Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Plans after 1.1 relase

  1. #1

    Default Plans after 1.1 relase

    Are you plannig something big or "just" polishing of this magnifisent mod?Thanks

  2. #2
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: Plans after 1.1 relase

    There will be some nice additions in the future but some of it need to be invented yet or are in veeeeeeeeeery early version. Plus as always some factional overhauls. Of course we will take a short break after 1.1 release and some small fixes to it, so probably 1.2 if ever will be released in a year from now, maybe sooner, maybe later.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  3. #3
    suras333's Avatar Semisalis
    Join Date
    Dec 2013
    Location
    Romania
    Posts
    409

    Default Re: Plans after 1.1 relase

    It is possible a Family Tree of some sort?

  4. #4
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: Plans after 1.1 relase

    No family tree sadly.

    I want AE's awesome emergant factions!
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  5. #5
    Ritter-Floh's Avatar Artifex
    Join Date
    May 2011
    Location
    Bavaria
    Posts
    2,449

    Default Re: Plans after 1.1 relase

    Quote Originally Posted by Hro3a View Post
    Are you plannig something big or "just" polishing of this magnifisent mod?Thanks
    our final step is to dominate the world - this will come with version 10˛.2b

    Seriously, we are never running out of ideas, it's more a matter of time

  6. #6

    Default Re: Plans after 1.1 relase

    Just some random things that have been brought up that may be in 1.2 (no promises here, just speculation):
    - Some battle ideas that may fix some of the fundamental issues in the game.
    - Redone grand campaign startpos to fix some old issues still around. Possible use of AE's emergent factions.
    - Political system overhaul, new political parties for factions, etc.
    - Some new playable factions and roster overhauls.
    - Look again at AI army compositions and settings to perfect them with the new units.
    - Way in the future, Litharion has talked about working with Magnar on some sort of population system.

    Those are just things floating around in my head and no promises can be made on any of that

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #7

    Default Re: Plans after 1.1 relase

    I'm playing with the AE submod. It works perfectly

  8. #8

    Default Re: Plans after 1.1 relase

    I'm playing with Yukishiro's version and it is a delight.

  9. #9

    Default Re: Plans after 1.1 relase

    My Idea: Better Forts for Romans (or for all factions). More historical akurat

  10. #10
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: Plans after 1.1 relase

    If it only would be possible on Rome 2 engine.... ; )
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  11. #11

    Default Re: Plans after 1.1 relase

    Many thanks for the answers...that´s more then I was expecting..I can´t wait for playing DeI 1.1 with AE.. and ofcourse AE itself on Attila..

  12. #12
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Plans after 1.1 relase

    How about just playing DeI

  13. #13

    Default Re: Plans after 1.1 relase

    aaa....I am picky one....AE on DEI is cherry on top..for me.

  14. #14

    Default Re: Plans after 1.1 relase

    and btw I hate manual trow pillum button..)

  15. #15
    Darius_D's Avatar Tiro
    Join Date
    Feb 2007
    Location
    Pole living in France
    Posts
    297

    Default Re: Plans after 1.1 relase

    One wish (in areas of DLC) - extending Imperator Augustus campaign (if possible, of course). Romans were actually quite busy in Pax Romana.

    Potential gameplay features (if possible):
    - frequent wars for power among roman generals triggered by death of current roman leader, also generals rebelling against emperor, willing to overthrow him
    - frequent revolts and rebels (Illyrian revolt, Jewish revolt, German allies revolt)
    - wars on borders and fusrther conquest - Dacia, Britannia, Germans (!), Parthian/Sassanid empire (!)

  16. #16

    Default Re: Plans after 1.1 relase

    - Political system overhaul, new political parties for factions, etc.
    This would be so awesome. The political system is terrible in vanilla.

  17. #17
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: Plans after 1.1 relase

    Quote Originally Posted by Dragar View Post
    This would be so awesome. The political system is terrible in vanilla.
    It'd be swell to replace the more or less nonsensical & broken civil war system right now with somekind of script that would trigger emergant factions (from the AE-mod) to rise against you instead.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  18. #18
    dogukan's Avatar Praeses
    Join Date
    Feb 2008
    Location
    Middle freaking east
    Posts
    7,779

    Default Re: Plans after 1.1 relase

    The thing the game lacks most is the "city-building" bit that was so awesome in medieval tw. When I played the EB mod last year, I spent my whole time on that amazing map, improving my cities, economy and infrastructure. It felt so right.

    I reckon the building limit thingy is hardcoded?
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  19. #19
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Plans after 1.1 relase

    Quote Originally Posted by Ygraine View Post
    It'd be swell to replace the more or less nonsensical & broken civil war system right now with somekind of script that would trigger emergant factions (from the AE-mod) to rise against you instead.
    We've already thought about that before AE started working with us.

  20. #20

    Default Re: Plans after 1.1 relase

    East African faction

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •