Big factions will recover without script. Carthage is problem 5 unit army is average. If they produce 3x5 this is unusual
They do not produce armies . Their map can be blank. Other big factions are spamming them .
They are only one weak on map. Village have 2 stacks they have one ship. They lose cities because AI is attacking them, then even that 5 last units can go on cruise for ten turns.
Monitoring with save editor. I need another tool for this .
Last edited by Sonny WiFiHr; August 14, 2018 at 06:33 PM.
Big factions do not recover without the script, which is the entire reason we introduce this.
The problem for the AI is it cannot manage multiple fronts very well at all. So even though it might theoretically have more armies than a smaller faction, once several smaller factions declare war on them they can easily pick apart the larger faction because they can strike where that a guy is not defending.
This leads to large AI starting factions being picked apart relatively early by small minor factions. Which should not be the case, and indeed was not the case historically.
Carthage 109,000 gold
balance 16900
Units 21
Other big faction 3x that. They will not loose with 40- 60 units This is turn No 7 or 8.
Amenia is also big. 34 units.
I do not have problem with script. But next 10 turns Carthage will have 0 units. And stay there
Carthage do not recruit or recruit small amount .
Scrip will delay destruction but in that case Carthage will not lose single city and smaller factions will never have chance
Their client states will field big armies and clean up opposition.
Seleucids 4 units
179,000
balance 20000
New trouble. This is with hardcore bonuses. Only really weak factions have 6-8 units
Started few quick turns campaigns. It seems that CA changed personalities. There is twice amount wars on map. In ten turns whole map is on war.
There is no peace of any kind. Small taking on big with 6 unit army.
They are all in war .
Devious tend to have multiple wars . They gang on devious . Who wins in first ten turns will face you . And they die quickly. After ten turns 3 regions factions are possible and common.
Script should be expanded. It is massacre
Last edited by ♔Greek Strategos♔; August 15, 2018 at 06:31 AM. Reason: Double Posting.
I'm glad this script is back - my complaint would have been that Rome dies too easily when fighting against the Etruscans... I beat Rome as Epirus in only a few turns because the Etruscans rolled over nearly all their cities... The auto-resolve boost should help them as well as Carthage! I am beginning a new campaign now, so I will report observations if they are relevant.
Wait... I can't use the "patrol" stance anymore after loading this script - is that intentional, or am I getting a mod conflict? The ambush and raiding stances are still there for armies, but patrol is just gone!
Edit: Nevermind - this seems to have been caused by a mod conflict with the gladiator recruitment submod...
Last edited by ♔Greek Strategos♔; August 15, 2018 at 06:32 AM. Reason: Double Posting.
will you put an update for steam as well?
Yeah, once the new update for the new dlc gets released probably.
Hello Dresden, do you think the next update will be save game compatible?
In current campaign Carthage is recruiting units.
It always depend where they move generals.
If they move to the sea or in region with low recruitment thy will not have any army for long time.
3 previous campaign can only confirm that in most cases they will be no threat at all. Max number of units in turn 40 is 5. They did not even lost that much . 2 regions (liberated) reducing their number of wars to two fronts (one front is sea front).
It is same with Epirus if they stay on sea they are push overs. If they do not stay at sea good luck with them. Had to fight more than 8 pikes in one stack. In turn 5
AI is broken but this is CA bug . With script or not sometimes they are just open for blitz. With script they always wins and I could bet that they will take out half of the west before I will have one good stack . Current number in turn 8 is 36 units. They will have double stack and this is game over for most minor factions .
Will see how this will develop. First time that I have Strong Carthage from start. If I add my auto resolve runs (10) there is only 10% chance that hey will pose a threat in first 20 turns