Thread: [Support] Bug Reports

  1. #2481

    Default Re: [Tech] 1.2 Bug Reports

    Hi guys, I think you guys missed out the Romanised infantry of the massalia only celto-Hellenic got the passive of FA
    oooooooooooor you guys will give them some *cough* love *cough* in the future

  2. #2482
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by quachandy99 View Post
    Hi guys, I think you guys missed out the Romanised infantry of the massalia only celto-Hellenic got the passive of FA
    oooooooooooor you guys will give them some *cough* love *cough* in the future
    Noted.I'll forward it.

  3. #2483

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    Its probably a bugged battle map, sadly we can't mod any of those things
    So this is a bug in the base game and if so, is there any point in reporting it on the CA forums? I'm not sure how to verify/recreate it in vanilla since the save crashes without DEI enabled.

  4. #2484

    Default Re: [Tech] 1.2 Bug Reports

    Hi all. Ive got problem with fighting animations. Most of them look like soldiers were experiencing strong heart attacks. I dont see nice fighting animations, only those heart attacks and only small % of them,ends with a nice animation. And same problem is also when one unit flees ans another starts to chase her. When soldier,who is trying to catch fleeing enemy finally reache him, fleeing soldier wont face him,he just stands and waiting to die and of course it ends with a heart attack. Why? I dont have any other mod which could affect fighting animations. THX for help

  5. #2485
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Nero Clavdivs Germanicvs View Post
    Hi all. Ive got problem with fighting animations. Most of them look like soldiers were experiencing strong heart attacks. I dont see nice fighting animations, only those heart attacks and only small % of them,ends with a nice animation. And same problem is also when one unit flees ans another starts to chase her. When soldier,who is trying to catch fleeing enemy finally reache him, fleeing soldier wont face him,he just stands and waiting to die and of course it ends with a heart attack. Why? I dont have any other mod which could affect fighting animations. THX for help
    hmmm. Let's summon @KAM.
    He's checking our animations lately.

  6. #2486

    Default Re: [Tech] 1.2 Bug Reports

    OK thx Ill wait for reply

  7. #2487
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Nero Clavdivs Germanicvs View Post
    OK thx Ill wait for reply
    In the meantime just be 100% sure you aren't using any other submod.

  8. #2488

    Default Re: [Tech] 1.2 Bug Reports

    Is this a bug? I found it in Spy skills tree


  9. #2489

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Greek strategos View Post
    In the meantime just be 100% sure you aren't using any other submod.
    No i dont have any submod which affects animations or even a battles

  10. #2490

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Skylog View Post
    Is this a bug? I found it in Spy skills tree

    Saw that last night too. Your not the only one.

  11. #2491
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by JCB206 View Post
    Saw that last night too. Your not the only one.
    I'm gonna check this soon but probably it's a duplicate entry error.

  12. #2492

    Default Re: [Tech] 1.2 Bug Reports

    I also would like to ask,if its normal that during a fight,when someone hit another soldier with his weapon,the soldier who is hit,smashes himself on a ground and that he stand up and continue fighting

  13. #2493
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Yes.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  14. #2494

    Default Re: [Tech] 1.2 Bug Reports

    db -> DeI_special_ability_phase_stat_effects
    form_hollow_square > stat_mele_defence instead of stat_melee_defence
    because of the typo, bonus is not active...

  15. #2495
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Thanks!
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  16. #2496

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Skylog View Post
    Is this a bug? I found it in Spy skills tree

    I believe those skills require both previous skills to unlock? If I remember correctly thats how I set it up, I would have to check again. Anyway thats probably how the new UI shows that.
    Quote Originally Posted by thesmoosh View Post
    So this is a bug in the base game and if so, is there any point in reporting it on the CA forums? I'm not sure how to verify/recreate it in vanilla since the save crashes without DEI enabled.
    No point in reporting it, there are multiple battle map bugs that have never been fixed. Knossos has no battle map at all in the IA map, Capsa uses a water map in the middle of a desert, Syracuse uses Carthage, various locations are missing ambush types on multiple campaigns,....etc. They have never seemed interested in fixing it.

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  17. #2497

    Default Re: [Tech] 1.2 Bug Reports

    For some reason I booted up today and I found the pike wall is completely broken. When the pikes are there, the unit doesn't actually have any pointing forward. they're also not able to run anymore, even though a couple days ago they could run. They also don't use the pikes- they engage with swords, whether attacking or defending.

    What the heck is going on here?
    Spoiler Alert, click show to read: 





    EDIT: Sorry for wasting your time, I just found that the issue isn't with DeI itself but with the best roman formations mod. It was fine before, not sure what changed.

    Thanks!
    Last edited by DaLeGiOnArY; December 27, 2017 at 07:54 PM. Reason: Found the cause of the issue.

    Proud creator of the original describe the person above you thread in '09.
    Also proud ragequitter.


  18. #2498

    Default Re: [Tech] 1.2 Bug Reports

    Weird problem!! The game crashes when i make a save

    I play the newest version 1.2.2f just fine,I started a campaign with pontus, then i started to download the submods. These are:
    1/ English unit name
    2/ No public order negative from garrison
    3/All diplomacy option
    4/Reduce Unit unkeep
    5/ Supply replenish ammo
    6/Additional unit mod vanilla

    Up to this point, the game still runs fine, but then I accidentally messed up the load order in Mod Manager
    Now when I load my latest save it's still good. But the problem is the game crashes whenever I make a save or end turn as the Autosave is made. I can't remember my former load order. I tried deactivating some submod, but it only make the save unloadable for me

    My questions is Is the load order so important that it crashes the game when altered? Can those submods be changed or de-activated without crashing a save?
    Attached Thumbnails Attached Thumbnails load order-1.jpg  

  19. #2499

    Default Re: [Tech] 1.2 Bug Reports

    Nvm I found the problem, it's that i forgot to reactivate the 4 TPY submod

  20. #2500

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by arsenal61095 View Post
    6/Additional unit mod vanilla
    What is this mod though? Something that adds new units? For vanilla? That sounds like something that is very much not compatible with DeI.

    Also there's no reason to mess around with that mod manager tool. The submods are named in alphabetical order to be compatible with DeI when you load them with Steam's mod manager.

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