I ask this, because a modder friend by the name of Celticus has offered to make a realism-emphasized version of Tuskmod that would be updated in parallel to the one I have been making, and I am really liking a lot of what is coming out of his efforts, namely, what he has done with the cavalry and unit formations for various factions is actually extremely cool, and his efforts to trick the battle AI into being smarter tend to be... Pretty successful. Of course, the reason why thing are branching out was born over a sort of.... Friendly competitive spirit that came about over the areas we weren't 100% on the same page 'bout. As such, we naturally fell into the pattern where it was most fun for us to maintain three separate versions, one completely me, one completely him, and one that tries to be a far better compromise.
More importantly, the friendly competition that has been going on for the past few days has done one thing. It has made me want to explore the files of Tuskmod, and the base game a lot more. With this, I only stand to learn more about the game, and to learn how to make a better mod in the process. His pestering alone has lead to me learning/discovering how to fix several bugs. (Cohors talking about spears, anyone?) Of course, its all been fun, so, in the end, it also results in me spending more time working on the mod. (Its kinda the perfect solution to trying to preserve my vision, but also not wanting to work alone.)
In addition to this, you would see a massive increase in the level of options when it comes to enjoying tuskmod. Obviously, you would see my fairly recognizable and easy to pick up version that the tournament community liked so much for some time, and his realism version, but we are also working on trying to hold together a "Happy Middle Ground" version, which we both tend to call the tournament version for one reason: It will put functional diversity and balance above all else, be it realism, or... I am not quite sure what to call my version, albeit, we have thrown the word "Arcade" around. I guess I will think of it as "Darthlike-Arcade."
The most interesting thing about this is that we are almost certainly going to be able to maintain the the three versions while keeping very similar Land/Main units tables (Pretty much just weight classes will be different in most cases, and even that will likely go away with time.) These tables are huge, huge megatables that define the bulk of the game to most total war players, as they are the units themselves.
As such, I wanted to announce, and also seek your feedback on the idea of having someone else making their own interpretation of tuskmod in addition to just me.
Of course, I hope you guys are as excited as I am.
As for collaborations with other modders/content creators. I am also putting in efforts to find individuals who have the drive to make the first unofficial submods, while also testing the waters regarding some other Tuskmod related content.