Update 0.99a
4 New General Skills
- Military Scholar - Unlocks at lvl 6 and is a skill that shows the hardwork and studies in the training camps and battlefield. Giving a nice technology/army morale boost and cooldown reduction for your general.
- Vigor - Adds more health, speed, and attack damage to your Generals.
- Games and Festivals - Host Festivals throughout the year and gain the public's appeal at the cost of the province's expenses.
- Council of War - Your General can now lvl up to become part of the council of war, a group of trusted Generals who decide the battles outcome through council.
- Spanish Kingdoms - will be more present but still give chance to rebel princes siding with Almohad/Moors.
- Kingdoms - Jerusalem & Cyprus, Scotland, Norway, and Muslim Hordes should now hold their own through the years and have better map presence.
Spies - start off only destroying one building then they can earn the skill to destroy many and Assassins do less damage to generals but good amount towards other agents. I want to make Priest more economy based as well so that way it can reduce the maintenance of Churches through collection etc.
- Small bugfixes and new traits.
Adding in 3-4 New Technology for every Faction in the next 2 weeks.
Gunpowder Import - gives good bonus to artillery, cannons, and bullet damage and additional range, at the cost of reload-time reduction.
Weaponry Distribution - will automatically give your armies bronze upgraded shields and weapons, as well as ranged units and cavalry.
Heavy Plow - will give a small food increase from fertility and money from animal husbandry, at the cost of reducing your cavalry fatigue.
The Renaissance / Mongolian Influence - Will give a reduction to cannon cost, boost to campaign line of sight, and also movement on map.