is easy , but the side effect is quite terrible
Anyways nice mod Sir Dresden
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
Yeah, there are quite a few issues with adding in options that shouldn't be there. I simply made these mods for people who want to try something different, even with those issues.
The 2 Roman factions are separate subcultures. Confederations are based on subculture. You could change them to be the same, but many other aspects would have to be changed if you wanted to retain the unique qualities of the 2 factions.