As the DeI devs will be porting the plague mechanic back to other campaigns, I was wondering what changes if any are planed for it.
Perhaps in DeI the plague chances can be mostly defined by population and immigration (an excessive amount of them triggers plagues) so it acts as a natural population and immigration regulation mechanic.
(IE: A defensive player that does not loose population by wars cannot reach non historical too large population amounts because of plagues, if players want to keep the plague out besides sanitation buildings they must regulate immigration and population amount).
Anyway, I am really exited to see what the DeI team does with these new tools at their disposal.
Cheers