[Old thread that wasn't even ours:
http://www.twcenter.net/forums/showt...th-Century-Mod ]
Info, what is it?:
1066 is a mod working towards converting the Age of Charlemagne dlc into the world of the 11th century, whilst still preserving the unique and much applauded "feel" of vanilla aoc. Central to the mod is the famous strugle between
the last Anglo-Saxon King, Harald Godwinson and his Norwegian and Norman foes over the Throne of England. But apart from these the playable factions cover the entire map, from the Iberian Peninsula, to the Plains of Hungary, Italy's lush pastures and the wooded heartlands of the Holy Roman Empire. We have for several reasons been limited to around 8 factions (for now), but even wth the Norman-english region bias there is a, big diversity covering the whole map.
The mod seeks to replace the starting map with new factions, that have the corresponding amount of new assets to be time-appropiate. That is to say they have new units, generals, icons and so on. Most of these are based on Charlemagnes style though, the unit rosters for example are for the most part similar to Charlemagnes smaller detailed rosters. Furthermore, time appropiate features such as war-weariness, the buildings and tech stay, with a few neccesary tweaks. The tech of Charlemagne will have been largely researched when you start the campaign, but the remainder will take more time. As for the story elements of Charlemagne, the so called "questlines", we unfortunately don't have the skills to make new ones. But we should at least have scripts for the Norwegian and Norman invasions (wich will happen anyways but these will time them more correctly). And perhaps the Almoravids as well.
Wip Previews:
Team (any help anyhow is usefull!):
Linke - Mod lead (startpos, units, buildings/any db, research, merging)
Original mod team (first half of 2016):
Dontfearme22 - Celtic unit drafts, models, and logo.
Dudewiththefood - UI (unit cards, faction icons)
Snipetale - Graphics (Shield textures)
Iroqouis Pliskin - Text, Research (for region names and similar)
Later mod team:
Eldgrimr - research, history, faction names
sgz - ui and descriptions
ep1c fail - unit cards
archangel1565 - faction icons and descriptions
Zxcvmnb - faction icons
Independent contributers (I'll add you as teammembers if you wish).Tryggvi - Character namesBlastoise Groudon - contributed with artHoehonfeetn - many norman shield patternsGatormarine and philip o'hayda - descriptions
Other mod permissions:
Medieval Kingdoms team - models (see their credits here).
Constantine team - models
Charerg/Invasio Barbarorum III - game interface map base.
Karling team: Hadrian Ier especially - models and meshes
(*though linke is also member of karling and made the meshes).