Well all units are done (except stats, cards and stuff like that).
Now the only big remaining thing is a campaign wich will be hard for me, if there is a real good startpos modder out there he should do it and save much time. Now I'm not hurrying to get it released as that has the opposite effect on me.
Well all units are done (except stats, cards and stuff like that).
Now the only big remaining thing is a campaign wich will be hard for me, if there is a real good startpos modder out there he should do it and save much time. Now I'm not hurrying to get it released as that has the opposite effect on me.
Hey Linke, I've been working on my own mod that updates the GC to the early middle ages. I've learned a lot about modding the startpos and already have the campaign map done for it (Just re skinning every single unit at the moment). If your really desperate for some help with the startpos I would gladly help you
It's kind of complicated the way I'd like the startpos, but if you could'd help that would be great.
Thing is vanilla aoc neither has enough factions to be converted, nor enough playable faction slots for my taste.
So my idea is to use the gc and reskin it's factions, or add entirely new faction entries if you know how, but use the charlemagne map. Otherwise it would still work with the charlemagne campaign as long as you can import more factions (my game crashes when I try to import factions from other campaigns there, though it works the other way around).
Then theres countless family trees and names and character models and stuff like that to be edited
Hmm interesting ... I could easily add new factions to the existing AOC campaign but I've never even heard of anyone trying to do a grand campaign on the AOC map. I feel like I've seen people adding more playable factions but I can't seem to find it on steam atm. Something that can be looked into though. After that everything else is pretty easy.
My goal is to finish my own mod by the end of this month but I can start looking into this stuff a little deeper and maybe come up with a rudimentary startpos for you. Since I'm already in the 1066 steam group maybe you can start a thread with all the stuff you want done and I can work off that.
Sorry for my long absence, I was busy with a lot of school work. Now I will be able to dedicate more time on this.
I'll write a list of what remains here in case anyone can or knows anyone who can help, now this isn't accute, it's not a desperate attempt to save the mod from dying, I could do all this my self, but I want to spend a heallthy 1h- every day on this and so it would take quite long to learn and do it all alone.
Startpos (here is if you use the charlemagne base campaign with 12 playable factions)
- Create all factions with correct name groups and subcultures (I'll post them)
- Give factions regions, families, armies, characters with right names (can be done afterwards by me), diplomacy, buildings (vanilla + castles), past events, region religions, all the standard stuff that takes a few days
- Make 12 factions playable (Croatia, Hungary, Italy, France, Hre, Normandy, Castile, England, Scotland, Norway, Wends, Andalusia)
the other aproach includes all that but also a complicated move of bulding systems and map to the gc to enable more playable factions
Units (I'll handle this)
- Generals and leaders
- Rest of units in game
- Unit stats based/copied from aoc with better cavalry
- Add units to recruitment (see castles) aor, mercenaries and garrison
Ui (least important)
- Main ui (did a possible main screen her)
- Unit cards (sebidee?)
- Castle building icons replacing baracks (mk?)
Buildings (i'll do this)
- Replace baracks with castles for especially knight units
Other things (that i'll manage)
- Some small campaign variables
- Population system imported from wherever
- Other good ideas imported from other mods
- Knight-castle population system, basicly knights start with a cap of 0 units, build a castles and that increases to maybe 2, + 1 for each level. But if you give all your land (building slots) to your knights you can't reap any money from it, simple feudal system.
Then we have a fairly stable beta to be released, all these are quite small things done over a few days at most for each, what I'd like most is a good startpos editor followed by graphic/ui people. Meanwhile i'll finish the rest in the summer
Possibly future stuff:
Full feudal building system (see steam group)
More factions/gc with charlemagne map (in case we do the other simpler approach here)
New technology, traits
At my current rate I should be done with my mod in the next week or two, if you haven't found someone to help with this by then, I'll gladly do it. I just think it wiser to focus on one project at a time
I always liked this pic, thought id share it, just for the epicness
The Battle of Hastings by artist Tom Lovell
Last edited by Lord Oakenthrone; June 15, 2016 at 08:25 PM.
Ah yes, beautiful picture. Is that horseman holding a club?
It was Bishop Odo judging by the Bayeux description.
it wasn't unusual for medieval clerics to use blunt weapons as to 'not shed any blood' whilst doing the Lord's work...it didnt however stop them crushing a mans head like a soggy pudding with a whole manner of assorted blunt objects however!
he was probably the only one in the whole battle who used blunt (on the Norman side)
in this mod how would you have this character if at all? just as a general leading a bodyguard unit of Norman Knights/milites or something?
Last edited by Lord Oakenthrone; June 14, 2016 at 01:02 AM.
deleted double post
Last edited by Lord Oakenthrone; June 14, 2016 at 01:03 AM.
Odo will be a general and family member
IIRC, Duke Guillaume is also portraited with similar club on the tapestry (but not using it in actuall battle) which implies thatit was used rather as some kind of insign of the leaders than actuall weapon. It may have developed from the sticks worn by roman centurions. I have read somwhere an opinion that whole theory of clerics not be able to use sharp weapons in battle is based solely on this particular picture from the Bayeux tapestry. If that it is true it makes rather weak grounds for the whole claim.
Most scenes of William outside of the battle have him holding a sword, but the scenes in battle show him carrying a club. The theory is that because this was an invasion with the backing of the Pope, William was carrying a club for the same reason that clerics carried clubs. It was an act (or show) of piety and it was tied to this particular battle. By contrast, in the scenes depicting Harold and William's attack on the Duke of Brittany, Odo is the only one carrying a club in that battle.
So Odo would carry a club because he was a bishop, while William carried club at Hastings, but only at Hastings and as a sign of his own personal piety and the support of the Church.
It's probably worth remembering that the tapestry is also a piece of propaganda, and the whole club issue may just be symbolic of those character's piety/justice.
link not working
Last edited by Lord Oakenthrone; June 15, 2016 at 08:46 PM. Reason: link not working