So after many years of lazy trying...
Our journey begins one day in Etruria/Velathri...this is normal picture, please note city borders (yeallowish area) and building slots in da town
Now it is time to move some furniture inside the house/city..hope everybody will find the house in the night
Next try is getting more lebensraum for our empire. But we are weak cause 5AM...so one more building slot should be ok for now....
So another day/year in our empire..seems Velathri is now bigger town..Right now this is completly unique Velathri on the world. You all have only 3 slots there and i have 4! #cheater!
You probably ask why there is no 3rd secondary slot on map. It is, but It is switched off. Basically building slot without on map depiction. Yep..that is working too But you still want to see it right? Okey..
-people with eagle eye will notice a hammer icon floating above town...yep, there are other building slots set up, ready for buildings...
-expansion cost for population is set to 1 for all new slots, dirty cheating romans...
-yes, it is even possible to move city position around...but thatīs not my main goal.
-yes, technically it could to adding new cities on campaign map, however that would like 1000x times ...like galaxy far far away..
tl dr, for now 4th/6th free building slots in towns without port should be doable. Actually engine is handling even more building correctly (bonuses,recruit options, garrisons,resources, CAI being able to use them.....) yet I need to find way to show more slots in UI. Attila should works too. Technically this open ways to have multiple slots in any city in any game even WHs. (yes, WHs major cities could have any number of slots, thats already working buuut minor still limited to 4! ;-) )
And even UI is...
In long run...this would allow much more robust building/economy system. Imagine province with 10-8/6/6/6 instead of 6/4/4/4 (which is usually like 6/4/3/3 as not every city has port building slot..)
But this is enough for today, need to crack more numbers...it is not fully done yet. Just wanted to show some progress.... :-) And Iīm off to bed cause 6 AM..
PS: hate startpos modding
PS2: Dresden and his ESFtoXML guide still rocks, hat down!
PS3: dont ask for guide now, will do it once all numbers are no longer magic..so far still some things are wild quess for me and probably will firstly work on my mod http://www.twcenter.net/forums/showt...1#post14162411 (yep, last update 4 years ago )